Saturday, April 9, 2011

2013 EDU: Training and Collaboration in Virtual Worlds

Training and Collaboration in Virtual Worlds
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Some people, looking into the idea of using virtual worlds for training and education, ask about examples.  I have collected a few examples here.
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VenueGen hosts free talk on immersive learning
Two of the training industry’s most prominent figures, Dr. Tony O’Driscoll of Duke University and Karl Kapp of Bloomsburg University, are teaming up to share their immersive e-learning expertise in a free, limited-seat virtual event March 30 at 11 a.m. EST in VenueGen (www.VenueGen.com). Online registration will open next week, and the 40 virtual seats will be filled on a first-come, first-serve basis. Those who would like to receive an email alert when registration opens can sign up here.
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http://www.hypergridbusiness.com/2011/02/radiology-education-goes-3d/
The American Roentgen Ray Society (ARRS) is taking a leadership role within their industry by offering their attendees the ability to attend their educational course not only in 2D, but in a 3D, immersive environment as well. Their upcoming course: Imaging of the Active Lifestyle – From Weekend Warrior to Pro Athlete, will be presented in a 3D, immersive virtual world custom built for ARRS by Digitell.-
Training and Collaboration with Virtual Worlds: Table of Contents.:
"Each chapter of this book takes you into a rich set of topics, many of which could be expanded into separate books on their own. However, we move quickly to discuss all the topics and data you need to know for a solid introduction to this field. Extensive references in each chapter point to more resources for further exploration."
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Michelin Group's enterprise architecture group has begun training IT application delivery professionals (e.g., developers, architects, and infrastructure, security, and integration professionals) on complex concepts using the Second Life virtual world. Trainees participate in both traditional presentation-style learning and interactive hands-on exercises. While it's still early, so far all signs point to success. Early participants in the program have shown that it doesn't take long to learn to use the environment, visualizing complex concepts makes them easier to understand, and the immersive experience helps increase their engagement in the learning process."
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Funded by a Royal Charter in 1969, the Open University (OU) is the largest university in the United Kingdom and the only one dedicated to providing quality university education to the public through visionary distance learning. Over 2 million people have studied with the Open University and there are currently over 150,000 undergraduate and more than 30,000 postgraduate students enrolled in OU programs. For 70 per cent of students who are balancing full-time jobs and their studies, a flexible schedule is a first priority"
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"Virtual worlds are being used by organizations to reduce costs, improve performance, and accelerate learning. Using the example of training at Canada Border Services, Ken Hudson will discuss some principles of virtual world design, and the success factors of this training pilot project. He will also describe some of the obstacles that had to be overcome, and the process of moving from a pilot to broader implementation.
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Video-Machinima
      

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