Virtual Worlds Best Practices in Education
--Kevin Feenan Mar. 18-21.
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There are numerous sources of first-hand peer-reviewed research that have been directly attributable to professors and universities that have used the platform, not only for the basis of delivering educational programs, but also for researching the effects that virtual environments have on subjects as varied as
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In 2007, the first Second Life Best Practices in Education Conference took place during a 24 hour period which left a resounding mark on the educational community and the approximately 1200 people that attended.
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In 2009, the conference was rebranded as the Virtual Worlds Best Practices in Education Conference which has run every year since. It has been part of our VWBPE mandate to document as many key success stories as possible through lectures, video, workshops, exhibits (posters), and journal publications.
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The conference itself is supported by a number of sponsors and in-kind supporters. In addition, there is a small army of somewhere between 80-120 volunteers which help support an equal number of presenters, artists, machinima directors, and, of course, educators, by putting on a 4 day conference followed by a 3 week series of follow-on explorations and workshops.
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Each year the conference attracts between 2500 to 3500 people, from over 60 countries, interested in the use of virtual environments for teaching, collaboration, art, science, music, and design. A collection of our archives is maintained on our website at http://vwbpe.org/vwbpe-archives where people can find links to our publications (2010-2014), video archives (over 160 hours), slide-share presentations (57), and various awards and credit acknowledgements. Further, many of these archives cross-link with other materials which showcase the diversity of the community as a whole through other social media platforms including Facebook, LinkedIn, Flickr, Vimeo, YouTube, and more.
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It is not just about positive results for education, but what education does to enable people to be creative, innovative, and collaborative. Those tendrils extend well beyond the simple act of teaching in itself, and encourage all the subsequent content that is derived by the act of showing someone what they can do with a simple square prim.
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Our conference this year runs from March 18-21 with a number of virtual explorations and tours in the weeks following. This conference isn't just for educators but for anyone interested in knowledge, community, and sharing. If you really want to see what the community, both education related and non-education related, is doing with Second Life, this is one of the core ‘go to’ resources to find out.
-- Kevin Feenan. SL: Phelan Corrimal
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VWBPE15 is the definitive event bringing together educators/trainers, practitioners, administrators and policy makers from around the world to present, discuss and review ongoing developments in the field of 3D virtualization, its applications, and opportunities.
Over 3,300 people from 45 countries attended the last conference. There were 80 presentations in three days including keynote addresses by Ebbe Altberg, CEO of Linden Lab and Philip Rosedale, Second Life creator and CEO of High Fidelity.
- https://twitter.com/vwbpe
- https://www.facebook.com/vwbpe
- G+: Virtual Worlds Best Practices in Education
- LinkedIn: Kevin Feenan
- The G+ and Facebook communities are active year round
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- VWBPE 2015: Crossroads
- OpenSimWorld: HyperGrid Destinations Directory
- Scroll down for News, Notes, and Info
- Calendars: Entertainment in the virtual worlds
- HYPERGRID EVENTS
- More news in my blog roll (column on the right)
Virtual Worlds Best Practices in Education, history
Invited post by Kevin Feenan
Originally published in the Second Life Forums
The history of education in Second Life is a very long one having roots in the earliest days of the platform after it was first launched. In the peak period of second life educational usage (2007-2008), there were more than 800 universities, colleges, and other schools represented in Second Life on both the main and the teen grid.-
There are numerous sources of first-hand peer-reviewed research that have been directly attributable to professors and universities that have used the platform, not only for the basis of delivering educational programs, but also for researching the effects that virtual environments have on subjects as varied as
- psychology
- law
- medicine
- architecture
- arts
- culture
- agriculture
- border security
- business
- economics
- project management
-
In 2007, the first Second Life Best Practices in Education Conference took place during a 24 hour period which left a resounding mark on the educational community and the approximately 1200 people that attended.
-
In 2009, the conference was rebranded as the Virtual Worlds Best Practices in Education Conference which has run every year since. It has been part of our VWBPE mandate to document as many key success stories as possible through lectures, video, workshops, exhibits (posters), and journal publications.
-
The conference itself is supported by a number of sponsors and in-kind supporters. In addition, there is a small army of somewhere between 80-120 volunteers which help support an equal number of presenters, artists, machinima directors, and, of course, educators, by putting on a 4 day conference followed by a 3 week series of follow-on explorations and workshops.
-
Each year the conference attracts between 2500 to 3500 people, from over 60 countries, interested in the use of virtual environments for teaching, collaboration, art, science, music, and design. A collection of our archives is maintained on our website at http://vwbpe.org/vwbpe-archives where people can find links to our publications (2010-2014), video archives (over 160 hours), slide-share presentations (57), and various awards and credit acknowledgements. Further, many of these archives cross-link with other materials which showcase the diversity of the community as a whole through other social media platforms including Facebook, LinkedIn, Flickr, Vimeo, YouTube, and more.
-
It is not just about positive results for education, but what education does to enable people to be creative, innovative, and collaborative. Those tendrils extend well beyond the simple act of teaching in itself, and encourage all the subsequent content that is derived by the act of showing someone what they can do with a simple square prim.
-
Our conference this year runs from March 18-21 with a number of virtual explorations and tours in the weeks following. This conference isn't just for educators but for anyone interested in knowledge, community, and sharing. If you really want to see what the community, both education related and non-education related, is doing with Second Life, this is one of the core ‘go to’ resources to find out.
-- Kevin Feenan. SL: Phelan Corrimal
***************
VWBPE previous years
2014
- VWBPE14 attendance stats
- VIDEO: Virtual Worlds Best Practices in Education 2014 (VWBPE), Connections
- Videos from VWBPE Conference 2014
- VWBPE A gathering of communities. A celebration of creativity
- VWBPE Virtual Worlds Design. Imaginations in concert.
- Marie interviews Kevin Feenan (SL: Phelan Corrimal) about VWBPE
- Virtual Worlds Best Practices in Education (VWBPE) Conference: April 9-13 2014
2013
2012
- EDU: VWBPE Sponsors and Posters (5+summary)
- Virtual pioneers. VWBPE Poster sessions, samples.
- Afganistan Museum. VWBPE poster sessions, sample
- SENIOR PROJECT. VWBPE poster sessions, sample
- Sponsors and Posters at VWBPE
- VWBPE Posters and Sponsors (2)
- Posters and sponsors at VWBPE (3)
2011
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Related
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News and Notes
Events
Classes, workshops: Blender Mesh Live Instruction
Ruby O'Degee offers live basic lessons, live project lessons and (soon) live workshops.
For schedule, see:
For schedule, see:
- Check the schedule: A School for Building Immersion Stories
- HG address: grid.kitely.com:8002:Waymarker 88221
- Firestorm hop: hop://grid.kitely.com:8002/Waymarker 88221/232/157/23
- Kitely World page: http://www.kitely.com/virtual-world/Ruby-ODegee/Waymarker-88221
-
Limited to 9 participants on a first come, first serve basis. Only 9 participants will be able to enter the Kitely world. (If you try to enter and get the notice that the world is full, you will need to try another time).Hypergrid
Lauren's Place
- Lauren's place, Tuesdays, 5 pm California time
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/124/241/22
- Watch later: Lauren's channel
***********************
Newcomer Help in Virtual Worlds
- Firestorm Features
- Events on the Hypergrid. Selected Google calendars
- Calendars: Entertainment in the virtual worlds
- Blender Basics - Making Basic Mesh Prims
- Communities in Second Life: Community Cultural Hub
- Basic help for new arrivals in a virtual world at Georgia Gwinnett College
- http://maps.secondlife.com/secondlife/GGC%20Island/66/81/28
- How to start in a virtual world, the video: Now see it on your browser
- UWA offers free online courses to help newcomers start in virtual worlds
- Firestorm Documentation and User Guide (Wiki)
- Beginner's building on the Hypergrid. Primland, the building tutorial game
- New Citizens Inc
- Table of Contents (Virtual Outworlding)
- Multilingual help: Welcome ports and Google Translate
Education
- Take great online courses from the world's best universities
- Education in Virtual Worlds. Summary
- Top 10 Tips on How to Use Avatars in eLearning
- How the Second Life basics series can help teachers
- SLeducate: Learn and teach in Second Life
- Learning Objectives Creator
Writers
How to handle a Hypergrid address
From any Hypergrid-enabled grid, paste the address into the navigation bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again in a minutes. Sometimes the first try fails (probably times out). And try again a few hours later. Some hypergrid destinations are offline part of the day.
From any Hypergrid-enabled grid, paste the address into the navigation bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again in a minutes. Sometimes the first try fails (probably times out). And try again a few hours later. Some hypergrid destinations are offline part of the day.
******
Video-Machinima in virtual worlds
- Machinima: Virtual World Filmmaking
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
*****
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
- -
- Multilingual mentors at White Tigers mentors (Second Life)
- http://maps.secondlife.com/
secondlife/Lawst%20Paradise/ 147/61/23
- Feel free to send me an IM, notecard, or friend request in Second Life or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
-
Video-Machinima in virtual worlds
- Machinima: Virtual World Filmmaking
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
*****
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
- -
- Multilingual mentors at White Tigers mentors (Second Life)
- http://maps.secondlife.com/
secondlife/Lawst%20Paradise/ 147/61/23 - Feel free to send me an IM, notecard, or friend request in Second Life or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
-
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