Metaverse School - a new dimension of education.
Classes on the internet.
Students working together from home.
Education without the buildings.
Education to the digital age. Isn't that where the jobs are going?
Education to the digital age. Isn't that where the jobs are going?
The Community Virtual Library shares research annually in Second Life at the Dickens Project alongside Seanchai Library. The research projects have been shared with 3dWebworldz, a web-based virtual environment that requires no download or viewer making it an easy access space for learning in 3D.
Critical thinking is not something you teach about. It is something people learn by practice. Online offers opportunities for practice.
Browser-based virtual environments are easily accessed, even on a Chromebook. They can demonstrate some of the advantages of virtual environments.
Virtual reality in your browser. All you need is a link. You can put it in your web site. Then your clients only need your link. In 20 seconds they can come to your place. Walk, talk, look around.
CVL shares a podcast to introduce the Nonprofit Commons Board in Second Life- a collaborative network of virtual world communities.
A VR-journey back in time to the year 1825. Immersive learning as time travel.
A brief introduction to the use of virtual worlds for task-based language and culture learning at Monash and the Australian Government Office for Learning and Teaching funded Virtually Enhanced Languages project.
The Virtually Enhanced Languages Project aims to promote the use of task-based language learning in combination with a 3D multiuser virtual environment to supplement and enhance the learning of Chinese language and culture. Funded by the Australian Federal Government Office for Learning and Teaching, the project builds on eight years of practical experience at tertiary introductory level implementing a range of authentic scenarios that simulate real-life tasks and facilitate purposeful communication and feedback.
The project website (www.virtuallyenhancedlanguges.com) provides a full range of ready-made shareable resources that any interested educator can download for free to try out for themselves or with their students.
For general enquiries and technical assistance please feel free to contact Scott Grant in the Chinese Studies program at Monash University (scott.grant AT monash.edu).
How the residents of virtual worlds hold big conferences. We have been doing it for years. And we have found out how to make it work well.
The 8th annual OpenSimulator Community Conference. The 2020's event features presenters across the globe who will be highlighting the user projects and core development work of the OpenSimulator platform. We kicked off #OSCC20 with an overview of the latest features in the OpenSimulator software update and conversation with Core Developers of the platform. Find out where the platform is headed and learn more about the developers who make the software happen!
Why do we make so many buildings in virtual worlds? Is it just to look familiar? Do we need to hide signs and posters behind walls?
A collection of news items and links relevant to this blog. Often-wanted links are recurrent. Others may be retained a few weeks. New items may be added daily.
Always-on worlds can serve as welcome centers for other activities.
Reports from a project-based learning team in a virtual world. Watch project-based learning in action.
Embark on a VR-journey back in time to the year 1825, in search of the elusive Mr Gelam around Beach Road and Kampong Glam with Uncle Sam and his niece, Ling. Presented by Word Forward
New type of Kitely world: a Dedicated Server world. These worlds are always-on, can be up to 64 regions in size, and support up to 180,000 objects. Cost: $150 per month.
A collection of news items and links relevant to this blog. Often-wanted links are recurrent. Others may be retained a few weeks. New items may be added daily.
And online handles databases. A PLC is about learning from expert sources. An Expertise Database can help people find experts. That collection becomes a Personal Learning Network (PLN).
How software production can teach a lot more than how to produce software.
Coding is the sine qua non of success in a knowledge economy society. It has become a primordial skill in K-12 education and beyond. The pedagogical importance of coding, besides the technical part of helping students better understand the digital world surrounding them, is that it combines a host of other important skills such as strategic and critical thinking, problem-solving, collaborative team work, systems thinking, and creative self expression among many others. -- Educational websites to teach kids coding
A draft plan for our online Professional Learning Community. Objective: wider networking, more effective sharing of knowledge.
An online 3D place can be built or selected for the objective of the class or meeting that will use it. The arrangement of the place will influence what people do there.
Consideration of how big meetings can be held online.
A collection of news items and links relevant to this blog. Often-wanted links are recurrent. Others may be retained a few weeks. New items may be added daily.
Aggregators in OpenSimulator.
Tessellation or tiling the plane fits many interests: art, mathematics, architecture and puzzles. Mondrian tiled the canvas plane with art.