Showing posts with label GM. Show all posts
Showing posts with label GM. Show all posts

Wednesday, January 19, 2022

2022 VID: Building games in the metaverse: Metapocalypse - Zombie apocalypse in #metaverse? Yes, you can do that.


Building games in the metaverse: 
Metapocalypse - Zombie apocalypse in #metaverse?  
Yes, you can do that.
The metaverse is a place where you can try our your game building skills.   And market your game with a video if you want.

Saturday, October 16, 2021

2021 EDU: A math game model for the metaverse. Why can kids learn to play all sorts of games but can't learn the game of math? Because game developers do a better job of teaching.


A math game model for the metaverse.  
Why can kids learn to play all sorts of games 
but can't learn the game of math?  
Because game developers do a better job of teaching.
In preparing video instruction, think like a designer of video games. Plan the motivation as well as the content.

The video game model 

  • Get learners curious
  • Start with very easy problems
  • Put learner in control
  • Let learners make mistakes and recover from them.
  • Below is an example.

The game of algebra

  • A big part of algebra is a game.
  • It has pieces: the familiar numbers and one new piece, X
  • X is the puzzle piece.  It represents the  mystery number you want to find.
  • You get the game in the form of an equation: 4X + 3 = 15
  • The puzzle:  what is the value for X that makes the equation true?
  • Notice that the first term on the left side just means four times X, 

The rules of the game

  • You can add, subtract, multiply or divide both sides of the equation by the same number.
  • (If there are several terms on the side, you multiply or divide each term.)
  • If there are several numbers on one side you can combine them with arithmetic. 
  • There are other rules but they can wait till later.
  • Step 1: Subtract 3 from both sides: 4X = 15-3.
  • Step 2: Do the simple arithmetic on the right:  4X=12
  • Step 3: Divide both sides by 4: X = 3
  • Puzzle question: Why did we pick 3 for subtracting and 4 for dividing?
  • Puzzle question: Is there a way to combine 3X + 4X?

The game in 3D

  • We want the student to practice these operations.

Your first challenge

  • Get your algebra beginner badge: show you are ready to begin algebra.
  • On the ground in front of you is a jigsaw puzzle, partly completed.
  • The genies in the circle ahead of you have the puzzle pieces to finish it.
  • But each genie will want you to answer a riddle to get her puzzle piece.
  • Hint: The smaller genies have the easiest riddles.
  • But you can start anywhere.  
  • You will have to answer all the riddles to finish the puzzle.
  • A right answer gets you the puzzle piece.  
  • A wrong answer can cause you to lose a puzzle piece.
  • So if you are not sure of the answer, just don't give an answer.
  • Go try an easier genie
  • You can try again later.  You will be smarter then.

A model for learning many skills

  • And it would even work for learning facts if they have to pass a standard test.

Could it work for people together?

  • Since it is planned for virtual worlds, the game could have multiple people in the place.
  • Teachers. tutors, parents, teams, learning coaches--anyone on the whitelist for the place.

Who would build such a game?

  • A person or a company providing instruction or tutoring in the subject.
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License

  • Original text in this blog is CC By: unless specified public domain.
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
  • Screenshots from ShareX
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • Annotated screenshots made with Techsmith Capture
  • This blog is not affiliated with anything.   Ads are from Google.
  • Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.


Saturday, October 10, 2020

2020 #VWEDU: OSCC19 BEING LIMINAL: AN EDUCATIONAL LOOK AT LITRPG, THE METAGAME AND VIRTUAL WORLDS


OSCC19 BEING LIMINAL: 
AN EDUCATIONAL LOOK AT LITRPG, 
THE METAGAME AND VIRTUAL WORLDS

An exploration of the liminal state or in-between state that exists between the metagame and players in games and virtual environments. This liminal state has now extended to transmedia experiences to include the LitRPG genre. This panel will discuss the exploration of the liminal state where a player (learner) can take advantage of the duality that facilitates deep learning and creativity.

Glossary

Saturday, June 6, 2020

2020 #VWEDU: WW: GM: A gamified learning plan for starting students and teachers in web-worlds. A strawman version.


A gamified learning plan for starting 
students and teachers in web-worlds. 
A strawman version.

Strawman version of a learning plan for teaching students and teachers how to start in and online class based in a web-world.  Of course you can see ways to improve it.  
Web-world for nonprofits 
and public service organizations

Gamification can support independent learning.

  • It tells learners what skills are needed and how to know when they are developed.
  • The kind of gamification plan here is designed to work with any web-world.
  • The web-world instructions may vary, but should lead to the needed skills.
  • The ease of finding the instructions might be an element in evaluation.

Gamified and asset-based (skills as assets)

From Games

  • Update 6/4/2020 Firestorm update for OpenSim. Metamodernism and Changing Literacy

Saturday, May 9, 2020

2020 DTA: Draft plan for teaching elements of digital citizenship: How to become a digital guard. Game elements for digital self-defense. Sure you can improve it.


Draft plan for teaching elements of digital citizenship:  
How to become a digital guard.  
Game elements for digital self-defense.
Sure you can improve it.

A draft plan for teaching elements of digital citizenship with the aid of a digital teaching assistant (DTA) and methods from gamification.  This article is explicitly licensed Public Domain (CC0).
The new martial arts

Plan for teaching elements of digital citizenship

Objectives

Digital Safety Badge (DSB)

  • Apprentice: Recognise and report scams and phishing.  
  • Journeyman: Help others to recognise and report scams and phishing. 
  • Master: Mentor others as they work on the DSB.

Digital Guard Badge (DGB)

  • Apprentice: Recognize and report instances of cyberbullying
  • Journeyman: Help others to deal with  instances of cyber-bullying.
  • Master: Mentor others as they work on the DSB.

Tuesday, April 14, 2020

2020 HG: HELP: An OpenSimulator place can be big, with many destinations. The landmark solution. Land manager skills


An OpenSimulator place can be big, 
with many destinations.  
The landmark solution.  
Land manager skills       
How to get the public to the place you manage with a landmark.  A Land manager skills set for those who want level up.  Other travel methods and Land manager skills will be covered in later articles.
A landmark is even faster
  • A sim in OpenSimulator can be much bigger than 256X256 meters.
  • On Kitely, the available sizes go up to 1024X1024 meters. 
  • That is over .6 mile on a side,  
  • Depending on where you live that is from six to twelve city blocks.
  • You could have a dozen destinations of public interest there. 
  • You need a way to get people to where they want to go on your place.
  • Furthermore, you often need a way that you can post in plain text.  

Travel methods for the Hypergrid

  • Landmark: Best method, but can only be given inworld.
  • Hypergrid address: in plain text, but only goes to a sim, not coordinates.
  • Firestorm hop: in plain text, may only work in Firestorm, only works for users in the grid it directs to.
  • Walkin or on-click teleport:  A device located inworld.  

Tuesday, March 17, 2020

2020 #VWEDU: #DTA: Virtual reality is not new and it is not expensive. The new and expensive: stereoscopic (VR) headsets. They may be good for first person games. What will they do for user-built virtual worlds?


Virtual reality is not new and it is not expensive. 
The new and expensive: stereoscopic (VR) headsets.
They may be good for first person games.  
What will they do for user-built virtual worlds?


Virtual reality has been available on computers for a long time.  Stereo viewing equipment has been around for well over a hundred years.   Stereo headsets, in place of monocular monitors, are a recent development.  Here I consider whether I would have any activity that would benefit from a stereo view.   

  • Watch on YouTube
  • A monocular view of comedy in a virtual world
  • Would it be better in stereo?

What is VR?

  • VR is a term applied to stereoscopic (VR) headsets headsets for computer games. 
  • Stereoscopic viewing equipment has been around since 1838: Stereoscope
  • Stereoscopy has been widely tested for entertainment use throughout the last century.
  • 3D movies have been produced since 1915.
  • Virtual reality produced by computers has been around as a concept since 1959.
  • A computer produces virtual reality by keeping track of the shapes and locations of 3D objects in a scene.
  • It displays the 3D scene on a screen by computing what the scene would look like from a specific position.
  • With stereo headsets, it computes for 2 screens positioned apart like eyes.
  • The headset displays one screen to each eye, thus producing Binocular vision.
  • Binocular vision is strikingly realistic for nearby objects, especially those in arms length.
  • It is less relevant at longer distances, because the image differences get smaller.
  • And because more monocular cues become available.

What would stereo viewers do for user-built virtual worlds?


Saturday, March 14, 2020

2020 #VWEDU: LANG: OSCC19 GUINEVERE - LEARN A LANGUAGE THROUGH GAMES IN VIRTUAL WORLDS


OSCC19 GUINEVERE - 
LEARN A LANGUAGE THROUGH GAMES 
IN VIRTUAL WORLDS

Final project results on project GUINEVERE (Games Used IN Engaging Virtual Environments for Real-time language Education) are reported.

The 2 year EU funded project GUINEVERE has come to a close and the final project results are being presented. There are quite a few deliverables in the form of studies on the theory of game design/ gamification and best practice guidelines for teachers.  
The GUINEVERE server in OpenSim has been the sandbox for the teacher training and several games have been created which are stunning in variety and building and scripting skills. A mobile app has been developed to use imagery from virtual worlds to create interactive stories by language teachers. 
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education.” The project is coordinated by the University of Central Lancashire in the UK together with the University of Istanbul in Turkey, let’s talk online in Belgium, 3DLS in the Netherlands and Italian University Line in Italy.

Monday, February 17, 2020

2019 #VWEDU: #DTA: GAME: Any learning task in school is a game if you want it to be. Turn study into a game


Any learning task in school is a game 
if you want it to be.
Turn study into a game.

What people do in education is much like what people do in games.  Educators can use the principles of games to enhance the effectiveness of education.
Learning in a game?

Start with a puzzle

  • People voluntarily work to solve puzzle games like this. 
  • They learn answers to things that are of no lasting importance.
  • Just because they like the game.
  • Education has a more efficient system.
  • Give them all the answers at the start.
  • Don't let them waste time figuring things out for themselves.
  • After all, education already has all the answers.
  • Except how to make education as attractive as games.
  • Puzzle: Finding the answers teaches something more than being given the answers
  • What do students not learn when you give them all the answers?

Here is an opportunity for inquiry-based learning

Tuesday, February 4, 2020

2020 #VWEDU: #DTA: The learning game and the conquest of the Lims.. The generic education game. What can the Digital Teaching Assistant manage?


The learning game and the conquest of the Lims.. 
The generic education game.  
What can the Digital Teaching Assistant (DTA) manage? 

The case for the education game.  Why education is already a game, though many educators are reluctant to accept the view. And how the fully managed environment of the digital world can support gamification. This article is explicitly licensed Public Domain (CC0).

People like games
  • Why do so few like education?
  • They don't see it as a game.
  • The education system does not present it as a game.
  • Some are trying:
  • Gamification in education (search)

The generic education game

  • The student is in perpetual conflict with the Lims (limitations).
  • The Lims hold territory in Skilland that the student wants to rule over.
  • Some territories, such as the skill set of driving a car, the student wants to use.
  • Other territories, such as the skill set of doing math, the student is told to want.   
  • For children the teling is by the educational system: Courses they have to pass.
  • They must get the skills to  to win the game and get out of school:  Student thinking.  
  • Adolescents and young adults will (we hope) transition to breadwinner thinking.
  • Either view favors growth mindset.  
  • Breadwinner thinking goes beyond passing courses to using the skill.
  • The education game is a serious game.  

After the break

  • How is education a game?
  • Why view education as a game?
  • What is the use of the generic education game?

Saturday, October 12, 2019

2019 #VWEDU: #DTA: Digital Teaching Assistant (DTA) can run the search game: solo, teacher's game, or team game


Digital Teaching Assistant (DTA) 
can run the search game: 
solo, teacher's game, or team game


Gamification suggestions to stimulate practice in search. The game is designed so that DTA can administer it, with the teacher later reviewing the results.    This article is explicitly licensed Public Domain (CC0).
The Empty Classroom
Off searching the internet

Saturday, June 1, 2019

2019 #VWEDU: WRT: GAME: The power of the quest for learning. Turn learning into a quest.


The power of the quest for learning.  
Turn learning into a quest.  


Better yet:  Guide the student's quest in a direction that will benefit the student.
The Empty Classroom
  • You can sit in a classroom and hear the teacher tell you what you are supposed to know.
  • The only quest there is finding what you will need to know for the test.
  • You get practice in listening and taking tests over what you heard. 
  • Does Higher Education Still Prepare People for Jobs?

Any learning task is a quest

  • It is a quest to be able to do whatever is the performance requirement. 
  • For some students in class, it is an escape room game.
  • They have to solve the problem of tests in order to escape to the next grade.
  • In school the focus of evaluation is on how many questions they got wrong.  
  • But in a game, the focus is on how many sub-tasks they got right--so far.
  • So are you really surprised that many students learn a fear of failure?
  • Or at how many game-players come back for more play?
  • Or at how many school students only come back because they have to?
  • Note that any game has a mission (goal, objective)
  • A game teaches planning and goal-directed action.
  • It also teaches students what they can do.
  • A collaborative game teaches collaboration.

Saturday, April 20, 2019

2019 EDU: GAME: Guinivere project: A Language learning game in a 3D immersive environment


Guinivere project: A language learning
game in a 3D immersive environment

The GUINEVERE Project aims to demonstrate the potential of digital game-based learning in 3D immersive environments.
EU FUNDED GUINEVERE PROJECT (2017-2019) 

Friday, April 5, 2019

2019 EDU: GAME: VWBPE immersive events, The Queen’s Heroes in the Five Kingdoms #vwbpe19chat


VWBPE immersive events, 
The Queen’s Heroes in the Five Kingdoms 

An illustrative educational game is offered at the VWBPE exposition site.  The game shows how the standard hero quest model can be used as the basis for an instructional game.  #vwbpe19chat
Starting point of the 
Queen's Heroes game
Host: Leticia De Leon (SL: Letty Luckstone), University of Texas Rio Grande Valley

Description: Participants in this immersive experience will engage in an allegorical experience that is both storytelling and game. This underwater paradise needs heroes that will save the five kingdoms from a man-made destruction. Guided by a HUD and a mentor, all heroes who heed the call will travel to the five underwater kingdoms to piece together the story and undergirding real life issues. Those who engage with this experience may do so in storytelling or game mode.

Participants will be the heroes in an allegory that follows an underwater path to the five kingdoms.

Participants will evaluate environmental issues in a five-kingdom challenge to win the game.

VWBPE main session April 4-6


Monday, March 25, 2019

2019 EDU: GAME: Rockville: Life on the Margin, an experience roleplay game


Life on the Margin, 
an experience roleplay game

A different kind of learning: A roleplay game in a virtual world.  Not for entertainment but for experience.  

 Rockville role-play 
starts here  
  • Social experience is real.
  • Textbooks can write about it in the abstract.
  • Lecturers can talk about it in the abstract.
  • Students can get an intellectual understanding from that.
  • They can get a view as detached observers.
  • Will they understand things the way the participants do?
  • Not likely--they are not the participants.  
  • They can't be the participants.  But they can role-play as participants.
  • That may give them better insight into the world as the participants see it.
  • Scholarly articles on Learning through role-playing

Go there 


Moving a Decision-Making Game from the classroom to Second Life. 

This session introduces Rockville, a role playing game used in ethics education of teachers and other educators. Session participants will learn about the purpose, aims, and flow of the game and then, participate in a walk through the game environment in Second Life. 

Sunday, December 30, 2018

2019 EDU: Why a reading assignment is like a treasure hunt. And why it is not.


Why a reading assignment 
is like a treasure hunt.  
And why it is not.

Consideration of similarities and differences between reading assignments and treasure hunts suggests strategies to manage reading assignments so as to give them some of the natural attractions of treasure hunts.
The Empty Classroom

Like

  • Reading:  Students are to find the important things.  
  • Treasure hunt: People are to find things deemed important by the organizers.
  • Reading:  Students can develop skills in finding important things.  
  • Treasure hunt: People can develop skills in finding treasure hunt targets
  • Reading: Students can develop skills in organizing their findings for easy memory. 
  • Treasure hunt: People can develop skills in packing things for ease in carrying,

Below

  • Unlike:
  • Students like treasure hunts
  • Do schools teach the skill of selecting the important things in a reading assignment?
  • Do schools teach the skill of organizing important things in a reading assignment?
  • Is there anything to be taught about selecting important things?
  • Could learning that skill be developed in a game?
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Tuesday, April 3, 2018

2018 EDU: GAME: WW: Teach a concept with a game. A use case for web-worlds.

Teach a concept with a game.  
Discovery learning in web-worlds
How to use a game in a virtual world or web-world to teach a concept.
Empty classroom

concept is an abstraction or generalization from experience or the result of a transformation of existing ideas. The concept is instantiated (reified) by all of its actual or potential instances.

Concept learning objective

Objective

  • Learner should be able to recognize instances and non-instances of the concept.
  • Should recognize when the required information is not available.
  • Should be able to seek and recognize the required information when needed.  
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More after the break
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Metaverse events, recent and upcoming

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