The power of the quest for learning.
Turn learning into a quest.
Better yet: Guide the student's quest in a direction that will benefit the student.
- You can sit in a classroom and hear the teacher tell you what you are supposed to know.
- The only quest there is finding what you will need to know for the test.
- You get practice in listening and taking tests over what you heard.
- Does Higher Education Still Prepare People for Jobs?
Any learning task is a quest
- It is a quest to be able to do whatever is the performance requirement.
- For some students in class, it is an escape room game.
- They have to solve the problem of tests in order to escape to the next grade.
- In school the focus of evaluation is on how many questions they got wrong.
- But in a game, the focus is on how many sub-tasks they got right--so far.
- So are you really surprised that many students learn a fear of failure?
- Or at how many game-players come back for more play?
- Or at how many school students only come back because they have to?
- Note that any game has a mission (goal, objective)
- A game teaches planning and goal-directed action.
- It also teaches students what they can do.
- A collaborative game teaches collaboration.
The secret of games
- Any game has a mission (goal, objective)
- A game teaches planning and goal-directed action.
- It also teaches students what they can do.
- A collaborative game teaches collaboration.
Quests, educational games, self-directed learning
- A quest
- An educational game
- About educational games in this blog
- All self-directed learning is a quest.
A quest teaches
- How to handle failure (Failure is not forever.).
- Self-confidence (experience at handing failure.)
Gamification of learning
- Gamification of learning
- Scholarly articles for gamification in education
- Why a reading assignment is like a treasure hunt. And why it is not
- Joseph Campbell: The Hero with a Thousand Faces
- Quests and quizzes: added features of 3DWebWorldz
- Free educational games
- Free educational games (Google search)
The old school game
Goal One: Convince the instructor that you "know the material"
- Determine how the instructor tells whether you know the material.
- Don't just "study" the material. Mark what you need to remember.
- Make a note of what you need to be able to do to satisfy the instructor.
- Determine the most efficient method to get able to do that.
- Implement that method.
- If you get the grade you need, you win.
Goal Two: Pass the next n semesters
- Determine which courses yield most readily to Goal One.
- Avoid courses that will require you to produce a substantial product.
- (Product oriented courses do not yield easily to Goal One.)
- This strategy may fail if you go beyond a bachelor's degree.
- Caution: the skills you practiced may not work in the job market.
Did the old game teach the skills to make a living?
- To answer that we need a list of the skills needed to make a living.
- Though we already know that there is no market for test-taking skill.
- We could ask the school system for its list.
- The answer would tell us how honest the school system is in its claim.
- Especially if we found that it had no such list.
What skills do students really need these days?
- "Hard to answer that because the needed skill set keeps changing."
- That shows one needed skill that may not be available to many adults.
- Think outside of the box.
- The needed skill is self-directed learning.
- Yes, that is a challenging goal: Challenge-based learning
- It calls for problem-solving skills.
- The task could be daunting: Tips for Teaching Realistic Optimism
Entrepreneurial educators
- Next education
- MoocLab
- Sell Courses Online - Turn Your Expertise Into Cash: MoocLab
- Multiverse masters in Kitely
- Interactive eLearning: 4 Ways to Challenge Your Learners
- Immersive Education Initiative
- Kitely offers themed "grids". Independent websites using Kitely tech but managed by an organization
- Class Tech Tips
- GetEducated
- EcoMUVE
Funding sources for education
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Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 Central time (US)
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
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