Tuesday, March 31, 2020

2020 PEOPLE: Manage discord notifications to get noticies of events you may want to know about and to avoid notices you don't want to see.


Manage discord notifications to get notices 
of events you may want to know about  and 
to avoid notices you don't want to see.

Discord can supply some of the community services the virtual worlders are accustomed to using in virtual worlds, while remaining independent of any particular grid.  Thus it can contribute to the shift from grid-oriented organization to community organization.   Here is how to set the Discord notification system to suit you.


Monday, March 30, 2020

2020 #DTA: Instructions are part of the product. They can make the product easy or hard to use. A critical issue for education, where there are always new students using those instructions


Instructions are part of the product.  
They can make the product easy or hard to use. 
A critical issue for education:
If the instructions don't work, the teachers do.

Recommendations on how to design instructions so they help market the product.    Not just to hobbyists, but to educators and businesses.

We can meet in a virtual world
  • Even if we are in quarantine or shelter-in-place
  • No travel costs.  No travel time.
  • But you gotta know the territory.

Designing the instructions

  • Yes, you don't just write them.  You design them for the users' needs.
  • Design thinkingUser-centered design (UCD).   
  • You must be designing the product for the customers' needs. 
  • Surely you want the instructions to show how the product meets those needs. 
  • That's what Marketing needs to sell the product to educators and businesses.
  • And the instructions should be part of the product design:
  • It is easier to fix the software than to fix the instructions.

My rating steps

  • Intuitive: Label and floating text are adequate.
  • Easy: One sentence in the quick start guide is adequate.
  • Hard:  More than one sentence is needed.
  • You lose customers as you go up those steps

Saturday, March 28, 2020

2020 #VWEDU: OSCC19 TAKING STOCK OF PROVEN AND NEW EDUCATIONAL SIMULATION USE CASES


OSCC19 TAKING STOCK OF PROVEN AND NEW 
EDUCATIONAL SIMULATION USE CASES

New uses for OpenSimulator learning simulations (including examples of VR-ready simulations) as well as examples of proven in-world and out-of-world educational simulations. The reasons for the staying power of selected simulations and challenges to the wider use of OpenSimulator learning simulations are discussed.

Friday, March 27, 2020

2020 BIZ: #VWEDU: Virtual web-worlds are close to serving as virtual offices. Two web-worlds are matched against requirements set by a well known commentator on Virtual Worlds.


Virtual web-worlds are close to serving as offices.  
Two web-worlds are matched against requirements 
set by a well known commentator on Virtual Worlds.
These web-worlds easily meet most of the requirements for virtual offices.
Click image to enlarge
  • Here I am in my web office/conference room.
  • Behind me is my Google Docs poster.
  • I am in a browser page--nothing installed.
  • Do I look like a gamer?

Virtual worlds as virtual offices?

Two web-worlds available as online offices



Thursday, March 26, 2020

2020 EV: #VWEDU: Update 3/26/2020 VWBPE 13th Annual Conference, March 26-28 2020. VWBPE conference is immune to COVID-19 VWBPE Immersive events continue


#VWEDU: Update 3/26/2020
VWBPE 13th Annual Conference, March 26-28 2020
A Dimension Beyond Offers Free Virtual Meeting Rooms
Storylink radio from Seanchai Libraries
A collection of news items and links relevant to this blog.  Some often-wanted links are recurrent.  Others may be retained a few weeks.  New items may be added daily 

 Avatars meeting at IMA Alpha
Click image to enlarge

News on the MUVEs 

Contents 

  • Search on the page:  Ctrl+f (type in the search bar, top of the page)
  • My timeline on Twitter 
  • Events in the virtual worlds
  • Newcomer notes
  • Hypergrid places, news, and tips
  • Business
  • Support the supporters
  • Living online
  • Modern education #VWEDU
  • Libraries for education
  • Writers on the MUVEs 
  • Promotion (general)
  • Radio and video in the virtual worlds
  • Web-worlds
  • Visit me on the web
  • License 
***************************

Tuesday, March 24, 2020

2020 #VWEDU: BIZ:A list of features needed in virtual worlds to support remote collaboration and distance learning


Virtual worlds: a collection of features 
supporting remote collaboration 
and distance learning

A preliminary list of features that might be wanted in a virtual world designed to support remote collaboration and distance learning.  Suggestions for additional items are invited. This article is licensed CC0, public domain.
ACRL Virtual World interest group
  • "The next killer app is people."

Objective

  • Identify virtual world features needed for remote collaboration and distance learning.
  • Current virtual worlds can be assessed in terms of the feature list.
  • Feature list to be used for guiding future development. 
  • Feature list to be used to guide defaults and adequacy of instructions,

Main categories

  • Cost per month per square kilometer
  • Public affiliation
  • Security
  • Voice
  • Contacts
  • Web access
  • Text communication
  • Avatar
  • Document share
  • Facilities
  • "World" services
  • Opinion gatherer
  • Image capture
  • Video capture
  • Outworld reach
  • Features possibly desired

Monday, March 23, 2020

Sunday, March 22, 2020

2020 #VWEDU: VWBPE 2020: Exhibits (1) A conference the easy way 30 seconds to anywhere in virtual worlds


VWBPE 2020: Exhibits (1): A conference the easy way
30 seconds to anywhere in virtual worlds

Picture reports on some of the exhibits by sponsors and exhibitors at VWBPE2020

Saturday, March 21, 2020

2020 #WVEDU: A campus on the internet. A front office on the web. A school on a laptop


A campus on the internet
A front office on the web  
A school on a laptop 
Updated 4/5/2020
A collection of articles showing how OpenSimulator  and web-world technology can support virtual campuses on the internet.
The Empty Classroom
Virus control

Education on the internet

Friday, March 20, 2020

2019 #VWEDU: #DTA: The fake news challenge: a natural for educational games.


The Fake news challenge:  
a natural for educational games.

A plan for creating an instructional unit to practice students in recognizing fake news.  This article is licensed CC0 -- Public Domain.
No computers?
Can you find fake news without a computer?
  • Educational objective: teach students to recognize Fake News.

Instructional objectives

  • Learner will be able, with high accuracy, to distinguish instances of fake news from legitimate reports.
  • Learner will be able to point out the clues that support the distinction.

Thursday, March 19, 2020

2020 EV: #VWEDU: update 3/24/2020 VWBPE 13th Annual Conference, March 26-28 2020. VWBPE conference is immune to COVID-19 VWBPE Immersive events started March 15


#VWEDU: update 3/19/2020
VWBPE 13th Annual Conference, March 26-28 2020
VWBPE conference is immune to COVID-19
"The next killer app is people."

A collection of news items and links relevant to this blog.  Some often-wanted links are recurrent.  Others may be retained a few weeks.  New items may be added daily 

 Avatars meeting at IMA Alpha
Click image to enlarge

News on the MUVEs 

Contents 

  • Search on the page:  Ctrl+f (type in the search bar, top of the page)
  • My timeline on Twitter 
  • Events in the virtual worlds
  • Newcomer notes
  • Hypergrid places, news, and tips
  • Business
  • Support the supporters
  • Living online
  • Modern education #VWEDU
  • Libraries for education
  • Writers on the MUVEs 
  • Promotion (general)
  • Radio and video in the virtual worlds
  • Web-worlds
  • Visit me on the web
  • License 
***************************

Tuesday, March 17, 2020

2020 #VWEDU: #DTA: Virtual reality is not new and it is not expensive. The new and expensive: stereoscopic (VR) headsets. They may be good for first person games. What will they do for user-built virtual worlds?


Virtual reality is not new and it is not expensive. 
The new and expensive: stereoscopic (VR) headsets.
They may be good for first person games.  
What will they do for user-built virtual worlds?


Virtual reality has been available on computers for a long time.  Stereo viewing equipment has been around for well over a hundred years.   Stereo headsets, in place of monocular monitors, are a recent development.  Here I consider whether I would have any activity that would benefit from a stereo view.   

  • Watch on YouTube
  • A monocular view of comedy in a virtual world
  • Would it be better in stereo?

What is VR?

  • VR is a term applied to stereoscopic (VR) headsets headsets for computer games. 
  • Stereoscopic viewing equipment has been around since 1838: Stereoscope
  • Stereoscopy has been widely tested for entertainment use throughout the last century.
  • 3D movies have been produced since 1915.
  • Virtual reality produced by computers has been around as a concept since 1959.
  • A computer produces virtual reality by keeping track of the shapes and locations of 3D objects in a scene.
  • It displays the 3D scene on a screen by computing what the scene would look like from a specific position.
  • With stereo headsets, it computes for 2 screens positioned apart like eyes.
  • The headset displays one screen to each eye, thus producing Binocular vision.
  • Binocular vision is strikingly realistic for nearby objects, especially those in arms length.
  • It is less relevant at longer distances, because the image differences get smaller.
  • And because more monocular cues become available.

What would stereo viewers do for user-built virtual worlds?


Monday, March 16, 2020

2020 #DTA: #VWEDU: The learning economy. Where you practice life skills: earning, buying, budgeting. How is that taught in school?


The learning economy.  
Where you practice life skills: 
earning, buying, budgeting.   
How is that taught in school? 

A plan for letting students learn economic skills in schools in virtual (simulated) worlds.  A  simulated environment can offer a safe environment designed to simulate the consumer side of economic life.   This article is explicitly licensed Public Domain (CC0).

Consumer economic skills

  • How could you practice economic skills in school?
  • You create a play world with the things you want to teach built in.
  • That would have taken a lot of work in the old days.
  • But now we have ready-made simulated worlds already available.
  • Yes--simulated and virtual are just big names for play worlds.
  • Many virtual worlds have simulated economic activities.
  • And the cost per user is so small that they often let people in for free.
  • These worlds are not suited for students as the normally operate.
  • But they can be duplicated to give a school complete access control.
  • And a school can design a life simulation to suit its educational goals.
  • This article presents preliminary ideas about using that as a serious game.
  • Use-targeted learning plan for schools in digital worlds. Learners can pick the skills they need for the uses they intend. Gamified as a model

Sunday, March 15, 2020

Saturday, March 14, 2020

2020 #VWEDU: LANG: OSCC19 GUINEVERE - LEARN A LANGUAGE THROUGH GAMES IN VIRTUAL WORLDS


OSCC19 GUINEVERE - 
LEARN A LANGUAGE THROUGH GAMES 
IN VIRTUAL WORLDS

Final project results on project GUINEVERE (Games Used IN Engaging Virtual Environments for Real-time language Education) are reported.

The 2 year EU funded project GUINEVERE has come to a close and the final project results are being presented. There are quite a few deliverables in the form of studies on the theory of game design/ gamification and best practice guidelines for teachers.  
The GUINEVERE server in OpenSim has been the sandbox for the teacher training and several games have been created which are stunning in variety and building and scripting skills. A mobile app has been developed to use imagery from virtual worlds to create interactive stories by language teachers. 
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education.” The project is coordinated by the University of Central Lancashire in the UK together with the University of Istanbul in Turkey, let’s talk online in Belgium, 3DLS in the Netherlands and Italian University Line in Italy.

Friday, March 13, 2020

2020 #VWEDU: VWBPE 2020: Immersive Experiences. Educational experiences across the metaverse.



VWBPE 2020: Immersive Experiences. 
Educational experiences across the metaverse.
List of immersive experiences for VWBPE 2020 starting March 15.
VWBPE exhibits space
Not your father's conference hall

VWBPE 2020: Immersive Experiences

  • Travel is easy in virtual worlds
  • The 2020 VWBPE Immersive Experiences show unique and interesting work being conducted across the metaverse. 
  • Come play a game, solve a problem, and engage in hands-on learning with virtual world education leaders. 
  • No sign up, simply come and learn!
  • The Immersive Experiences are scheduled from March 15 to April 06 (except for the conference dates).  
  • Details and access instructions  are in the VWBPE conference schedule 


Thursday, March 12, 2020

2020 EV: #VWEDU: update 3/13/2020 VWBPE 13th Annual Conference, March 26-28 2020 VWBPE Immersive events start March 15 IMA SceneGate Viewer Release 1.0.0 for Linux and Windows.


#VWEDU: update 3/13/2020
VWBPE 13th Annual Conference, March 26-28 2020
VWBPE Immersive events start March 15
IMA SceneGate Viewer Release 1.0.0 for Linux and Windows. 

A collection of news items and links relevant to this blog.  Some often-wanted links are recurrent.  Others may be retained a few weeks.  New items may be added daily 

 Avatars meeting at IMA Alpha
Click image to enlarge

News on the MUVEs 

Contents 

  • Search on the page:  Ctrl+f (type in the search bar, top of the page)
  • My timeline on Twitter 
  • Events in the virtual worlds
  • Newcomer notes
  • Hypergrid places, news, and tips
  • Business
  • Support the supporters
  • Living online
  • Modern education #VWEDU
  • Libraries for education
  • Writers on the MUVEs 
  • Promotion (general)
  • Radio and video in the virtual worlds
  • Web-worlds
  • Visit me on the web
  • License 
***************************

Tuesday, March 10, 2020

2020 #VWEDU: #EDU: No quarantine online. Groups can meet in web-worlds with no preparation. Talk, exchange ideas, exchange documents. Exchange almost anything but germs.


No quarantine online.  
Groups can meet in web-worlds with no preparation. 
Talk, exchange ideas, exchange documents. 
Exchange almost anything but germs


School closings, event cancellations, and quarantines point to one of the benefits of online classes, conferences, and work: No contagions.  And no facilities.  Not much of anything but education.
Web-worlds for classes 
  • COVID-19
  • University of Washington closing classrooms due to coronavirus
  • They are going entirely to online classes. 
  • They may be using web-worlds that run in a browser. 
  • No preparation needed if all they do is talk and give out web links
  • There are already free classrooms where people can do that.
  • Free?  Sure--you don't  have to register.  Log in as a guest.
  • Regular classes would probably want more than this, but it is good for a test.
  • Below:
  • Viewpoints: Professor, student, management
  • 3D web-worlds. I am usually in both at my lunch time (12 pm Central)
  • See below for details.  Drop in for a chat.

Monday, March 9, 2020

2020 #DTA: DTA as Chatbot. Preliminary plans for providing focused information for visitors, with quiz games for added interest.


DTA as Chatbot.  
Preliminary plans for providing 
focused information for visitors, 
with quiz games for added interest. 

Preliminary plans for developing interactive and informative chatbots for use by nonprofit organizations in virtual worlds.
Campbell Hero Walk
at Nonprofit Commons
  • Goal: Provide nonprofits in virtual worlds with support for interactive and informative chatbots.

Background