How schools and conferences can use big digital auditoriums.
You don't want to make too many changes at once.
A simple overview of how digital worlds can simulate the big meeting experience.
in the universal campus on Kitely
Initial consideration
- My fellow digital citizens have a puzzled look on their emojis.
- "What do they need big auditoriums for?" they ask.
- "Why not live stream the stage, for example through YouTube?"
- "The whole web universe becomes your auditorium."
- "And the presentation is captured for subsequent use."
- Schools don't need auditoriums, but some will want them.
- Tradition
- And it is not as if the digital auditoriums cost like the old physical ones.
The "feel" of the environment
- The auditorium environment conveys the sense of important content.
- As does the sensed presence of a large crowd: Herd mentality
- Then, too, when you get bored you can look around at the other people.
- And we type to each other. We type in public chat and in private chat.
- Everybody can see the public chat, so it is like a broadcast to everyone present.
- We use the private chat for networking.
How digital worlds can handle a large audience
Separate stage area
- The stage must in a separate place, live streamed to wherever it is need.
- Trade show booths could have one wall devoted to the stage stream.
- This arrangement would encourage people to stay longer in the booths
- Other areas could have such walls also.
- This removes the stage load from the auditorium.
- It also makes the presentation widely available anywhere on the the web.
- People don't have to get into a virtual world to see it.
Web-world auditorium
- A web-world is a web page.
- Handling a lots of users at the same time (human scale) is inherent in the design.
- Ordinary web pages do that all the time.
- The added task for web worlds is to display an avatar for each person.
- That adds memory load, processing,and bandwidth.
- The critical limits are imposed by the browser and the local bandwidth.
- We don't want to exceed local bandwidth for some users.
- We don't want to exceed memory limits or processing capacity for low-cost machines
- We can immobilize the avatar in a seat to reduce the processing load and bandwidth.
- We can simplify the item representing a person and limit the number of options.
- That reduces memory load.
- My suggestion is to represent each person by an emoji.
- Users can be able to select the emoji they want to display at any time.
- Thus they have self-expression and input to audience feedback for the speaker.
- Text communication systems would handle questions and specific feedback.
- (That is a productive activity for when you get bored.)
Installed virtual worlds: auditorium
- Installed virtual worlds have special viewers to display the 3D world.
- The viewers used in OpenSimulator take steps to limit avatar load.
- Only a small number of avatars are rendered in 3D. Others are just images.
- And event managers know to plead with people to sit.
- Limiting avatars to a small, low impact set would further reduce avatar load.
- Kitely has modified Opensimulator code to handle large numbers of active avatars.
- Trade show: could that be done online? A digital place could duplicate the look and feel of a trade show
How schools might use an auditorium
The content-process model for learning
- Content is presented to a large group of students.
- The students go into small groups with an activity that makes them process the content.
- They may be tasked to write a group report about the content.
- This class pattern Is used for project-based learning.
- content-process model for PBL (Wikipedia)
- PBL: Project-based learning. (Wikipedia)
- Scaffolding Content and Process in PBL
- Scholarly articles for content-process model for PBL
Related
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Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
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License
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
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- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.
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