Building games in the metaverse:
Metapocalypse - Zombie apocalypse in #metaverse?
Yes, you can do that.
The metaverse is a place where you can try our your game building skills. And market your game with a video if you want.
The metaverse is a place where you can try our your game building skills. And market your game with a video if you want.
In preparing video instruction, think like a designer of video games. Plan the motivation as well as the content.
An exploration of the liminal state or in-between state that exists between the metagame and players in games and virtual environments. This liminal state has now extended to transmedia experiences to include the LitRPG genre. This panel will discuss the exploration of the liminal state where a player (learner) can take advantage of the duality that facilitates deep learning and creativity.
A Strawman version of a learning plan for teaching students and teachers how to start in and online class based in a web-world. Of course you can see ways to improve it.
A draft plan for teaching elements of digital citizenship with the aid of a digital teaching assistant (DTA) and methods from gamification. This article is explicitly licensed Public Domain (CC0).
How to get the public to the place you manage with a landmark. A Land manager skills set for those who want level up. Other travel methods and Land manager skills will be covered in later articles.
Virtual reality has been available on computers for a long time. Stereo viewing equipment has been around for well over a hundred years. Stereo headsets, in place of monocular monitors, are a recent development. Here I consider whether I would have any activity that would benefit from a stereo view.
Final project results on project GUINEVERE (Games Used IN Engaging Virtual Environments for Real-time language Education) are reported.
The 2 year EU funded project GUINEVERE has come to a close and the final project results are being presented. There are quite a few deliverables in the form of studies on the theory of game design/ gamification and best practice guidelines for teachers.
The GUINEVERE server in OpenSim has been the sandbox for the teacher training and several games have been created which are stunning in variety and building and scripting skills. A mobile app has been developed to use imagery from virtual worlds to create interactive stories by language teachers.
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education.” The project is coordinated by the University of Central Lancashire in the UK together with the University of Istanbul in Turkey, let’s talk online in Belgium, 3DLS in the Netherlands and Italian University Line in Italy.
What people do in education is much like what people do in games. Educators can use the principles of games to enhance the effectiveness of education.
The case for the education game. Why education is already a game, though many educators are reluctant to accept the view. And how the fully managed environment of the digital world can support gamification. This article is explicitly licensed Public Domain (CC0).
Gamification suggestions to stimulate practice in search. The game is designed so that DTA can administer it, with the teacher later reviewing the results. This article is explicitly licensed Public Domain (CC0).
Better yet: Guide the student's quest in a direction that will benefit the student.
The GUINEVERE Project aims to demonstrate the potential of digital game-based learning in 3D immersive environments.
An illustrative educational game is offered at the VWBPE exposition site. The game shows how the standard hero quest model can be used as the basis for an instructional game. #vwbpe19chat
A different kind of learning: A roleplay game in a virtual world. Not for entertainment but for experience.
This session introduces Rockville, a role playing game used in ethics education of teachers and other educators. Session participants will learn about the purpose, aims, and flow of the game and then, participate in a walk through the game environment in Second Life.
Consideration of similarities and differences between reading assignments and treasure hunts suggests strategies to manage reading assignments so as to give them some of the natural attractions of treasure hunts.
How to use a game in a virtual world or web-world to teach a concept.
A concept is an abstraction or generalization from experience or the result of a transformation of existing ideas. The concept is instantiated (reified) by all of its actual or potential instances.