Saturday, December 16, 2017

2017 IMA: EDU: Virtual worlds can host challenge-based learning

Virtual worlds can host challenge-based learning
Active learning (by any name:  Project-based learningActive Learning;  Inquiry-based learning;  Maker educationGamification ) requires computer support and space.   For many such activities, the space can be virtual, provided by a computer instead of a school-room.  
The future of education
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More after the break
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Project-based learning (PBL) is a student-centered pedagogy that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems.[1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question, challenge, or problem.[2] It is a style of active learning and inquiry-based learning. PBL contrasts with paper-based, rote memorization, or teacher-led instruction that presents established facts or portrays a smooth path to knowledge by instead posing questions, problems or scenarios. -- Wikipedia
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Active Learning is a form of learning in which teaching strives to involve students in the learning process more directly than in other methods.The term active learning "was introduced by the English scholar R W Revans (1907–2003)."[1] Bonwell (1991) "states that in active learning, students participate in the process and students participate when they are doing something besides passively listening." (Weltman, p. 7) Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement. (Bonwell & Eison 1991). In the Association for the Study of Higher Education (ASHE) report the authors discuss a variety of methodologies for promoting "active learning". They cite literature that indicates that to learn, students must do more than just listen: They must read, write, discuss, or be engaged in solving problems. It relates to the three learning domains referred to as knowledge, skills and attitudes (KSA), and that this taxonomy of learning behaviours can be thought of as "the goals of the learning process" (Bloom, 1956). In particular, students must engage in such higher-order thinking tasks as analysis, synthesis, and evaluation.[2] Active learning engages students in two aspects – doing things and thinking about the things they are doing.  
-- Wikipedia
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Inquiry-based learning (also enquiry-based learning in British English)[1] is a form of active learning that starts by posing questions, problems or scenarios—rather than simply presenting established facts or portraying a smooth path to knowledge. The process is often assisted by a facilitator. Inquirers will identify and research issues and questions to develop their knowledge or solutions. Inquiry-based learning includes problem-based learning, and is generally used in small scale investigations and projects, as well as research.[2] The inquiry-based instruction is principally very closely related to the development and practice of thinking skills.[3]    -- Wikipedia 

Related

What can active learning offer that is not offered by classroom learning?

  • Practice in collaboration (depending on design)
  • Practice in social skills 
  • Practice in critical thinking skills
  • Practice in problem-solving
  • Practice in responding to failure 
  • Practice in planning
  • Practice in goal-setting
  • Practice in executing a plan
  • Experience in objective achievement
  • Confidence building

    What can virtual worlds contribute?

    • Safe, controlled environment
    • Low cost for space and supplies
    • Detailed record-keeping for assessment and research.
    • Unlimited environment control at low cost.
    • Suitable for home or remote use.
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    License

    • Original text in this blog is CC By: unless specified public domain
    • Use as you please with attribution: link to the original.
    • All images without attribution in this blog are CC0: public domain.
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    If you are interested in web-worlds...

    Entertainment in virtual worlds

    Videos from virtual worlds

    News and Notes

    The Hypergrid WIP Show

    • The Hypergrid WIP is a one hour "show & tell" of works in progress. 
    • Everyone is invited.  Building, scripting, entertainment-- whatever you are working on.
    • Selby may capture video of presentations in voice, for posting on YouTube.
    • The WIP show normally meets on 2 Sundays a month at 12 pm California time.
    • The show meets at the Pandora location on the second Sunday 
    • But will not meet in the summer.
    • And at Cookie II on the fourth Sunday.  
    • To keep up with the WIP meetings, join the Kitely group, Work in progress.
    • We can go to your place if there is time.

    Next WIP meeting

      • Sunday Dec. 24, noon SLT (California) time
      • Cookie II location (fourth Sunday of the month)
      • HG address below: paste into the World Map next to Find. Click Find, TP
      • grid.kitely.com:8002:Cookie II 
      • In Kitely, put Cookie II into the find bar of the world map. 
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      • Suspended for Summer: Pandora Location: (second Sunday of the month)
      • Pandora allows presenters to run high threat OSSL functions.
      • world.narasnook.com:8900
      • Put the line above in your World Map next to Find.  Click FindTP
      • At Narasnook, use World Map to search for Pandora

              Previous Articles from the WIP show 

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