Teach a concept with a game.
Discovery learning in web-worlds
How to use a game in a virtual world or web-world to teach a concept.
Empty classroom
A concept is an abstraction or generalization from experience or the result of a transformation of existing ideas. The concept is instantiated (reified) by all of its actual or potential instances.
Concept learning objective
- The learner learns to distinguish between instances and non-instances with few errors.
- For some concepts and some people this is achieved with a definition.
- In many cases, practice is needed.
- Concept Learning
- Scholarly articles for concept learning in education
Objective
- Learner should be able to recognize instances and non-instances of the concept.
- Should recognize when the required information is not available.
- Should be able to seek and recognize the required information when needed.
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More after the break
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Objective
- Learner should be able to recognize instances and non-instances of the concept.
- Should recognize when the required information is not available.
- Should be able to seek and recognize the required information when needed.
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More after the break
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Metaverse events, recent and upcoming
- HG and web-world join to present James Olmos, Friday 4/6 7 pm pacific.
- VWBPE Calendar: Events start Mar. 4, extend through March into April.
- IMA Social Web and Virtual World Events, Music, and Meeting Calendar
- HYPERGRID EVENTS
- Events on the Hypergrid: HYPEvents
- OpenSimWorld Events
- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- Promotion for virtual worlds and everything in 'em
- Selby's daily events and news collection: Virtual worlds are real
- Selby's YouTube Channel
- -
- Search this blog with the search bar, upper left.
- OSCC 2017 PresentationsMal Burns: Inworld Review
- Hypergrid Writer's Community
- Metaverse Jobs; Job Listings
- IMA projects
- 3D web-worlds of the browser (G+ community)
- Virtual Outworlding news collection
- Destination guide: OpenSimWorld
- Hyperica, Directory of Opensimulator hypergrid destinations
- WELCOME TO SEANCHAI LIBRARIES
- Hypergrid Destinations
- Hypergrid-related articles in this blog
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- HG and web-world join to present James Olmos, Friday 4/6 7 pm pacific.
- VWBPE Calendar: Events start Mar. 4, extend through March into April.
- IMA Social Web and Virtual World Events, Music, and Meeting Calendar
- HYPERGRID EVENTS
- Events on the Hypergrid: HYPEvents
- OpenSimWorld Events
- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- Promotion for virtual worlds and everything in 'em
- Selby's daily events and news collection: Virtual worlds are real
- Selby's YouTube Channel
- -
- Search this blog with the search bar, upper left.
- OSCC 2017 PresentationsMal Burns: Inworld Review
- Hypergrid Writer's Community
- Metaverse Jobs; Job Listings
- IMA projects
- 3D web-worlds of the browser (G+ community)
- Virtual Outworlding news collection
- Destination guide: OpenSimWorld
- Hyperica, Directory of Opensimulator hypergrid destinations
- WELCOME TO SEANCHAI LIBRARIES
- Hypergrid Destinations
- Hypergrid-related articles in this blog
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General method of concept learning
- Present instances and non-instances of the concept.
- Learner judges instance or not.
- Feedback is provided, possibly with citation of a relevant cue or clue.
Game episode template for concepts
- Instructional objective: what does the learner become able to do in concept learning?
- The learner learns to distinguish between instances and non-instances with few errors.
- One objective may take multiple episodes (concept learning).
- Attractor (catches player's attention, via lighting, movement, curiosity).
- Activation (what the player does to activate the episode).
- Instruction (tells the player what to do next).
- Correct action and consequence
- Incorrect action and consequence.
- Score kept and displayed.
- Track to next episode.
Gamification of concept level, general algorithm
Game episode, beginner level
Episode: One occasion on which the learner is challenged to take an action. Performance is evaluated by the action taken. Feedback is given to specify what action would have indicated excellent performance. A reward is given or a penalty imposed.
- Present test instance (is or is not in concept)
- Learner makes choice and takes game action.
- Game indicates right or wrong and takes game action.
- Game may give guidance on choice
- Game adjusts and displays score.
- Game offers opportunity for another episode.
Game episode, intermediate level
- Intermediate level starts when learner shows mastery at beginner level.
- Added objective: Learner can give helpful advice to beginners.
- Add: some test instances may need more information for decision.
- Learner may click on topics or questions to get more information.
- Game will evaluate choice of topics and respond with advice.
Gamification
- The above gives the underlying structure of the unit.
- Gamification can decorate it with a scenario suiting the target audience.
- The scenario needs small challenges that gain something for the learner.
- And a final resolution as the learner demonstrates mastery.
Gains on small challenges: suggestions
- Tokens to accumulate
- Gates or doors to pass through
- Increased powers for the avatar
- Improved appearance for the avatar
- Get another piece of a puzzle
Add social value to gains
- Show scores for everyone in class or group.
- Offer a pleasure game for winning this game.
- Pleasure game can be social: owner can invite friends: social value.
- Gains go to each team member.
Suggested scenarios
- Win the sports game.
- Rescue the princess,
- Rise through the ranks and take over the company,
- Take over the kingdom.
- Get the parts to assemble something
Could you put a game like this into a web-world?
- CybaLOUNGE is a user-built 3D virtual world running in a browser
- You get a free world when you register at Cybalounge
- How to start building in Cybalounge, a roadmap for beginners
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
- 3DWebworldz is a professionally-built web-world.
Not me and not yet
- CybaLOUNGE does not have test-and-score primitives yet, but probably will soon.
- 3DWebworldz does not support test-and-score yet, but could.
Websites hosting online instructional quizzes
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License
- Original text in this blog is CC By: unless specified public domain
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
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Drop by my web office Weekdays: 12:-12:30 Central time (US)
- Cybalounge.
- Mondays we focus on learning/library/museums.
- Fridays we may focus on grants, contracts, business and web-worlds.
- Don't register -- enter as guest.
- If you see no one, click the pointed push-pin (bottom line) to find me.
- We can also visit 3DWebWorldz, a professionally-built world.
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- A web page you can walk into
- Try a browser-based virtual world
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
- Web-worlds are small and run in a browser with nothing else installed.
- Full virtual worlds are a bigger experience, but need extra software installed.
Entertainment in virtual worlds
- Mal Burns: Inworld Review
- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- HYPERGRID EVENTS
- The web show: a magazine from the virtual worlds
- OpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloney
- Aviation radio: Music to fly by. And to promote your aviation event.
- Radio for your place - Radio for the metaverse. Anyone for podcasts?
Videos from virtual worlds
News and Notes
Communities in the virtual worlds
- Arcadia Asylum All Around
- G+ community: Hypergrid Safari
- Opensimworld. Destination guide for the Hypergrid
- Best metaverse communities
- Communities virtual worlds G+
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