Wednesday, June 29, 2011

2013 EDU: Gamification as Discipline for Instructional Design

Gamification as Discipline 
for Instructional Design
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Instructional Design (also called Instructional Systems Design (ISD)) is the practice of maximizing the effectiveness, efficiency and appeal of instruction and other learning experiences. The process consists broadly of determining the current state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. -The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. ...  There are many instructional design models but many are based on the ADDIE model with the five phases: 1) analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. As a field, instructional design is historically and traditionally rooted in cognitive and behavioral psychology.
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http://en.wikipedia.org/wiki/Instructional_design
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2013 ART: Multimondrians

Multimondrians
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All the pictures below are of the same object. It is changing colors under the control of scripts that make random selections followed by selective filtering to present only strong colors, black, or white.
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Multimondrian I
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This display is inspired by Piet Mondrian.  The multiple  panel change color from time to time, producing an ever-changing art piece.
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Tuesday, June 28, 2011

2013 Media: Tale of two (or more) worlds

Streaming in two worlds.  Second Life and InWorldz.
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Two places at once.  Live streaming music to both.  Bigger audience.   Fleure Homewood does it regularly. Since that looks like a way to expand musical entertainment  in the virtual worlds, I asked Fleure to write a bit about how this is done and how it is working out.  
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Fleure's venue, Enchanted Corner
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2013 ART: VIDEO: MachinimUWA III: Andy Graycloud's 'I Want to go Fast'

MachinimUWA III: Andy Graycloud's 'I Want to go Fast'
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Watch on YouTube
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Andy Graycloud's journey, 'I want to go fast' takes one across the world in a fireproof bike to reach what is most important in life! The penultimate entry to MachinimUWA III: Journeys
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Submissions List 
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Art
     
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Video-Machinima
      

*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
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  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • This blog is not affiliated with Second Life or anything else.  
  • Ads are  from Google
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Monday, June 27, 2011

2013 VIDEO: MUSIC: Duran Duran, All you need is NOW

Duran Duran All you need is NOW
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Watch on YouTube
http://www.youtube.com/watch?feature=player_embedded&v=Au-Y10zhbz0
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Duran Duran Universe in Second Life
http://maps.secondlife.com/secondlife/Azizi/164/180/122
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Announcement from Zoom with message from Chrissy Welinder , the DDU community manager. 
From the top of the lipstick tower high in the Azizi sky to the underwater UFO Club in the Sanhedralite sea the Duran Duran Universe is packed full of wonderful artistic treasures, interactive features, innovative multimedia and exciting events and games.
Duran Duran Unveils Second Life "Residence" 
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Video-Machinima
      

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  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
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Saturday, June 25, 2011

2013 EDU: Create: "shared creativity tool." Rod Humble gets it.

"shared creativity tool"  That's it!
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Rod Humble in Massively
That's how Rod Humble characterized  Second Life in an interview with Beau Hindman for Massively, a popurlar blog about massively multiplayer online games.
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http://massively.joystiq.com/2011/06/23/second-lifes-ceo-rod-humble-talks-anniversaries/#continued
...how does Rod [Humble explain what he does at Second Life?  Everyone knows what a CEO is, but the company itself is harder to explain. The game is described by him as a "shared creativity tool" or creativity space....
Use your head! They always tell you that. They never tell you how

2013 ART: VIDEO: Ginger Alsop's UWA favorites

Ginger Alsop's artistic samples 
of the artistic possibilities in Second life 
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Watch on YouTube
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Art
     
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Video-Machinima
      

*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
  • or put site:virtualoutworlding.blogspot.com at the end of the search terms
  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • This blog is not affiliated with Second Life or anything else.  
  • Ads are  from Google
-
  

Wednesday, June 22, 2011

2013 1stHELP: Content: Coloring inside the lines. Multimondrians

More fun than crayons
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Click on image to enlarge
Color settings window
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You color prims in Second Life.  You have access to all the colors that a monitor screen can render.  And really bright colors, because the monitor is creating the colors out of light.  Razor sharp edges (if you want them).  And changing colors if you have the scripts.
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2013 EDU: SL8B: Joseph Campbell's hero journey. The journey of life.

The journey of life.
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The twelve steps of Joseph Campbell's hero journey
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Background
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The Hero with a Thousand Faces (first published in 1949) is a non-fiction book, and seminal work of comparative mythology by Joseph Campbell. In this publication, Campbell discusses his theory of the journey of the archetypal hero found in world mythologies.
Since publication of The Hero with a Thousand Faces, Campbell's theory has been consciously applied by a wide variety of modern writers and artists. The best known is perhaps George Lucas, who has acknowledged a debt to Campbell regarding the stories of the Star Wars films.[1]
The Joseph Campbell Foundation and New World Library issued a new edition of The Hero with a Thousand Faces in July, 2008 as part of the Collected Works of Joseph Campbell series of books, audio and video recordings.

Tuesday, June 21, 2011

2014 STAGE: BALLET PIXELLE opens new production. 6/26

BALLET PIXELLE™ PREMIERES "ARCHIDANCE"
A NEW ORIGINAL BALLET
Second Life -- June 26 and 29, 2011


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By Inarra.Saarinen
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Ballet Pixelle™ will premiere its twelvth original ballet, “Archidance”,
  • Sunday June 26 at 5pm and 
  • Wednesday June 29 at 3pm 2011.
In Ballet Pixelle's continuing exploration of the similarities, differences, and interactions of digital, virtual, and physical movement and dance, we have simplifed movement into its basic architecture.  And brought digital, virtual, and physical dance together in one ballet.
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How is dance constructed?  What is its architecture?  Form, color, shape?  Moving steps, turns, jumps?  High, slow, and medium height movements?  Sharp, flowing, dropping movement?  Let's look at the present, past, and future of dance and see how one influences the other.
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First, we look at these influences and notation of a current ballet
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Then we see key figures in the construction of dance through the ages, including physical dancers mixed with our virtual dancers.
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Finally, working with spheres, cubes, and triangles, we can see animated dancers -- who are not real people at all -- and then our virtual dancers who are real people all over the world -- Canada, England, Estonia, Japan, Portugal, Spain, and all time zones of the United States and Hawai`i, dancing together in the future of the art.  What are the similarities?  What are the differences?
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Join us for an evening of mind-bending thought and an homage to dance.  Leave the theatre wondering...   Discussions following all performances.
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Performances take place on Sundays at 5:00pm and Wednesdays at 3pm at the Ballet Pixelle Theater:
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 http://slurl.com/secondlife/Quat/34/25/107
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Come early because seats fill quickly.
*********************************************
Ballet Pixelle™ is the first performing ballet company in the virtual global community Second Life.  Says the Company's founder, Inarra Saarinen, “As artistic director of the Company since its inception, I have enormous pride in Ballet Pixelle™.  Our goal is to investigate and explore the interaction and intersection of physical and virtual dance.  We are excited to celebrate the future of dance.  We are dancing into the digital future!”
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Members of Ballet Pixelle™ come together from all over the world, Japan, Europe, and North America.  Animations are created by Inarra Saarinen and put into dance phrases.  There are no artifical synchronizing devices and the dancers truly perform dancing with each other and the music.  Each performance is truly live and unique, and takes advantage of the characteristics of Second Life to extend the art of the ballet in new directions.
***********************************************
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For More Information
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For more information on Ballet Pixelle™, search for the group "Ballet Pixelle" in Second Life and join the group to receive notices of all performances, auditions, newsletters, and other news and invitations.  There is also a Subscribe Service in the theatre which allows you to receive notices without joining the group.
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Our web site is: www.balletpixelle.org, and our MySpace page: myspace.com/balletpixelle.  We are listed on Facebook as Ballet Pixelle.
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Machinimas (videos) and information on previous ballets, information on auditions, current Company members' bios and photos, newsletters, press and reviews, etc are available on these sites.
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For Ballet Pixelle™ work done under the name Second Life Ballet you can search YouTube for Second Life Ballet or see the www.balletpixelle.org website.
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Or write info@balletpixelle.org


Video-Machinima

*****
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  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog:
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  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
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  • Ads are  from Google
-

2013 HOBBIES: SL8B: VRC. Trains June 20 - July 2

Trains.  Remember the magic
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The Virtual Railway Consortium invites you to recapture the memory of railway magic.
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Monday, June 20, 2011

2013 MUSIC: Molaskey's Pub. Irish pub. Live music in the virtual world.

Live music in the virtual world.
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Seaside at Molaskey's
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Welcome to Molaskey's
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By Apple MacKay
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Molaskey's Pub is a well-known seaside Irish pub featuring live music in the virtual world, 'SecondLife'.
Named after a worthy Irish immigrant from the early 20th century, Molaskey's Pub was established in March, 2007 by long-time 'Second Life friends,  Apple MacKay and Katydid Something.
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Combining their virtual world and real life talents in graphics, 3-D animation and advertising, Apple MacKay and Katydid Something created one of the finest custom built destinations in Second Life. With great music, atmosphere, interactive drinks, games, fun and interesting features, Moe's - as it is affectionately know - attracts people from nearly every time zone.
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Whether on the patio, beach or on the stylish bandshell stage, musicians like playing the Molaskey's Pub venue and often draw large crowds, filling the sim to capacity.
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So, grab a virtual pint and join the scene!
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Join The Group, Join The Fun!
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When you join the Molaskey's Pub group in 'Second Life', you'll be joining hundreds of other music-loving, social avatars from around the world.  Our weekly concerts draw a sim-filling crowd. The Molaskey's Pub group members receive notice of Live Music and Events at the Pub.
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Wichi is a quality destination in Second Life. Visitors can enjoy a quiet stroll on the Wichi Riverwalk where they will find art galleries, an underwater bookstore, a journalist shop and a design center. The Wichi Multimedia Studio is an impressive photo studio where professional portraits and profile pictures are custom made by Apple MacKay. Molaskey's Pub and the oceanfront Bonfire Beach offers a lively, social scene with weekly Live Music performed by some of SecondLife's most established Musicians.
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Some of the featured musicians include:
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    * Lyndon Heart
    * Capos Calderwood
    * TallGuy Kidd
    * Skinny Shepherd
    * Maximillion Kleene
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Speak with any Staff Member or Host for a free group invitation. Molaskey's Pub group members may schedule private events at the pub, including birthday parties, receptions and holiday parties. For event planning details, contact the pub owners, Apple MacKay and Katydid Something.
Calendar
Molaskey's Calendar
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Location Link. Click to go or drag to the viewer screen:
*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
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  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
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  • Ads are  from Google
-
  

Sunday, June 19, 2011

2013 Firestorm Public Beta Tutorial/Orientation Video

Firestorm supports web-on-prim  (or shared media)
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Firestorm Documentation here
 http://wiki.phoenixviewer.com/doku.php?id=firestorm
Client AO Documentation here

 http://wiki.phoenixviewer.com/doku.php?id=fs_client_ao
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The Phoenix group has an active and experienced support group in Second Life.  If you are using Firestorm (or Phoenix) you may want to join this (open enrollment) group:
Phoenix/Firestorm Viewer Support

*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
  • or put site:virtualoutworlding.blogspot.com at the end of the search terms
  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • This blog is not affiliated with Second Life or anything else.  
  • Ads are  from Google
-
  

Saturday, June 18, 2011

2013 PROMO: Connecting the blogs. Creative Collaboration

Creative Collaboration in the blog space
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My Blog List 
And recent posts
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Blogger offers two gadgets that can help to build a community of bloggers on subjects related to Second Life or Virtual Worlds.

2013 STAGE: THEATER: Renaissance theater for performance in virtual worlds

For performing theater in Second Life 
and other virtual worlds
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Ada's Performing Theater
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By Sodovan Torok-
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Hear the sound of sawing and hammering coming from the northeast corner of Cookie sim? Your ears aren't playing tricks. Ada Radius is building a Renaissance theater in Avatar Repertory Theater's land there. But the theater troupe's new home is not just Yet Another Renaissance Theater. The others are essentially replicas of various theaters in real life. This one is intended for performing theater in Second Life and other virtual worlds.
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Location
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“My goal,” Ada says, “is to create the feel of a 16th century theater, but also to adapt the build to the way sight lines and avatar movement work in the metaverse. This one is not a replica of the Globe; it's more typical of earlier Tudor construction.”
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The intent is to actually use the building for theatrical productions. “I'm hoping we can put on Shakespeare plays faster, like the way they were done in his time: get your parts, do three rehearsals, and it's on.” She hopes to be done raising clouds of sawdust in a few weeks.
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“I'm building something similar on my own standalone OpenSim that we can export to OSGrid and other grids that allow large prims for when we start branching out beyond Second Life.”
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Ada Radius is co-founder of Avatar Repertory Theater, and one of their set designers and builders.


Video-Machinima
      

*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
  • or put site:virtualoutworlding.blogspot.com at the end of the search terms
  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • This blog is not affiliated with Second Life or anything else.  
  • Ads are  from Google
-
  

Thursday, June 16, 2011

2013 ART: VIDEO: MachinimUWA IV. LIQUIDITY

LIQUIDITY by Ginger Alsop
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Watch on YouTube
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UWA Machinimuwa IV Submission
The subject of this video is an art piece call Liquidity. It was envisioned and built pretty much as you see it here. It was a rebuild of another artwork callI "Trippy Fluffadelic" that was submitted into December's UWA, but then withdrawn.

While I had some idea what the outside would like, but was completely unprepared for the interior. A jaw dropping experience to say the list.
While the video shows real-time footage of the device, and gives an idea for the structure, being their live to see it is a completely different experience.
--Ginger Alsop
Yeah, I have seen the inside too. And I agree with Ginger--you just have to be there.
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Art
     
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Video-Machinima
      

*****
  • What do we do in Virtual Worlds? 
  • Search on page with Google Chrome: Ctrl+f, search bar upper right 
  • Google search this blog, column on right
  • or put site:virtualoutworlding.blogspot.com at the end of the search terms
  • Annotated screen shots made with Jing
  • Creative Commons License, attribution only.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • This blog is not affiliated with Second Life or anything else.  
  • Ads are  from Google
-