The CAMELOT-GUINEVERE project:
Learning language in virtual worlds.
A report on two related European Union educational projects using the affordances of virtual worlds in language learning. Virtual worlds (MUVEs) support situated learning.
- Immersive event April 11, Noon California time:
- GUINEVERE Island in OpenSim
- Language learning with Machinima: The CAMELOT Project
- CAMELOT: CreAting Machinima Empowers Live Online Language Teaching and Learning"
- How to use video in virtual worlds
- GUINEVERE - Games Used IN Engaging Virtual Environments for Real-time language Education 2017-2019
- Educational games in virtual worlds
Go there
- HG address:
- http://world.guinevereproject.eu:8002
- Put the HG address in the Find bar of the World map. Click Find, TP
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GUINEVERE is situated in a line of previously successful EU projects under the Lifelong Learning Programme and ERASMUS+ which aims to establish a firm bond between language learning, intercultural communication and digital technologies and promote the wider societal values of tolerance, mutual understanding and sharing of knowledge and expertise across and beyond member states.
Related
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Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 Central time (US)
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
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