Informative/social games for public-service web-worlds
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Informative/social games could be a useful strategy for web sites created by public-service organizations. They might be especially useful for web-world sites because they could be played socially by visitors to the site, even though the visitors are in remote locations.
- Public service organizations have a theme and a mission.
- The mission usually includes building public awareness about the theme.
- Awareness would often include prevalence, risk factors, and recommended action.
- A web site on the theme might present a list of these things.
- A web-world on the theme might do the same.
- But since it can bring people together, it can do more.
- It can offer cooperative or competitive games using the awareness information.
- What can visitors do in a web-world if nobody is there?
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More after the break
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Typical educational objectives of a public-service web site
Awareness of the problem: Make the visitor aware of relevant information.
- The information will generally tell the visitor: Why you want to know about this.
- For public service organizations the information will probably include
- Prevalence and trend: Affects one out of ten families every year.
- Risk factors: More likely when parents both work.
- Cues/symptoms: How to tell if your child is.......
- Response: What you can do ...
- All of this information could be embedded in a game.
Awareness of resources
- What you can do if...
- Links to advice online.
- Links to public discussion forum
- Links to "ask an expert" forum
- Links to professional support, like treatment facilities.
- Web-world: How to talk to a web-world counselor.
- You would probably not put this information in a game.
- You want people to get this information as soon as they ask
Educational games
What makes a game?
- Interactive -- Player takes action
- Evaluation--Player finds out how successful the action was
- Progress-- A record of successful actions is shown as a score
- Goal--Some score or other outcome is regarded as winning
What makes an educational game?
- Action required on each play derives from an educational objective.
- Evaluation is fits the educational objective of the item.
- Progress is measured by accumulated educational objectives.
- Goal is demonstrated achievement of all the educational objectives.
Why consider games when you can just present the facts?
- Attention: Fact list gets less--one read through the list tells all you are going to know.
- Practice: Game questions can repeat the same information in multiple ways.
- Evaluation: If you really know, the answer comes easily.
- Integration: Game questions can call for combining facts.
- Application: Game questions can ask: "What would you do if..."
- Mentored: Games can bring together learner and mentor (parent, counselor).
- Social: Games can encourage collaborative/competitive study without instructor.
What do I need to start building an instructional game?
- A game format
- Instructional objectives
- Challenges fitting the instructional objectives
A game format for computer learning
- Tasks requiring choice.
- An algorithm for evaluating choices.
- An algorithm for providing feedback on the quality of the choice.
- An algorithm for showing progress and competitive progress
- An algorithm for determining completion
Instructional objectives and example questions
- Probably fitted to a lower level of Bloom's taxonomy
- For people coming to a web-world, probably Remember, Understand, Apply
- How to Design Online Assessments to Measure Training Effectiveness
Prevalence and trend
- In a gathering of 100 people, how many people are likely to be.....?
- If the present trend continues, the incidence of .........will double in 7 years. (T/F)
Risk factors:
- A person who ........... Is not likely to.............
- Of the five people described here, which one would be most likely to........
Cues/symptoms:
- Of the five people described here which one would you be most concerned about?
- If someone asked you about...., what would you tell them to watch for?
Response:
- If someone might be at risk for....,what would you want them to do?
- If someone had a family member showing signs of...,what would you tell them to do?
Related
General
Tools
Nonprofit web-world message board. What can we do with it?
Nonprofit web-world up and running. How do I put my project there?
Use cases
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License
- Original text in this blog is CC By: unless specified public domain
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
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- My web office: Cybalounge.
- Don't register -- enter as guest. If you don't see me:
- Click the pointed pushpin on the bottom line
- See if I am in Selby's room.
- My office times: Weekdays: 12: -12:30 Central time (US)
- Maybe weekends, too. Other times by appointment.
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- A web page you can walk into
- Try a browser-based virtual world
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
Entertainment in virtual worlds
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Radio in the virtual worlds
Metaverse beginner help
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The Hypergrid WIP Show
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- Suspended for Summer: Pandora Location: (second Sunday of the month)
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- world.narasnook.com:8900
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- At Narasnook, use World Map to search for Pandora
- Sunday Oct , 22, noon SLT (California) time
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- In Kitely, put Cookie II into the find bar of the world map.
-
- Suspended for Summer: Pandora Location: (second Sunday of the month)
- Pandora allows presenters to run high threat OSSL functions.
- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
Previous Articles from the WIP show
- Glimpses of Hypergrid Work-in-Progress (WIP) show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
- Glimpses of Hypergrid Work-in-Progress (WIP) show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
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- Selby Evans in Kitely, Thinkerer Melville in Second Life
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- What is "Virtual Outworlding" and how can you use it? Keywords
- I publish 5 or 6 days a week, skipping 1 or 2 days in midweek
- For more, follow Selby Evans in Google+
- What do we do in Virtual Worlds?
- Google search this blog: Search bar, upper left (in Chrome) --or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- Annotated screen shots made with Jing
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google.
- Selby Evans in Kitely, Thinkerer Melville in Second Life
- Lauren is funny
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