Cybalounge tutorial: The Interaction Primitive,
sit spheres, etc.
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ActA – Sets the angle of the avatar in relation to the interaction object. This is used to properly align the avatar with the specified object.
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Animation – Selects the pre-defined animation, which will be played (in a loop) for the avatar, when the interaction element is activated. (Tutorial on animations TBD.)
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sizeFactor – Sets the scaling factor for the sphere representing the interaction
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single – Indicates, that the interaction can be used by only one avatar at a time, e.g. for sitting on a chair. General interactions, like dancing, could be used by several avatars at the same time.
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moveAllowed – Indicates, that the avatar may move while interacting, e.g. moving around while dancing.
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ownerOnly – Indicates, that only the owner of a location may use this interaction object.
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syncedWith (experimental) – Selects a second interaction object which animation will be synced with the original interaction’s animation. This is useful for couple dances, …
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Instructions for using an interaction prim to give a sit pose.
Setting interaction prim
Click image to enlarge
- CybaLOUNGE is a user-built 3D virtual world running in a browser
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- How to start building in Cybalounge, a roadmap for beginners
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
More after the break
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Metaverse events, recent and upcoming
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- Entertainment on the Hypergrid, a G+ community
- Hypergrid Destinations
- Hypergrid-related articles in this blog
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First get the interaction prim
- Then position the prim where you want it.
- The prim I am using to illustrate the procedure goes in front of the chair.
- The regular sit prims are on the chairs.
- The opening image shows most of the parameters set
- The image below shows the result of this setting.
With ActY at default,
my avatar is high
- ActY sets the altitude of the avatar when the animation is on.
- So I'll give that parameter a value of -100 centimeters.
Adjusted ActY
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The Interaction Primitive (documentation)
The goal of the interaction primitive is to allow an avatar to interact with an object or primitive by applying an animation to the avatar. These animations can be created with the animation editor, which will be explained in a different chapter. Interaction objects are represented by colored spheres. When moving over an interaction object with the mouse the cursor changes from pointer to a hand.Parameters
ActY – Sets the relative distance for placing the avatar related to the interaction object. When sitting, for example, the avatar’s vertical position has to be reduced to make it sit on the specified object.-
ActA – Sets the angle of the avatar in relation to the interaction object. This is used to properly align the avatar with the specified object.
-
Animation – Selects the pre-defined animation, which will be played (in a loop) for the avatar, when the interaction element is activated. (Tutorial on animations TBD.)
-
sizeFactor – Sets the scaling factor for the sphere representing the interaction
-
single – Indicates, that the interaction can be used by only one avatar at a time, e.g. for sitting on a chair. General interactions, like dancing, could be used by several avatars at the same time.
-
moveAllowed – Indicates, that the avatar may move while interacting, e.g. moving around while dancing.
-
ownerOnly – Indicates, that only the owner of a location may use this interaction object.
-
syncedWith (experimental) – Selects a second interaction object which animation will be synced with the original interaction’s animation. This is useful for couple dances, …
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License
- Original text in this blog is CC By: unless specified public domain
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
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- My office times: Weekdays: 12: -12:30 Central time (US)
- Maybe weekends, too. Other times by appointment.
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- A web page you can walk into
- Try a browser-based virtual world
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
- My web office: Cybalounge.
- Don't register -- enter as guest. If you don't see me:
- Click the pointed pushpin on the bottom line
- See if I am in Selby's room.
- My office times: Weekdays: 12: -12:30 Central time (US)
- Maybe weekends, too. Other times by appointment.
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- A web page you can walk into
- Try a browser-based virtual world
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
Entertainment in virtual worlds
- Mal Burns: Inworld Review
- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- HYPERGRID EVENTS
- The web show: a magazine from the virtual worlds
- Art of the Artists: Slartist@UWA Machinima Challenge (L$350,000 Prize Pool) Create a film with a work of art.
- OpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloney
- Aviation radio: Music to fly by. And to promote your aviation event.
- Radio for your place - Radio for the metaverse. Anyone for podcasts?
Videos from virtual worlds
News and Notes
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Communities in the virtual worlds
- Arcadia Asylum All Around
- G+ community: Hypergrid Safari
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- Best metaverse communities
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Radio in the virtual worlds
Metaverse beginner help
- IMA best practices
- How to Enter Kitely Virtual Worlds
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- Fr43k Paine/Dealing With Griefers
- A Dimension Beyond
- Virtual Outworlding Table of Contents. Summary
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The Hypergrid WIP Show
- The Hypergrid WIP is a one hour "show & tell" of works in progress.
- Everyone is invited. Building, scripting, entertainment-- whatever you are working on.
- Selby may capture video of presentations in voice, for posting on YouTube.
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- And at Cookie II on the fourth Sunday.
- To keep up with the WIP meetings, join the Kitely group, Work in progress.
- We can go to your place if there is time.
Next WIP meeting
- Sunday Oct , 22, noon SLT (California) time
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- In Kitely, put Cookie II into the find bar of the world map.
-
- Suspended for Summer: Pandora Location: (second Sunday of the month)
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- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
- Sunday Oct , 22, noon SLT (California) time
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- In Kitely, put Cookie II into the find bar of the world map.
-
- Suspended for Summer: Pandora Location: (second Sunday of the month)
- Pandora allows presenters to run high threat OSSL functions.
- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
Previous Articles from the WIP show
- Glimpses of Hypergrid Work-in-Progress (WIP) show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
- Glimpses of Hypergrid Work-in-Progress (WIP) show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
-
- What is "Virtual Outworlding" and how can you use it? Keywords
- I publish 5 or 6 days a week, skipping 1 or 2 days in midweek
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- What do we do in Virtual Worlds?
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- This blog is not affiliated with Second Life or anything else.
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- Selby Evans in Kitely, Thinkerer Melville in Second Life
- Lauren is funny
- What is "Virtual Outworlding" and how can you use it? Keywords
- I publish 5 or 6 days a week, skipping 1 or 2 days in midweek
- For more, follow Selby Evans in Google+
- What do we do in Virtual Worlds?
- Google search this blog: Search bar, upper left (in Chrome) --or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- Annotated screen shots made with Jing
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google.
- Selby Evans in Kitely, Thinkerer Melville in Second Life
- Lauren is funny
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