could produce useful results
for the learner and for society
A paradigm is proposed for creating socially useful projects to be used in project-based education. This article is explicitly licensed as public domain: Use as you with no credit to the author.
The Empty Classroom
- The project can produce useful collections of information.
- Any product that is useful for society gives credentials for the maker.
- Here is a general basis for one such product.
- How to use a blog to organize a developing themed collection of information
The challenge, general form
- Given a specific theme, develop a collection of relevant information.
- Each entry must have its source link
- Entries may have supporting links and contrary links.
- Entries may include common misconceptions if sourced and clearly discredited.
- Entries must include the author's summary of the item and the author's evaluation.
- Each entry must be signed by the author.
- Products of work-groups will have multiple authors.
- Student evaluation will be based on the products of the student (author).
- Instructor develops a list of themes suitable for the course learning objectives.
- Themes may be assigned to students or to work-groups.
- Alternatively, students or work-groups may choose themes.
- Students may use a blog format to gather and save the collected information.
- How to use a blog to organize a developing themed collection of information.
- Student blogs would be private.
- The instructor might move qualified items to a public course blog.
- The authors of items in the public blog could cite those items as their work.
General learning objectives supported by this challenge
- Beyond leaning related to the theme, this paradigm practices general skills:
- Skills in searching the web for theme-relevant items.
- Skills in evaluating items found.
- Skills in web research to evaluate items found.
- Skills in understanding items well enough to summarize them.
- For work-groups: skills used for work-group participation.
Articles about project-based learning in this blog
- Virtual worlds can host challenge-based learning
- Educator's challenge: Provide planning template(s) for project-based learning
- Challenge-based education and self-managed learning: on the same team!
- Learn by challenge in virtual worlds: Games, projects, Maker Model
- Massacre at Wounded Knee, an example of project-based learning in virtual worlds
- Challenge: Hero's Journey. Game. Learning. Schools. Can you connect these?
- Problems and the seven gates to solving them. Like a game. Coincidence? Or something else?
- The Maker Movement and the potential of virtual worlds
- Teacher's web assistant brings museums, aquariums, web cams virtual worlds, libraries, games, and challenges
- We are wired to innovate. Do Schools teach creativity?