Sunday, August 4, 2019

2019 #VWEDU: #DTA: Digicoach can support homework in virtual worlds with JIT learning, immediate feedback

Digicoach can support homework 
in virtual worlds with JIT learning, 
immediate feedback 
Updated 10/19/2019

Consideration of how MUVEs with Digicoach could support Just-in-Time learning by creating conditions that require the learner to use the new learning to win in a game.  This article is explicitly licensed Public Domain (CC0).
The Empty Classroom
Doing homework
  • Is the homework effectively inducing learning in the student? 
  • The teacher can answer that with quizzes in class.
  • But online homework can give its own quizzes.
  • Quizzes can be given in any kind of online homework.  
  • MUVES are well suited to tasks that let students show what they are learning.
  • An educational game creates challenges that demand use of the learning.   
  • A scripted MUVE can evaluate at the time of learning.
  • It can provide immediate feedback to the student.  
  • Immediate feedback in the classroom 

Game-based learning in virtual worlds

Summaries and commentary


Examples: Languages

              Resources for project-based learning


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