Onboarding for teaching and learning in virtual worlds.
A microcredential (badge) model.
A microcredential (badge) model for onboarding students and teachers into digital worlds. This article is explicitly licensed Public Domain (CC0).
A digital class does not
need a classroom
The badge story
- Digital badges highlight every accomplishment.
- That is like climbing steps (microcredentials) instead of scaling a wall.
- Badges identify the steps and show how to complete them.
- The actions required to earn a digital badge demonstrate a needed skill for a specific use case.
- Associated with a badge are instructions on how to develop the skill.
- Since badges are used in games, the use of badges may be called gamification.
- To note the practical value of badges, they may be called microcredentials.
- The merit of badges: Define a useful skill set, specify a goal, give public recognition of skills.
Requirements for the badge model.
- Identify tasks of recognized value
- Perform a task analysis to identify required skill sets.
- Organize the skill sets into useful competencies
- Specify the actions needed to practice and demonstrate the skills.
- Specify the skill demonstrations needed for recognized skill levels.
- Specify the prerequisites for starting to learn these skills.
Tasks for beginners in education
- Common student actions
- Common teaching actions
- Student skills for project-based learning.
Common student actions
- My current list is here:
- Starting in CybaLOUNGE. A DTA content page designed for JIT learning
- This link also illustrates how an instructional page might be made.
- This skill set allows one to perform common actions required of a student.
- With this skill set, the person can attend a class or a meeting.
- Skill levels: Beginner, apprentice, journeyman, master.
- Beginner: able to perform these actions with the aid of the JIT page.
- Apprentice: able to perform these actions without aids.
- Journeyman: able to perform these actions with no delay
- Master: able to help beginners learn these actions
Common teaching actions
- Prerequisite: common student actions, master level.
- Required skill sets are listed below. Each might be a distinct badge
- Manage attendance.
- Maintain discipline
- Support software use.
- Manage instructional activities
Badges for common teaching actions
- Most of this can be automated in digital worlds.
- Batch Registration: for schools and organizations in virtual worlds
- Students registered for a class are assigned to the class group by the registration.
- The class has an area (parcel) assigned to it.
- Parcel entry is restricted to registered students and others authorized by the teacher.
- The Digital Teaching Assistant (DTA) can record who is present at any detail.
- The records can be sent to the teacher in a standard form for further processing.
- A digital environment can save a record of any infraction: voice, text or visual.
- Anyone who misbehaves can be disciplined:
- Speaking privileges suspended.
- Text chat suspended.
- Avatar movement suspended.
- Banished to a disciplinary place.
- The discipline badge would require doing these things.
Support software use
- The basic requirement for this badge is familiarity with the hardware and software students use.
- Participation in an online educator group may also be required.
- New Certification for Edtech Products has Unique Learners in Mind
Manage instructional activities, etc
- For digital teaching, the main requirement is mastery of the software (DTA.LMS)
- That might be structured into several badges depending on the software and content.
- Use-targeted learning plan for schools in digital worlds. Learners can pick the skills they need for the uses they intend. Gamified as a model
- A gamified learning plan for starting students and teachers in web-worlds. A strawman version.
- Leaderboard alternatives in education managed by a digital teaching assistant (DTA): Recent rate. Rate per badge. Gamification
- OpenSim Traveller badge: Knowledge base. What you need to know to be a world traveller in SceneGate. Travelling the Hypergrid.
- Draft plan for teaching elements of digital citizenship: How to become a digital guard. Game elements for digital self-defense. Sure you can improve it.
- Computational thinking in preparing instructions: Design thinking: Use-case analysis: Micro-learning JIT learning
- The Digital Teaching Assistant (DTA) for MUVES (virtual worlds): Summary with JIT learning design
Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Screenshots from ShareX
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Annotated screenshots made with Techsmith Capture
- This blog is not affiliated with anything. Ads are from Google.
- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.