Saturday, December 31, 2016

2016 GAMES: EDU: If they made games like the educational system, would anybody play?

If they made games like the educational system, would anybody play?
Why do people voluntarily learn to play games but only learn that stuff in school because they have to?  Can anyone harness that intrinsic motivation to learn that games induce?   Suppose they made the educational system like games.
  • What is the difference between games and education?
  • Do people learn things when they play games? 
  • Why do people play games when nobody makes them do it?
  • If they made education like games, would anybody play?
  • More about games
  • (More after the break, scroll down!)

Metaverse events, current and upcoming

Learners and instructors treat games and learning projects as fundamentally different, even though they are almost the same.  The main difference is that the skills to be learned in playing a game are considered to be of little value.  
 I have seen games in which you have some number of missions to accomplish and then you reach some goal.  How does that differ from a learning project?  Why are games so intrinsically motivating that people will not only play them voluntarily, but even pay to play them?

 Sarah "Intellagirl" Smith-Robbins identified three essential elements of a game:
  • A goal
  • Obstacles 
  • Collaboration or competition
  • Every instructional unit has a goal.
  • Every learning step has a subgoal. 
  • The instructional designer must be able to specify what those goals are
  • "If you don't know where you are going, how will you know when you get there?"
  • Someone (the learner, the teacher, or both) will know when a goal is reached.
  • That does not apply when the teacher says, "Learn the material."
  • It only applies with professional instructional design.


  • Every game has a goal.
  • Long games have subgoals.
  • Reaching a game subgoal requires learning.
  • The game designer will specify what those goals are.
  • The game player will know when each goal is reached.
  • Is professionally designed instruction like a game?

Make it a game--your game

  • A game?  Oh, no!  
  • Learning is supposed to be serious, hard work, and boring.
  • Who told you that?  Or did you learn that in school?  
  • You have learned how to play games.  
  • Was learning how to play games hard work?  Of course not.  
  • If it had been, you would have quit and done something else.

What makes a game different from a course? 

  • There is a clear goal and you know it.
  • You can tell when you make progress.
  • You keep score and know how much progress you have made.  
  • You can keep practicing a skill till you get it right.
  • You practice whatever part you want to.   
  • You don't have to get the game right by May 15th.
  • You take satisfaction whenever you see your score go up.
  • If your score goes down, you say "Wait till next time."
  • -
  • Can you apply any of these features to something you want to learn?
  • If you can, you have learned a valuable skill for learning.
  • Can you figure out a way to market your valuable skill?
  • That could be another game if you want to use it that way.
  • The goal of a game designer is to engage the player and maintain that engagement.
  • The goal of a game player is to improve performance.
  • The player always knows the score
  • Detailed score keeping an performance analysis is possible with a computer-based game or computer-based instruction.
  • -
  • The goal of an instructional designer is to improve performance of the learner.
  • The goal of the learner is usually to pass the instructional unit.
  • A common difference between these two lies in how performance is defined.
  • In a game, performance is measured by the actions needed for success.
  • In instruction, performance is often measured by the ability to talk about such actions. 
  • Measuring actions is usually straight forward and can often be computerized.
  • Measuring talk is harder and usually requires human judges. 
  • Seldom is skill in talking the real objective.  
  • Why not aim for skill in acton?
  • -
  • Incorporating Adult Learning Techniques in Online Product Sales Training 
  • -
  • Adults learn better when they know how the training program would benefit them. 
  • They are motivated by external rewards such as increase in wages, promotions, etc. 
  • They are also motivated by intrinsic factors such as the need for self-esteem and power, increase in responsibilities, and so on. 
  • Adult learners like the learning to solve their problems. 
  • They value learning content which is relevant to their needs. 
  • They wish to learn at the place, time, and pace of their choice.
  • Major E-learning Trends: Evolution of Self-paced Online Courses 

News and Notes


    The Hypergrid WIP Show

    • The Hypergrid WIP is a one hour "show & tell" of works in progress or recently completed. 
    • Everyone is invited.  Building, scripting, promotion, entertainment-- whatever you are working on.
    • Presentations are in voice and text.  
    • For text presentations, best bring the text in a notecard and paste it into chat.  
    • Voice presentations may be captured in video.  
    • Stills and videos from the show may appear in this blog and elsewhere.

    Next WIP show

    • WIP shows cancelled for Dec because of conflict with other events
    • Next WIP show: Sun. Jan 8, Noon SLT 
    • Narasnook  location (second Sunday of the month)
    • Pandora allows presenters to run high threat OSSL functions.
    • Put the line above in your World Map next to Find.  Click FindTP
    • At Narasnook, use World Map to search for Pandora
    • Cookie II location (fourth Sunday of the month)
    • HG address below: paste into the World Map next to Find. Click Find, TP
    • II 
    • in Kitely: paste into Nav (top) bar of Firestorm, Enter.
    • hop:// II/68/369/22

            Previous Articles from the WIP show 

            HG links-- depending on your interests 

            Radio in the virtual world

            Metaverse beginner help

                      Schools in virtual worlds


                      1. I recognize the picture. It's from the endless clones of classrooms that as far as I could tell were never used on Teaching 11 which has now gone the way of all flesh.

                      2. I've always wondered why anyone builds a replica of a RL classroom in a virtual world. Or want to visit one.


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