Sunday, August 4, 2019

2019 #VWEDU: #DTA: Digicoach can support homework in virtual worlds with JIT learning, immediate feedback


Digicoach can support homework 
in virtual worlds with JIT learning, 
immediate feedback 
Updated 8/4/2019

Consideration of how MUVEs with Digicoach could support Just-in-Time learning by creating conditions that require the learner to use the new learning to win in a game.  This article is explicitly licensed Public Domain (CC0).
The Empty Classroom
Doing homework
  • Is the homework effectively inducing learning in the student? 
  • The teacher can answer that with quizzes in class.
  • But online homework can give its own quizzes.
  • Quizzes can be given in any kind of online homework.  
  • MUVES are well suited to tasks that let students show what they are learning.
  • An educational game creates challenges that demand use of the learning.   
  • A scripted MUVE can evaluate at the time of learning.
  • It can provide immediate feedback to the student.  
  • Immediate feedback in the classroom 
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Game-based learning in virtual worlds

Summaries and commentary

Examples

Examples: Languages

              Resources for project-based learning

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              License

              • Original text in this blog is CC By: unless specified public domain
              • Use as you please with attribution: link to the original.
              • All images without attribution in this blog are CC0: public domain.
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              • Annotated screenshots made with Jing
              • This blog is not affiliated with anything.   Ads are from Google.
              • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.

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