Tuesday, December 1, 2020

2020 #VWEDU: OPENSIMULATOR COMMUNITY VIRTUAL CONFERENCE: December 5-6, 2020. Presentations Dec.5 on education in OpenSim


OPENSIMULATOR COMMUNITY VIRTUAL CONFERENCE: 
December 5-6, 2020.
Presentations Dec.5  on education in OpenSim
OSCC20 is coming Dec 5-6 2020. A lot of presentations are in support of online education.

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Presentations on education in OpenSim

  • All times are California times on Dec. 5

Tech, networking

  • 8:00 am - 8:30 am Keynote Auditorium  05 DEC  
  • HYBRID TECH "HOW DO I REACH THEE... LET ME COUNT THE WAYS..."
  • Speakers
  • ANDY SULLIVAN (RL: ANDREW SULLIVAN)
  • SITEARM MADONNA (RL: JAMES NEVILLE)
  • ZINNIA ZAUBER (RL: RENNE BROCK)
Can undergraduate instructors and students in different areas of practice cooperate online to instill cross-disciplinary communication skills at the same time as they more effectively teach and learn their own subject matter? College students from Montana State University Billings and Peninsula College Washington State were brought together by their instructors, online, in an authentic industry modeling scenario where a consultant group is hired by a corporation to improve performance, based on discussion with subject matter experts and studying work processes. Operator and Designer students came together to focus on A) Effective visual communication cues in a dangerous operating environment, and B) Learning to communicate professionally across technical specialties.

History

  • 9:30 am - 10:00 am Keynote Auditorium 05 DEC  
  • IN THE SWIM: USING OPENSIM TO TAKE A DIP INTO HISTORY IN AND ALONG THE RIVER MERSEY
  • SPEAKER:
  • GRAHAM MILLS
The presentation looks at the history of swimming places in and along the River Mersey in the north-west of England. It shows how they developed from humble horse-drawn bathing machines via an innovative floating pool moored mid-river to what was the largest aquatic stadium in the world in its time. Swimming pools frequently occupy a cherished place in personal and shared memories and this suggests possible applications for virtual recreations.

Easy content creation

  • 10:00 am - 11:00 am Keynote Auditorium  05 DEC 
  • FACILITATING CONTENT PRODUCTION AND CONSUMPTION IN 3D VIRTUAL WORLDS, LESSONS LEARNED. PANEL DISCUSSION
  • SPEAKERS 
  • ANDREW HELLERSCHANKS (RL: KEVIN COZENS)
  • OpenSimulator Core Developer
  • ANN NOWAK
  • JOHN MELA
  • LUDOCI LOTOAH
  • RAMESH RAMLOLL
  • SUE CAXTON
Our group has been developing applications for the Opensim virtual world platform for a number of years. We describe our goals, the design approaches that emerged, and our development processes. We share the best of our lessons learned. These stories from the trenches will be useful to individuals who (1) are interested in the behind the scenes aspects of our effort, (2) are looking into starting their own adventure in developing serious virtual world applications or (3) are interested in how we are facilitating virtual learning environments.

Social virtual learning (online collaboration)

  • 12:30 pm - 1:30 pm Keynote Auditorium 05 DEC 
  • FUTURE OF SOCIAL WORLDS.  PANEL DISCUSSION
  • SPEAKER
  • MAL BURNS. Metaworld Inworld Review

  • 1:30 pm - 2:00 pm Keynote Auditorium 05 DEC
  • NETWORKING ACROSS THE METAVERSE: ALL IN THIS TOGETHER
  • SPEAKERS:
  • ELLI PINION (RL: BECKY ADAMS)
  • VALIBRARIAN GREGG (RL: VALERIE HILL)
With the sudden need for more virtual environments, everyone is scrambling to investigate alternatives. Open-source virtual worlds provide great opportunities but are best discovered through professional networking. The Community Virtual Library shares a plan for networking across the metaverse.

Creativity

3:30 pm - 4:30 pm Keynote Auditorium  05 DEC
CREATIVITY PANEL PANEL DISCUSSION
SPEAKER:
MARIA KOROLOV, Author, Editor / Hypergrid Business

Graduate school

4:30 pm - 5:00 pm Keynote Auditorium 05 DEC
STAGING EFFECTIVE GRADUATE SCHOOL RESIDENCIES IN OPENSIM VR: METHODOLOGIES AND INSIGHTS
SPEAKER:
SCOTT DOLPHIN
Faced with evolving pandemic safety classroom protocols and procedures, and the ever present possibility (or probability) of a rapid switch to all online learning, educators across the academic spectrum are recognizing the need for flexible, adaptable online collaborative technologies that can alleviate the effects of Chronic Video Conferencing Fatigue (CVCF) and re-stimulate learner engagement.  
For the past three years the SUNY Empire State College School of Graduate Studies has hosted half-day residency events in Opensim virtual reality as a means to introduce new students to the graduate programs to their peers, the faculty, and a broad range of interactive, immersive, collaborative technologies which they may consider for their individual degree programs. 
The 2020 residency, held in October, hosted over three times the number of attendees than the previous year from a variety of different degree programs, a clear indication of the increased interdepartmental interest in exploring online interactive immersive technologies. Each successive annual event has incorporated participant feedback from the previous year into the programming development of the following event iteration This slideshow presentation outlines the iterative steps and methodologies involved in the creation of a large, successful, immersive, engaging and informative event in Opensim.

Educator needs

5:00 pm - 5:30 pm Keynote Auditorium, 05 DEC
SOS: EXTENDED ENVS SUPPORTS FOR EXPANSION - AN EDUCATOR'S PLEA
SPEAKER:
EILEEN OCONNOR (RL: EILEEN O'CONNOR)
This presentation will highlight some basic best practices that have emerged over 15 years of bringing higher education students into VR environments. Then, areas where additional support and community could help stand-alone educators (with little institutional support) bring open-sim environments to expanded audiences will be raised, seeking to operationalize wiki-like areas of communication that could bridge educators and technologist through important shared concerns. Topics integrate areas such as: professional and child-focused avatar creation, security, IT components, working with IT departments, institutional buy-in, instructional design support, and the like. The plea is to find collective and communal ways to share, develop and leverage a knowledge base that can facilitate conversations at the interstices of the expanding VR environments.

Outreach

  • 5:30 pm - 6:00 pm Keynote Auditorium 05 DEC
  • USING BROWSER-BASED VIRTUAL ENVIRONMENTS AS A GATEWAY DRUG TO GET PEOPLE HOOKED ON VIRTUAL WORLDS
  • SPEAKERS:
  • AMVANS LAPIS (RL: A MARIE VANS)
  • BETHANY WINSLOW (RL: BETHANY WINSLOW)
The on-boarding experience for Virtual worlds such as OpenSim can be so frustrating for new users that they may never realize the power these environments have for social learning experiences. We argue that by using a very simple browser-based environment such as Mozilla Hubs or Frames by Virbela, we can demonstrate the potential of immersive learning and collaboration to new users. By progressively showing the increased flexibility in more complex settings that address the shortfalls of the simpler environments, we can convert the frustrated user into an enthusiastic supporter of OpenSim-based worlds. We will present the progression from simple to complex using examples from a SJSU iSchool course and the use of the e-Campus room in Mozilla Hubs as a blueprint for getting people hooked on Virtual Worlds.
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