Just-In-Time (JIT) learning
in virtual schools,
maybe with DTA coaching.
Language as an example
Updated 1019/2019
Language as an example
Updated 1019/2019
Some suggestions on how to use virtual worlds to provide JIT Learning. Further suggestions are offered on how a Digital Teaching Assistant ( DTA) and game-based learning could be incorporated for more efficient learning.
This article is explicitly licensed Public Domain (CC0).
Just-in-time learning
- JIT Learning: Just-in-time learning, instruction provided just when it is needed.
- Popular for corporate instruction. Obviously beneficial for learning.
- A big advantage in Hypertext. Click for help with unfamiliar words.
- Not practical for book learning--you don't need to know it when it is right in front of you.
- But consider the instruction manual: The Secret of the Instruction Manual
- You read it, start work, and soon realize you don't remember what to do next.
- Conveniently, you still have the manual at hand, so you get JIT learning.
- And once you do it, you really know how to do it.
- To use JIT learning in school you create conditions where the student needs the learning.
- A Digital Teaching Assistant (DTA) in MUVE (virtual world): What would it do?
- The Digital Teaching Assistant (DTA) for MUVES (virtual worlds): Summary
To use JIT, you create the time and place
- When does the learner first discover the need for the instruction?
- We hope not on the test. Preferable in homework.
- In the old days, paper books tried. They gave review questions after the chapter.
- I don't know how good those questions were. I never read them.
- Teachers tried with questions and quizzes in class
- In a MUVE you can create conditions where the learning is needed.
- That's on homework time, not class time, not teacher time.
Create the time and place in a virtual world
- A MUVE (virtual world) is a Multi-User Virtual Environment that lives on the internet.
- It can take students into the places they are learning about.
- If you are learning Spanish, you can go to virtual Madrid.
- All the signs are in Spanish, all text is in Spanish.
- Everything uses simple words that you already have on the study guide.
- Now you need to use that learning--in homework.
- You get assignments in Spanish. They are simple tasks--if you understand Spanish.
- The tasks require actions that the DTA can detect (such as clicking on something).
- The DTA can tell whether you followed the instructions and the time it took you.
- If you had to look up any words it took you a long time.
- But now you know the words you need to study.
- The DTA will give you more assignments with similar words till you show proficiency.
- The teacher may tell the DTA to focus on particular words if needed.
- Yes, the teacher still manages your learning. The DTA is just the tool.
- When the DTA sees improvement it will commend you and give you harder tasks
- The DTA will also give you task instructions in voice, using the target language.
- The DTA will probably not evaluate your speech. Your teacher will do that.
- Oral conversations--that's what you do with class time.
- Some of this capability is already in use, though not set up as a DTA.
The DTA and games
- The DTA can manage game-based learning.
- In that case the DTA begins a story in the target language.
- The start is done with limited vocabulary so beginners can read it.
- As the story progresses, the language level advances with the student.
- Just as we normally teach reading in the first language.
- The tasks here are built into the story and advance the learner to the next level.
- To advance, the tasks must be done right and with speed showing language skill.
But you can get too much help on your homework
- Sure--students have always done that.
- Homework is for practice. The DTA also uses it to monitor performance.
- In this case, the teacher can evaluate progress in the class conversations.
- If the student is faking on homework, it will be painfully obvious in conversations.
Teachers don't have time to set all this up
- Right. Teachers don't have time to write textbooks either.
- Textbook publishers paid to get textbooks written.
- The textbooks supported large numbers of classes.
- Virtual worlds in OpenSimulator or web-worlds can be duplicated without limit.
Related articles
- Digicoach can support homework in virtual worlds with JIT learning, immediate feedback
- A Digital Teaching Assistant (DTA) in MUVE (virtual world): What would it do?
- Scholarly articles for artificial intelligence in teaching
- Intelligent tutoring system
- Artificial intelligence in teaching
- Interactive homework
- Scholarly articles for artificial intelligence homework
- Spanish Language Learning Island. Situated learning, immersive learning
- Language learning: What could a virtual (online) campus offer?
- Guinivere project: A Language learning game in a 3D immersive environment
- Web-world use case: Conversational spoken English! Or any other language
- Putting language back into the language arts
- Escape to a New Way to Learn Spanish, invited post by James T. Abraham, Ph.D.
- Language learning in an immersive world. Maybe this is the way to do it.
- Language learning in the new century: Reports: a collection of efforts
- Aphasia therapy in OpenSim, Eva Park
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Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
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