Tuesday, March 2, 2021

2021 #VWEDU: Metaverse School - a new dimension of education. Classes on the internet. Students working together from home. Education without the buildings.


Metaverse School - a new dimension of education.  
Classes on the internet.  
Students working together from home. 
Education without the buildings.
Education to the digital age.  Isn't that where the jobs are going?

Monday, March 1, 2021

2021 #VWEDU: Charles Dickens and his Victorian times. The Dickens Project in 3DWebWorldz. English literature and history on the web.


Charles Dickens and his Victorian times.
The Dickens Project in 3DWebWorldz.   
English literature and history on the web.

The Community Virtual Library shares research annually in Second Life at the Dickens Project alongside Seanchai Library. The research projects have been shared with 3dWebworldz, a web-based virtual environment that requires no download or viewer making it an easy access space for learning in 3D.

Who would be interested:

  • Teachers and students of English literature, cultural history, and theater.
  • Librarians, book clubs, and writers
  • To visit the library, click here
  • No need to register.  Enter as a guest to see what is there.
  • Better yet, bring a friend--you can talk in this library.
  • Registration is free--that lets you pick an avatar and build a contact list.
  • Teachers: Check out excursions and classrooms.


Saturday, February 27, 2021

2021 #VWEDU: OSCC20: Using Browser Based Virtual Environments As a gateway to get people familiar with virtual worlds. Virtual worlds as social experiences.


OSCC20: Using Browser Based Virtual Environments 
As a gateway to get people familiar with  virtual worlds.  
Virtual worlds as social experiences
Browser-based virtual environments are easily accessed, even on a Chromebook.  They can demonstrate some of the advantages of virtual environments.

  • "The on-boarding experience for Virtual worlds such as OpenSim can be so frustrating for new users that they may never realize the power these environments have for social learning experiences.
  • We argue that by using a very simple browser-based environment such as Mozilla Hubs or Frames by Virbela, we can demonstrate the potential of immersive learning and collaboration to new users.  By progressively showing the increased flexibility in more complex settings that address the shortfalls of the simpler environments, we can convert the frustrated user into an enthusiastic supporter of OpenSim-based worlds.
  • We will present the progression from simple to complex using examples from a SJSU iSchool course and the use of the e-Campus room in Mozilla Hubs as a blueprint for getting people hooked on Virtual Worlds."

Other browser-based 3D worlds


Friday, February 26, 2021

2021 #VWEDU: Interested in VR? Check out 3DWebWorldz. Runs in a browser, nothing to install. Guest entry--no registration. Many online exhibits: museums, libraries, writers.


Interested in VR?  Check out 3DWebWorldz.  
Runs in a browser, nothing to install.  
Guest entry--no registration. 
Many online exhibits: museums, libraries, writers.
Virtual reality in your browser.  All you need is a link. You can put it in your web site.  Then your clients only need your link.  In 20 seconds they can come to your place.  Walk, talk, look around.

Contents

  • Easy access
  • Online and social
  • Digital literacy 
  • The sense of "my place."
  • Online Campus
  • Art galleries
  • Writing
  • Library
  • Museums
  • A place to learn
  • Entrepreneurial educators 
  • Low cost

Tuesday, February 23, 2021

Meet the NPC Board Podcast by CVL (Community Virtual Library).


Meet the NPC Board Podcast by CVL 
(Community Virtual Library).
CVL shares a podcast to introduce the Nonprofit Commons Board in Second Life- a collaborative network of virtual world communities.


Monday, February 22, 2021

2021 #VWEDU: Thoughts about Looking for Mr Gelam, a short film An invited article by Chris Mooney-Singh. Immersive learning as time travel.


Thoughts about Looking for Mr Gelam, a short film  
An invited article by Chris Mooney-Singh.  
Immersive learning as time travel
A VR-journey back in time to the year 1825. Immersive learning as time travel.


Dr Chris Mooney-Singh is the co-founder of Poetry Slam in Singapore and has mentored three Young Artists of the Year Award winners. He is a Director of a non-profit arts company, Word Forward, located at the Aliwal Arts Centre in Kampong Gelam, Singapore. Mooney-Singh also teaches in the M.A. Creative Writing Programme at Lasalle College of the Arts. His verse novel Foreign Madam and the White Yogi was commended in the unpublished fiction category of the Victorian Premier’s Literary Awards in Melbourne, Australia. This is his first short film.

Sunday, February 21, 2021

2021 #VWEDU: Monash University Virtually Enhanced Learning (VEL) Programme Task-based language, culture learning


Monash University Virtually Enhanced Learning (VEL) Programme  
Task-based language  culture learning
A brief introduction to the use of virtual worlds for task-based language and culture learning at Monash and the Australian Government Office for Learning and Teaching funded Virtually Enhanced Languages project.

VEL

The Virtually Enhanced Languages Project aims to promote the use of task-based language learning in combination with a 3D multiuser virtual environment to supplement and enhance the learning of Chinese language and culture. Funded by the Australian Federal Government Office for Learning and Teaching, the project builds on eight years of practical experience at tertiary introductory level implementing a range of authentic scenarios that simulate real-life tasks and facilitate purposeful communication and feedback. 
The project website (www.virtuallyenhancedlanguges.com) provides a full range of ready-made shareable resources that any interested educator can download for free to try out for themselves or with their students. 

For general enquiries and technical assistance please feel free to contact Scott Grant in the Chinese Studies program at Monash University (scott.grant AT monash.edu). 



Saturday, February 20, 2021

2021 OpenSim Community Conference: a real conference in a virtual world. No COVID worries, no cost, no travel time, no hanky-panky. Just people getting together to learn about OpenSimulator and its uses.


OpenSim Community Conference (OSCC): 
a real conference in a virtual world.  
No COVID worries, no cost, no travel time, no hanky-panky. 
Just people getting together to learn about OpenSimulator and its uses.
How the residents of virtual worlds hold big conferences. We have been doing it for years.  And we have found out how to make it work well.

Conference Welcome and OpenSimulator Features and Updates

The 8th annual OpenSimulator Community Conference. The 2020's event features presenters across the globe who will be highlighting the user projects and core development work of the OpenSimulator platform. We kicked off #OSCC20 with an overview of the latest features in the OpenSimulator software update and conversation with Core Developers of the platform. Find out where the platform is headed and learn more about the developers who make the software happen!

Speakers

How big an audience can OSCC handle?

  • After the break


Friday, February 19, 2021

2021 BIZ: #VWEDU: Let's rethink virtual buildings. What purpose do they serve? What do they keep out? Why hide your promotional content?


Let's rethink virtual buildings.  
What purpose do they serve?  
What do they keep out?  
Why hide your promotional content?
Why do we make so many buildings in virtual worlds?   Is it just to look familiar?  Do we need to hide signs and posters behind walls? 

Office simulation

The good reason

What do walls and a roof keep out?

  • The weather? No, we control the weather in a virtual world.
  • Miscreants: No: we control region access in a virtual world.
  • Prying eyes:  No: we know how to cam through walls.
  • If we need privacy, we have a private world.
  • Walls mainly hide content that we want to promote.

It is mainly to look familiar.