The Fake news challenge:
a natural for educational games.
A plan for creating an instructional unit to practice students in recognizing fake news. This article is licensed CC0 -- Public Domain.
No computers?
Can you find fake news without a computer?
- Educational objective: teach students to recognize Fake News.
Instructional objectives
- Learner will be able, with high accuracy, to distinguish instances of fake news from legitimate reports.
- Learner will be able to point out the clues that support the distinction.
Method
Stage 1: Instruct (solo or group)
- DTA offers text or video presentation citing clues to watch for.
- DTA offers several presentations in each form; student choose.
- DTA can provide more than one on request.
- To Spot Fake News, AI Uses These Clues — and You Can too
- Break the Fake?
Stage 2, Apprentice: Game: Fake breaker team (group)
- DTA provides Fake Breaker game.
- DTA presents news item, group chooses:
- fake, probably fake, don't know, probably true, true
- News items are about unfamiliar topics. Fake news items have at least one clue.
- Half the items are fake.
- Correct items score: definite +3, probably +1
- Wrong items score: definite -3, probably -1
- DTA presents one item at a time.
- On first reading, students complete an individual report noting any clues they see.
- To report a clue they copy/paste the relevant text into the form from DTA.
- They also identify the clue by name (multiple choice: a number)
- Dta can score the name responses and may be able to score the copied text.
- DTA reports its scores to group and to teacher.
- Practice has no set limit, but items may be scored to show progress.
- Teacher sets stage 2 exit criteria, which may be for individuals even in group work
- Teacher may recommend return to stage 1
- Fake news generator (search)
- Fake news clues (search)
Stage 3, Journeyman : Game: Fake breaker (solo)
- Same plan as Stage 2, but items may be more difficult and with another task:
- In a collection of fake news items, student must mark and identify clues.
- Teacher sets stage 3 exit criteria.
Stage 4: Master Fake breaker team (group)
- Challenge: Produce a credible item of fake news.
- Group may produce several items, but must choose one as its best work.
- DTA may collect intermediate products for teacher evaluation.
- Teacher evaluates final group product.
- Stage 4 might be required only for students seeking a grade of A or A+
Measure
- Present Items as in Stage 3. Measure speed and accuracy
- Speed: mean response time per item.
- Accuracy: score as calculated in Stage 2.
- Clue finder task may be scored separately.
- Measures would be combined into a single score which would give progress toward the game goal.
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************************
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
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