Wednesday, June 30, 2021

Sunday, June 27, 2021

2021 #VWEDU: Virtual World Education Consortium Connects Learning Communities iLRN 2021. As always, libraries connect people with what they want to know.


Virtual World Education Consortium 
Connects Learning Communities iLRN 2021
As always, libraries connect people with what they want to know.
A presentation for the Immersive Learning Research Network 2021 with Dr. Valerie Hill and Dr. Becky Adams. Location: VWEC Pavilion in Second Life

Saturday, June 26, 2021

2012 VW: Sasquatch branch of OpenSim: Next generation core (NGC).


Sasquatch branch of OpenSim:  
Next generation core (NGC)
An alternative to the core development of OpenSim.
By Mike Chase (edited by Selby Evans)

Find out more

What is it?

  • Sasquatch is a play on Yeti which is the current development branch of OpenSim Core. 
  • We are for the most part tracking the core development changes.
  • Sasquatch is a part of the OpenSim-NGC project on Github
  • These efforts grow from frustration with the quality and opacity of the work done in the core team of OpenSim. 
  • My primary goal was to use standard available resources and tools to increase the quality and curate the work of both upstream core as well as local additions. 

Wednesday, June 23, 2021

2021 VID: Kitely YouTube videos and the Kitely YouTube channel. We can use these to promote Kitely activities. There is power in aggregation.


Kitely YouTube videos and the Kitely YouTube channel.  
We can use these to promote Kitely activities.  
There is power in aggregation.
A recent discussion at the Sunday community meeting noted that Kitely has a YouTube channel, with  few videos, despite the large number of videos made in Kitely and posted on YouTube.  Here I suggest a plan to aggregate and organize videos made in Kitely. Kitely could use that collection in playlists on its YouTube channel and elsewhere.  

How to search for videos made in Kitely

Channels related to Kitely

Sunday, June 20, 2021

2021 #VWEDU: Virtual Environments: Is one life enough? Class Presentations, J O'Connor et al.


Virtual Environments: 
Is one life enough? Class Presentations, 
J O'Connor et al.



**************************************
  • Class Presentations 

  • 1:13 Welcome and Order of Presentation 

  • 54:23 Module Information and Student Backgrounds 
  • John O'Connor Director and Dean, College of Arts and Tourism, 
  • Technological University Dublin Lecturer, Virtual Environments: Is one life enough?

  • Class of Spring 2021 
  • Presented 06-May-2021 Virtual Environments: Is one life enough

Saturday, June 19, 2021

2021 VW: Want more traffic on your Kitely place? How can people find your place? What makes them want to come? What can you do to help?


Why don't you get more traffic?   
How can people find your place?  
What makes them want to come?
What can you do to help?
Imaginary greeter bot applies for a job.
  • Watch on YouTube
  • Works 24/7, always says what you wrote, 
  • works for milliamps, makes a virtual world social.

Contents

  • Spread the word
  • Improve onboarding
  • Collaborate
  • Ad a greeter bot
  • Make videos
  • Promote

Sunday, June 13, 2021

2021 VR Headset and VR Desktop: Make Room for Both, V Hill, M. Vans, B. Winslow, E. O’Connor. P. Franks, J. Neville


VR Headset and VR Desktop: 
Make Room for Both, 
V Hill,  M. Vans,  B. Winslow, 
E. O’Connor. P. Franks, J. Neville
A discussion about the developing headset VR or the more mature desktop VR.  

*******************************************************

Dr. Valerie Hill Director, Community Virtual Library https://www.linkedin.com/in/valerie-h... Dr. Marie Vans Senior Research Scientist, CTO Office, HP Inc. https://www.linkedin.com/in/marievans/ Bethany Winslow eLearning Specialist, School of Information, San Jose State University https://www.linkedin.com/in/bethanywi... Dr. Eileen O’Connor Professor, School for Graduate Studies, State University of New York Empire State College https://www.linkedin.com/in/eileen-o-... Dr. Pat Franks Professor, School of Information, San Jose State University https://www.linkedin.com/in/pat-frank... James Neville (Sitearm) Owner, Consultant, Practitioner in Applied Online Collaboration https://www.linkedin.com/in/sitearm/ Presented 15-May-2021 Educators in VR UniVirtual Experience https://educatorsinvr.com/

License

  • Original text in this blog is CC By: unless specified public domain.
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • Screenshots from ShareX
  • This blog is not affiliated with anything.   Ads are from Google

Saturday, June 12, 2021

2021 #VWEDU: Critical thinking and the secrets of GCFLearnFree.org. Very much needed for project-based learning (PBL).


Critical thinking 
and the secrets of GCFLearnFree.org
Very much needed for project-based learning (PBL).
Does project-based learning (PBL) require critical thinking?  Yes, if it is much of a project.  Does PBL come with instruction in critical thinking?



Sunday, June 6, 2021

2021 #VWEDU: CVL Collection Highlight: Grant Resources. Video presentation in a virtual world


CVL Collection Highlight: Grant Resources
Video presentation in a virtual world
Alyse Dunavant-Jones, Assistant Director of The Community Virtual Library, shares a presentation on grants at the Nonprofit Commons in Second Life.

Saturday, June 5, 2021

2021 #VWEDU: Narrative-based learning in virtual worlds can be a form of PBL and/or of gamified learning. The detective story as a model.


Narrative-based learning in virtual worlds 
can be a form of PBL 
and/or of gamified learning. 
The detective story as a model. 
An illustration of how to integrate narrative, project, inquiry, gamification and role-playing into the basis for learning.

Telling is not teaching

Who would use narrative-based learning?

  • Second language teachers using the target language.
  • English teachers giving writing practice.
  • Math teachers posing word problems.
  • History teachers giving anecdotes relevant to the historical period.
  • Any teacher showing the use of any subject.
  • Any teacher using a narrative in game-based learning.
  • Any teacher wanting to teach critical thinking skills.