Tuesday, April 9, 2019

2019 EDU: GM: The CAMELOT-GUINEVERE project: Learning language in virtual worlds.


The CAMELOT-GUINEVERE  project: 
Learning  language in virtual worlds.  

A report on two related European Union educational projects using the affordances of virtual worlds in language learning.  Virtual worlds (MUVEs) support situated learning.

Go there 

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GUINEVERE is situated in a line of previously successful EU projects under the Lifelong Learning Programme and ERASMUS+ which aims to establish a firm bond between language learning, intercultural communication and digital technologies and promote the wider societal values of tolerance, mutual understanding and sharing of knowledge and expertise across and beyond member states.

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