Monday, February 5, 2018

2018 PEOPLE: EVENTS: EDU: Social games for social VR: A virtual match game

Social games for social VR: 
A virtual match game
Video of a social game in virtual worlds.  Suggestions for using social games like this in virtual worlds and other social VR.


Needed for social games on the internet

  • The key to understanding any kind of social VR:  It is all about people
  • The tech is just needed to support people getting together.
  • Virtual worlds are about people. Communities, communication, shared goals
  • Social VR: Virtual worlds or and least virtual places that support social activities.
  • A format that stimulates social interaction.  
  • Avatars with established identities.
  • Clear transmission of voices.
  • Avatars able to move around and take actions relevant to the social activities.
  • The general experience is similar to what we are used to in "real" places.
  • Some people may prefer the binocular experience of a head-mounted display (HMD). 
  • Others may not tolerate the HMD for the length of time typical in social interactions.
********************************************
More after the break
*************************************************

Metaverse events, recent and upcoming

*********************************************************
*************************
Match Game is an American television panel game show that premiered on NBC in 1962 and was revived several times over the course of the next few decades. The game featured contestants trying to come up with answers to fill-in-the-blank questions, with the object being to match answers given by celebrity panelists. 

Advantages of the virtual match game

  • Many of the items are comedy lines, with the blank replacing the key term.
  • Anyone in the audience can coach the contestant after the panel responds.
  • Humor comes from the way the audience recreates the joke.
  • Preparing items requires only a source of jokes.
  • There are no facts to check.

Could we play social games in a web-world?

  • Yes.  Some features are not yet implemented, but could be available if needed.
  • Web-worlds could have a large number in the audience if the are just watching.
  • The number of voice-participants might be limited.
  • Too many voices would be chaos.

Could the social game model work in education?

  • Many social games involve asking questions.
  • That is one of the main activities I recall from school.
  • Not just on tests.  In class the teacher asked questions as part of the class activity.
  • The class questions would expose students who had not studied the assignment.  
  • Negative incentive.  Not really good psychology. 
  • Sometimes teachers used positive incentive, asking questions of the whole class.
  • When students could volunteer to answer, it was much like a social game.  
  • The needed technology may not be available right now.
  • But that is just a matter of software development.  

Related


*********************************************************

License

  • Original text in this blog is CC By: unless specified public domain
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
*********************************

If you are interested in web-worlds...

Entertainment in virtual worlds

Videos from virtual worlds

News and Notes

      -


      No comments:

      Post a Comment