Digital Badge Program
to Recognize Language Proficiency
The badges are coming.
Badges can replace academic degrees and target specific job description needs.
ACTFL and Language Testing International (LTI), the exclusive provider of ACTFL assessments, are pleased to announce a new digital badging program through Credly. Digital badges are now issued to students in higher education institutions and adults completing an official ACTFL proficiency assessment, and may include the associated ACE CREDIT recommendations for the ACTFL assessment taken. These badges will recognize the effort involved in learning a language and provide evidence of an indispensable, validated skill.
- Read more
- Articles about Digital Badges in this blog (below);
Articles about Digital Badges in this blog
- Use-targeted learning plan for schools in digital worlds. Learners can pick the skills they need for the uses they intend. Gamified as a model
- Onboarding for teaching and learning in digital worlds. A microcredential (badge) model.
- A gamified learning plan for starting students and teachers in web-worlds. A strawman version.
- The merit of badges: Define a useful skill set, specify a goal, give public recognition of skills.
- Leaderboard alternatives in education managed by a digital teaching assistant (DTA): Recent rate. Rate per badge. Gamification
- OpenSim Traveller badge: Knowledge base. What you need to know to be a world traveller in SceneGate. Travelling the Hypergrid.
- Draft plan for teaching elements of digital citizenship: How to become a digital guard. Game elements for digital self-defense. Sure you can improve it.
- If your high school students have problems with online education, the problem is much bigger than COVID 19. What jobs will not require digital skills?
- Microcredentials for the teachers, badges for the kids, guild ranks for the teens. All learning is microlearning, whether educators use it or not.
- Era of the entrepreneurial educator. The unbundling of education opens the gate for entrepreneurs.
- Computational thinking in preparing instructions: Design thinking: Use-case analysis: Micro-learning JIT learning
- Learning the vocabulary with gamification and AI. Intelligent environment for routine instruction.
- The Digital Teaching Assistant (DTA) for MUVES (virtual worlds): Summary with JIT learning design
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- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.