Wednesday, March 25, 2015

2015 ART: STAGE: ED: Creative activity in the metaverse. Call for scholarly papers

Creative activity in the metaverse.  
Call for scholarly papers
Call for papers:  Metaverse Creativity: Building, Performing, Learning and Authorship in Online 3D Worlds is a refereed journal focusing on the examination of creativity in user-defined online virtual worlds such as Second Life®. 

Scholarly Journal seeks papers:  


The focus of this journal is an examination of the prolific creative activity in the metaverse – from art, design and architecture to research and education to play and entertainment.
-


Sample of possible topics

  • Using augmented and virtual reality for learning
  • Mixed reality: the merging of real and virtual worlds.
  • Haptic, audio and visual interfaces.
  • New interactive technologies.
  • Research methods in virtual worlds.
  • Serious games.
  • Virtual worlds used for corporate training.
  • Therapeutic Uses of Virtual Worlds
  • Education and research related to natural sciences, medicine, engineering in online virtual worlds.
  • Virtual world usage in health, social care, counselling and psychology.

Broad Perspective Topics (not limited to virtual worlds)

  • Art, Science and Technology:
  • Texts that discuss topics/projects that can be classified under Art and Technology.
  • Art as Research / Practice Based Research.
  • Online Creativity Within A Broader Context:
  • Social networks /Online communities / Blogosphere.
  • E-learning in cyberworlds.
  • Networked performances and collaborations.
  • Art and heritage in cyberspace, cyber-museums.

Technologies and Innovative Practice in Virtual World-building

  • Virtual Reality.
  • Immersive Devices.
  • Augmented Reality.
  • Mobile accessibility of virtual worlds.

Education/Research

Propositions for implementing novel educational strategies through the three dimensionally embodied agency of the metaverse.

Technologies and Innovative Practice in Virtual World-building

  • Virtual Reality.
  • Immersive Devices.
  • Augmented Reality.
  • Mobile accessibility of virtual worlds.

Proposals

In addition to full text articles, proposals for reviews, scope related interviews and photo essays that document, evaluate or reflect on creative activity in the metaverse can also be undertaken. In this instance individuals are required to submit visual material together with a written proposal which should include a critical introduction of no more than 500 words outlining to the editorial team why the work submitted is relevant to the theme of the journal.

**************************************

News and Notes

Events 

Hypergrid

Lauren's Place

***********************

Newcomer Help in Virtual Worlds

Education

Writers

How to handle a Hypergrid address 

From any Hypergrid-enabled grid, paste the address into the navigation bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again in a minutes.  Sometimes the first try fails (probably times out).  And try again a few hours later. Some hypergrid destinations are offline part of the day. 

******

Video-Machinima in virtual worlds
*****


No comments:

Post a Comment

Note: Only a member of this blog may post a comment.