Learning the vocabulary with gamification and AI.
Intelligent environment for routine instruction.
Gamification
The intelligent scene (DTA) can manage an instructional game. Here such a game is described as teaching vocabulary for learning a second language. This article is explicitly licensed Public Domain (CC0).
Magnolia gardens
Vocabulary learning cases
- Case 1 learning a second or subsequent language.
- Case 2 learning a specialized vocabulary.
A starting model for an AI vocabulary-learning environment
- Scene design:
- Gamification: (after the break)
- Solo task design and gamification (TBD)
- Social task design and gamification (TBD)
- Plans for evaluation of performance (TBD)
- This model is written about learning nouns (objects) but can be extended to other parts of speech.













