Virtual worlds: a collection of features
supporting remote collaboration
and distance learning
A preliminary list of features that might be wanted in a virtual world designed to support remote collaboration and distance learning. Suggestions for additional items are invited. This article is licensed CC0, public domain.
ACRL Virtual World interest group
- "The next killer app is people."
- Identify virtual world features needed for remote collaboration and distance learning.
- Current virtual worlds can be assessed in terms of the feature list.
- Feature list to be used for guiding future development.
- Feature list to be used to guide defaults and adequacy of instructions,
- Cost per month per square kilometer
- Public affiliation
- Web access
- Text communication
- Document share
- "World" services
- Opinion gatherer
- Image capture
- Video capture
- Outworld reach
- Features possibly desired
- update 3/19/2020 VWBPE 13th Annual Conference, March 26-28 2020. VWBPE conference is immune to COVID-19 VWBPE Immersive events started March 15
Generally recognized requirements
- For remote collaboration and distance learning.
- "Intuitive" means that instructions can be given in a name and hover text.
- "Easy" means that instructions can be given in a simple sentence.
Cost per month per square kilometer
- 1 KM=1000 meters or 3281 feet or .62 mile
- Smallest area available
- Reduced costs for educational use
- Landing page goes on the organization's website
- Landing page is managed by the organization.
- How is it being maintained?
- What assures continuity of future maintenance?
- Customer satisfaction record.
- Complaint handling method and records.
- Uptime record last 6 months
- Uptime record last 12 months
- Runs on Windows, Mac, and Linux.
- Runs on tablets and smart phones.
- No installation
- One click installation (No firewall objection)
- Two click installation.
Ease of entry
- Anything to install?
- Ease and adequacy of instructions for beginners.
- Ease and adequacy of instructions for meeting participation.
- Ease and adequacy of instructions for classroom use.
- Ease and adequacy of instructions for language learning.
- Ease and adequacy of instructions for document collaboration.
- Onboarding support for teachers, leaders, and all participants.
- Education has security requirements: FERPA
- How much control over access?
- How much control over egress?
- Business and government activities have even stronger needs.
- Software lease for independent operation.
- Can virtual worlds meet network security requirements? Some can and some still have problems.
- Voice easy or intuitive on
- Secure voice
- Voice limited to parcel
- Private contacts (friends)
- Group contacts Number of groups allowed
- Batch creation of groups
- User search: ease of use
- Display web pages online (easy or intuitive)
- Live links in text
- Access live pages inworld
- Local broadcast
- Private to friends
- Live links in text
- Save a copy
- Private text to email
- Range of avatar choice
- Selection of avatar clothing and accessories
- Avatar modification
- File transfer (size limit)
- Shared editing
- Inworld display of shared editing
- Conference rooms
- Scenes for demonstration/education
- Limit voice sound to the room
- Slide projectors
- Play web stream (audio)
- Market place on the web
- Amenities (stage, museums, music, etc.)
- Poll taking software
- Consensus builder layout
- Captures in MP3
- Software available to capture in MP4
- Send email
- Send text message
- Start phone call
- Post on social media
- Post on a blog
- Score keeper
- Learning management system
Possibly desired features
- Stereo viewing
- Enter on impulse (for public-facing offices)
Help complete this list
- Send suggestions for additional items in comments or visit me on the web (below).
- What Virtual Worlds Need To Become Real World Offices, Post-Coronavirus
- SceneGate OpenSim viewer with beginner and extended modes. Summary
- Gathering educational support in OpenSimulator. Scenegate, RezMela™, Kitely Organizations, DTA
- Use-targeted learning plan for schools in digital worlds. Learners can pick the skills they need for the uses they intend. Gamified as a model
Visit me on the web
- Drop by my web offices weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
- Original text in this blog is CC By: unless specified CC0: public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Annotated screenshots made with Jing
- This blog is not affiliated with anything. Ads are from Google.
- Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.