Gamification of Second Life?
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Location Link. Click to go or drag to the viewer screen:
http://maps.secondlife.com/secondlife/Business%20Park/119/143/21
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Video-Machinima
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Fish Hunt game draws people
Click image to enlarge
Click image to enlarge
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Location Link. Click to go or drag to the viewer screen:
http://maps.secondlife.com/secondlife/Business%20Park/119/143/21
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NWN
Game mechanics connected to the essential aspects of the SL experience: Content creation, socialization, exploring, economic participation, and so on.
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Gamification is an idea growing in polulartiy
Gamification Blog
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Gamification is also the idea offered by AmyNevilly, Managing Director of Second Ads
Shift from land model to gaming
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And gamification is where Second Ads/ JobFox is putting its efforts.Game mechanics connected to the essential aspects of the SL experience: Content creation, socialization, exploring, economic participation, and so on.
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Gamification is an idea growing in polulartiy
Gamification Blog
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Gamification is also the idea offered by AmyNevilly, Managing Director of Second Ads
Shift from land model to gaming
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How to start the fishing game
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Fishing, worm sales, worm breeding
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Elaboration on the fishing game. These people understand how to build a game
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Job ads are posted here, too
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Synergism. The job ads draw traffic. The games, Gold Hunters and Fishing, catch people's interest.
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Gold Hunt takes people all over the grid
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I assume the Gold Hunt is selling traffic. And teaching the elements of exploring. And, yes it is a social game. There is a group (Linden Gold Hunters) that provides the Gold Hunters a chat line. So they can be anywhere on the grid and still talk. The group has over 2600. Sounds like it is working.
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Here is a statement by the company:
ADS long term goals and mission statement
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"creative, inovaitve and fast growing virtual enterprise"
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"developing social games on this platform with a goal to solve currently biggest problem of virtual world Second Life which is low players/resident retention."
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Here is a statement by the company:
ADS long term goals and mission statement
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"creative, inovaitve and fast growing virtual enterprise"
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"developing social games on this platform with a goal to solve currently biggest problem of virtual world Second Life which is low players/resident retention."
Video-Machinima
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
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- What do we do in Virtual Worlds?
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- Annotated screen shots made with Jing
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- Location Link. Click to go or drag to the viewer screen:
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- Thinkerer Melville/Selby Evans
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