Virtual worlds can host challenge-based learning
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Active learning (by any name: Project-based learning; Active Learning; Inquiry-based learning; Maker education; Gamification ) requires computer support and space. For many such activities, the space can be virtual, provided by a computer instead of a school-room.
The future of education
- What is Project Based Learning (PBL)?
- National Education Association: Research Spotlight on Project-Based Learning
- Scholarly articles for project based learning
- New Tech Network: Project based learning
- How the Maker Movement Is Moving Into Classrooms
- The Maker Movement and the potential of virtual worlds
- Wanted: a virtual world viewer for education. Straw-man model
- Virtual worlds
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More after the break
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Metaverse events, recent and upcoming
- Hypergrid International Expo (HIE) : Multi-language
- OSCC 2017 Presentations
- THE DICKENS PROJECT Expands in 2017 Edition
- Hypergrid International Expo (HIE) : 16-17th Dec 2017
- Mal Burns: Inworld Review
- Hypergrid Writer's Community
- HYPERGRID EVENTS
- Metaverse Jobs; Job Listings
- IMA projects
- 3D web-worlds of the browser (G+ community)
- Selby's daily news collection: Virtual worlds are real
- Virtual Outworlding news collection
- Events on the Hypergrid: HYPEvents
- Destination guide: OpenSimWorld
- Hyperica, Directory of Opensimulator hypergrid destinations
- WELCOME TO SEANCHAI LIBRARIES
- Entertainment on the Hypergrid, a G+ community
- Hypergrid Destinations
- Hypergrid-related articles in this blog
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Project-based learning (PBL) is a student-centered pedagogy that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems.[1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex question, challenge, or problem.[2] It is a style of active learning and inquiry-based learning. PBL contrasts with paper-based, rote memorization, or teacher-led instruction that presents established facts or portrays a smooth path to knowledge by instead posing questions, problems or scenarios. -- Wikipedia
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Active Learning is a form of learning in which teaching strives to involve students in the learning process more directly than in other methods.The term active learning "was introduced by the English scholar R W Revans (1907–2003)."[1] Bonwell (1991) "states that in active learning, students participate in the process and students participate when they are doing something besides passively listening." (Weltman, p. 7) Active learning is "a method of learning in which students are actively or experientially involved in the learning process and where there are different levels of active learning, depending on student involvement. (Bonwell & Eison 1991). In the Association for the Study of Higher Education (ASHE) report the authors discuss a variety of methodologies for promoting "active learning". They cite literature that indicates that to learn, students must do more than just listen: They must read, write, discuss, or be engaged in solving problems. It relates to the three learning domains referred to as knowledge, skills and attitudes (KSA), and that this taxonomy of learning behaviours can be thought of as "the goals of the learning process" (Bloom, 1956). In particular, students must engage in such higher-order thinking tasks as analysis, synthesis, and evaluation.[2] Active learning engages students in two aspects – doing things and thinking about the things they are doing.
-- Wikipedia
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Inquiry-based learning (also enquiry-based learning in British English)[1] is a form of active learning that starts by posing questions, problems or scenarios—rather than simply presenting established facts or portraying a smooth path to knowledge. The process is often assisted by a facilitator. Inquirers will identify and research issues and questions to develop their knowledge or solutions. Inquiry-based learning includes problem-based learning, and is generally used in small scale investigations and projects, as well as research.[2] The inquiry-based instruction is principally very closely related to the development and practice of thinking skills.[3] -- Wikipedia
Related
- Articles about games in this blog
- Serious games (games that challenge)
- How the Maker Movement Is Moving Into Classrooms
- What is Project Based Learning (PBL)?
- National Education Association: Research Spotlight on Project-Based Learning
- Scholarly articles for project based learning
- The Maker Movement and the potential of virtual worlds
- CoSpaces: Virtual worlds for grade school. Maker movement again
What can active learning offer that is not offered by classroom learning?
- Practice in collaboration (depending on design)
- Practice in social skills
- Practice in critical thinking skills
- Practice in problem-solving
- Practice in responding to failure
- Practice in planning
- Practice in goal-setting
- Practice in executing a plan
- Experience in objective achievement
- Confidence building
What can virtual worlds contribute?
- Safe, controlled environment
- Low cost for space and supplies
- Detailed record-keeping for assessment and research.
- Unlimited environment control at low cost.
- Suitable for home or remote use.
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Next WIP meeting
License
- Original text in this blog is CC By: unless specified public domain
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
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If you are interested in web-worlds...
- Drop by my web office.
- My office times: Weekdays: 12: -12:30 Central time (US)
- Maybe weekends, too. Other times by appointment.
- My web office: Cybalounge.
- Don't register -- enter as guest. If you don't see me:
- Click the pointed pushpin on the bottom line
- See if I am in Selby's room..
- We can also visit WebWorldz, a professionally-built world if you want.
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- A web page you can walk into
- Try a browser-based virtual world
- Cybalounge is ready for virtual worlders to use: Tutorials and suggestions
Entertainment in virtual worlds
- Mal Burns: Inworld Review
- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- HYPERGRID EVENTS
- The web show: a magazine from the virtual worlds
- Art of the Artists: Slartist@UWA Machinima Challenge (L$350,000 Prize Pool) Create a film with a work of art.
- OpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloney
- Aviation radio: Music to fly by. And to promote your aviation event.
- Radio for your place - Radio for the metaverse. Anyone for podcasts?
Videos from virtual worlds
News and Notes
Communities in the virtual worlds
- Arcadia Asylum All Around
- G+ community: Hypergrid Safari
- Opensimworld. Destination guide for the Hypergrid
- Best metaverse communities
- Communities virtual worlds G+
Radio in the virtual worlds
Metaverse beginner help
- IMA best practices
- How to Enter Kitely Virtual Worlds
- Metaverse 101 Info + Tutorials for getting started in Opensim
- Fr43k Paine/Dealing With Griefers
- A Dimension Beyond
- Virtual Outworlding Table of Contents. Summary
- Newcomer help in virtual worlds
- Virtual worlds are about people. Communities, communication, shared goals
- Time conversion: put time/zone into Google search to get your time
Articles in this blog
The Hypergrid WIP Show
- The Hypergrid WIP is a one hour "show & tell" of works in progress.
- Everyone is invited. Building, scripting, entertainment-- whatever you are working on.
- Selby may capture video of presentations in voice, for posting on YouTube.
- The WIP show normally meets on 2 Sundays a month at 12 pm California time.
- The show meets at the Pandora location on the second Sunday
- But will not meet in the summer.
- And at Cookie II on the fourth Sunday.
- To keep up with the WIP meetings, join the Kitely group, Work in progress.
- We can go to your place if there is time.
Next WIP meeting
- Sunday Dec. 24, noon SLT (California) time
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- In Kitely, put Cookie II into the find bar of the world map.
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- Suspended for Summer: Pandora Location: (second Sunday of the month)
- Pandora allows presenters to run high threat OSSL functions.
- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
- Sunday Dec. 24, noon SLT (California) time
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- In Kitely, put Cookie II into the find bar of the world map.
-
- Suspended for Summer: Pandora Location: (second Sunday of the month)
- Pandora allows presenters to run high threat OSSL functions.
- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
Previous Articles from the WIP show
- Glimpses of Hypergrid Work-in-Progress (WIP) show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
- Glimpses of Hypergrid Work-in-Progress (WIP) show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
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