OSCC19 GUINEVERE -
LEARN A LANGUAGE THROUGH GAMES
IN VIRTUAL WORLDS
Final project results on project GUINEVERE (Games Used IN Engaging Virtual Environments for Real-time language Education) are reported.
The 2 year EU funded project GUINEVERE has come to a close and the final project results are being presented. There are quite a few deliverables in the form of studies on the theory of game design/ gamification and best practice guidelines for teachers.
The GUINEVERE server in OpenSim has been the sandbox for the teacher training and several games have been created which are stunning in variety and building and scripting skills. A mobile app has been developed to use imagery from virtual worlds to create interactive stories by language teachers.
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education.” The project is coordinated by the University of Central Lancashire in the UK together with the University of Istanbul in Turkey, let’s talk online in Belgium, 3DLS in the Netherlands and Italian University Line in Italy.
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Related
- Guinivere project: A Language learning game in a 3D immersive environment
- The CAMELOT-GUINEVERE project: Learning language in virtual worlds.
- Language learning in digital worlds (search this blog)
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