Tuesday, July 16, 2019

2019 #VWEDU: #DTA: Just-In-Time (JIT) learning in virtual schools, maybe with DTA coaching. Language as an example


Just-In-Time (JIT) learning 
in virtual schools,
maybe with DTA coaching.
Language as an example
Updated 8/4/2019

Some suggestions on how to use virtual worlds to provide JIT LearningFurther suggestions are offered on how a Digital Teaching Assistant ( DTA) and game-based learning could be incorporated for more efficient learning. 
This article is explicitly licensed Public Domain (CC0).
The Empty Classroom

Just-in-time learning

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To use JIT, you create the time and place

  • When does the learner first discover the need for the instruction?  
  • We hope not on the test.  Preferable in homework.  
  • In the old days, paper books tried.  They gave review questions after the chapter.
  • I don't know how good those questions were.  I never read them.
  • Teachers tried with questions and quizzes in class
  • In a MUVE you can create conditions where the learning is needed.
  • That's on homework time, not class time, not teacher time.

Create the time and place in a virtual world

  • A MUVE (virtual world) is a Multi-User Virtual Environment that lives on the internet. 
  • It can take students into the places they are learning about. 
  • If you are learning Spanish, you can go to virtual Madrid.
  • All the signs are in Spanish, all text is in Spanish.  
  • Everything uses simple words that you already have on the study guide. 
  • Now you need to use that learning--in homework
  • You get assignments in Spanish. They are simple tasks--if you understand Spanish.
  • The tasks require actions that the DTA can detect (such as clicking on something).
  • The DTA can tell whether you followed the instructions and the time it took you.
  • If you had to look up any words it took you a long time.  
  • But now you know the words you need to study.  
  • The DTA will give you more assignments with similar words till you show proficiency.
  • The teacher may tell the DTA to focus on particular words if needed.
  • Yes, the teacher still manages your learning. The DTA is just the tool.
  • When the DTA sees improvement it will commend you and give you harder tasks  
  • The DTA will also give you task instructions in voice, using the target language.
  • The DTA will probably not evaluate your speech. Your teacher will do that. 
  • Oral conversations--that's what you do with class time.       
  • Some of this capability is already in use, though not set up as a DTA.

The DTA and games

  • The DTA can manage game-based learning.
  • In that case the DTA begins a story in the target language.
  • The start is done with limited vocabulary so beginners can read it.
  • As the story progresses, the language level advances with the student.  
  • Just as we normally teach reading in the first language.
  • The tasks here are built into the story and advance the learner to the next level.
  • To advance, the tasks must be done right and with speed showing language skill.

But you can get too much help on your homework

  • Sure--students have always done that. 
  • Homework is for practice.  The DTA also uses it to monitor performance.
  • In this case, the teacher can evaluate progress in the class conversations.
  • If the student is faking on homework, it will be painfully obvious in conversations.

Teachers don't have time to set all this up

  • Right.  Teachers don't have time to write textbooks either.  
  • Textbook publishers paid to get textbooks written.  
  • The textbooks supported large numbers of classes.  
  • Virtual worlds in OpenSimulator or web-worlds can be duplicated without limit.

Related articles

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License

  • Original text in this blog is CC By: unless specified public domain
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • Annotated screenshots made with Jing
  • This blog is not affiliated with anything.   Ads are from Google.
  • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.


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