Saturday, December 14, 2019

2019 #VWEDU: OpenSimulator Community Conference 2019 Dec. 14-15. Dec 15 events: Selected presentations with emphasis on education and broad interest

OpenSimulator Community Conference 2019 (OSCC) Dec. 14-15.  
Dec 15 events:  Selected presentations with emphasis 
on education and broad interest 

OpenSimulator Community Conference (OSCC) is not all tech.  It is not even mostly tech.  It is mostly about uses of OpenSimpulator, especiallu in education.  And you do have time to catch a presentation--they mostly take 20 minutes.  Here are my suggestions for Sun. Dec. 15.
OpenSimulator Community Conference
Last year
The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. The conference features presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.
Update 12/12/2019: OpenSimulator Community Conference Dec 14, 15 2019; IMA releases simplified Scenegate viewer
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Suggested events for educators and non-geeks

ALL TIMES LISTED IN PACIFIC STANDARD TIME (PST/SLT) (-8 GMT)
TO CONVERT TO YOUR LOCAL TIME, USE THE TIME ZONE CONVERTER.



TAKING STOCK OF PROVEN AND NEW EDUCATIONAL SIMULATION USE CASES, KAY MCLENNAN 

7:00 Am - 7:20 Am
While the use cases for OpenSimulator learning simulations continue to expand, many of the early types of virtual world educational simulations/activities remain relevant today. Attendees will learn about new uses for OpenSimulator learning simulations (including examples of VR-ready simulations) as well as review examples of proven in-world and out-of-world educational simulations. The reasons for the staying power of selected simulations and challenges to the wider use of OpenSimulator learning simulations will be discussed.

ECHOVOICE FOR OPENSIMULATOR, LISA LAXTON & FRANK RULOF

7:30 Am - 8:20 Am
In the past year, Infinite Metaverse Alliance® (IMA) and Thales Group continued joint Research & Development (R&D) to create new inroads for the OpenSimulator community focused on improvements in usability, accessibility, and interoperability while addressing gaps in server development based on community feedback. The work of IMA and Thales is in general directed toward broadening use of the Metaverse for Public, Education, Industry and Government sectors.

Related 


VIRTUAL LEARNING VILLAGE, LYNNE BERRETT / LISSENA WISDOMSEEKER

9:00 Am - 9:29 Am
Virtual Learning Village is a new grid developed in opensim over the past year by Lynne Berrett (Lissena Wisdomseeker) and Maximillian Merlin with his volunteer Buildwerks team. Our umbrella nonprofit organization is the Ageless Mind Project. Our purpose is to provide lifelong learning of many kinds, all based on best practices for promoting brain health and total well-being. This is an expansion of the Whole Brain Health program that began in Second Life in 2013, where we have learned a lot about what does and doesn’t work in virtual worlds. 
The VLV grid will offer limited access to and from the hypergrid, to protect our students. We have devoted much time and thought to making this virtual world more user-friendly and sheltered than SL can be. We are experimenting with many different ways to bring mature students inworld, to engage them and to teach them, using the technologies available in opensim. We will describe some of these in our presentation. We will also offer hypergrid access to VLV during the week after the OSCC conference.

Related 


GUINEVERE - LEARN A LANGUAGE THROUGH GAMES IN VIRTUAL WORLDS, HEIKE PHILP & MICHAEL & TUNCER  

9:30 Am - 10:20 Am
The 2 year EU funded project GUINEVERE has come to a close and the final project results are being presented. There are quite a few give-aways for the participants in form of studies on the theory of game design/ gamification and best practice guidelines for teachers. The GUINEVERE server in OpenSim has been the sandbox for the teacher training and several games have been created which are stunning in variety and building and scripting skills.A mobile app has been developed to use imagery from virtual worlds to create interactive stories by language teachers. 
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education.” The project (http://guinevereproject.eu) is coordinated by the University of Central Lancashire in the UK together with the University of Istanbul in Turkey, let’s talk online in Belgium, 3DLS in the Netherlands and Italian University Line in Italy.

Related 


INTO THE FUTURE - WEB BASED VIRTUAL WORLDS, DIETER HEYNE & STEVE LAVIGNE / STEVE FRANKLIN 

10:30 Am - 10:50 Am
The integration of a web based virtual world in a grid’s homepage can attract lots of new users by the ease of access and the ease of use. These users can then be guided to join your grid to experience OpenSim’s advanced features.

Related 

SCENEGATE VIEWER, LISA LAXTON & FRANK RULOF  

11:00 Am - 11:50 Am
In the past year, Infinite Metaverse Alliance® (IMA) and Thales Group continued joint Research & Development (R&D) to create new inroads for the OpenSimulator community focused on improvements in usability, accessibility, and interoperability while addressing gaps in viewer development based on community feedback. The work of IMA and Thales is in general directed toward broadening use of the Metaverse for Public, Education, Industry and Government sectors.

Related 

A VR TOOL TO IMPROVE YOUR PUBLIC SPEAKING SKILLS, MERIEM EL YAMRI 

12:30 Pm - 1:20 Pm
We have developed a VR tool for training the ability of public speaking. It shows an environment where the speaker confronts a virtual audience that reacts in real time to the speaker’s features, such as voice or gestures, and to his or her biometrics (heart rate or skin conductivity among others). 
In this talk, we present the first unit of experience of this tool, in which we measure the feelings projected by the speaker’s voice tone and his or her gaze direction.

THE BASIC ARCHITECTURE OF REZMELA, A VIRTUAL WORLD CONTENT PRODUCTION SYSTEM, RAMESHSHARMA RAMLOLL

2:00 Pm - 2:20 Pm
The RezMela platform is primarily designed to address common usability issues that end users face when creating and using virtual worlds. We describe its core components: 1. Modules, 2. Apps, 3. App Sets, 4. Map Sets and 5. a Context sensitive Heads Up Display. We illustrate how these components work synergistic ally to make virtual environments easier to produce and access.

Related 

USING THE REZMELA SYSTEM TO MAKE CREATIVE SCENES, ANABEL ORIGIN 

2:30 Pm - 2:50 Pm
Our objective is to illustrate an example use case for the RezMela system. 
We will focus on a few built creative scenes that can be shared by students in order to achieve specific gaming and learning goals.

Related 

  •  See previous Rezmela presentation

BEING LIMINAL: A EDUCATIONAL LOOK AT LITRPG, THE METAGAME AND VIRTUAL WORLDS, KAE NOVAK & CHRIS LUCHS / ABACUS CAPALINI

3:30 pm - 4:20 pm
Join us for an exploration of the liminal state or in-between state that exists between the metagame and players in games and virtual environments. This liminal state has now extended to transmedia experiences to include the LitRPG genre. This panel will discuss the exploration of the liminal state where a player (learner) can take advantage of the duality that facilitates deep learning and creativity.

OPENSIM EDUCATION IS DEAD, LET'S BURY IT.  ANDREW WHEELOCK / SPIFF WHITFIELD

4:30 Pm - 4:50 Pm
Shocking Title for an OpenSim Conference I know, but let me tell you about my OpenSim Journey. This presentation will showcase the work I’ve done and then try to get answers for the depressing decline in schools and teachers interested in OpenSim collaboration and creation. Let’s talk about OpenSim and please change my mind.

Virtual worlds at school


    Related 


    VIRTUAL WORLD EDUCATIONAL PROJECTS OVERVIEW AT CVL,  VALERIE HILL / VALIBRARIAN GREGG & ALYSE DUNAVANT-JONES

    5:00 Pm - 5:20 Pm
    This presentation will share an overview of open sim projects developed by the Community Virtual Library. The CVL Hypergrid Resource Library, located in Avacon and Kitely, as well as several other projects will be highlighted.

    Related 


    Reports from previous years

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    Visit me on the web

    • Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
    • I am available for free consulting on any topic in this blog.
    • Cybalounge and 3DWebWorldz (Orientation room)
    • I will be in both places, so you may need to speak to get my attention.
    • Web-worlds, 3D virtual worlds running in a browser. Summary
    • And we can visit the Writer's Workshop on the Web
    • Don't register -- enter as guest.  
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    License

    • Original text in this blog is CC By: unless specified public domain.
    • Use as you please with attribution: link to the original.
    • All images without attribution in this blog are CC0: public domain.
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    • Annotated screenshots made with Jing
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    • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.

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