Gamification
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What makes a game work? Sarah "Intellagirl" Smith-Robbins identified three essential elements.
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Watch on YouTube
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Gamification; new term invented to describe the application of game mechanics such as points, badges, and levels to non-game processes.-
Watch on YouTube
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The concept of embarking on a quest-a journey of self-discovery - is a vital part of education. In this innovative approach to experiential learning, participants delve into, interact with, and co-create stories using the immersive tools inherent in Second Life and the groundbreaking Story Quest model developed by TVWSP: "The Life and Times and Uncle D."
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What makes a game work? Sarah "Intellagirl" Smith-Robbins identified three essential elements.
- A goal
- Obstacles
- Collaboration or competition
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Here is another puzzle:
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Watch the video. Not only will you find some interesting ideas, but you will also get to see an impressive, but uncommon, teaching method. I think this may be ADHD-friendly. Not at all boring.
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Watch the video. Not only will you find some interesting ideas, but you will also get to see an impressive, but uncommon, teaching method. I think this may be ADHD-friendly. Not at all boring.
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Actually, I was making fun of the way people, learners and instructors, treat games and learning projects as fundamentally different, even though they have so much in common. I have seen games in which you have some number of missions to accomplish and then you reach some goal. How does that differ from a learning project? Why are games so intrinsically motivating that people will not only play them voluntarily, but even pay to play them?
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I don't know the full answer, but I suspect that part of the answer lies in that red text above. That is an abstract characterization, however. It doesn't tell you how to do it.
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And here is a suggestion from standard problem solving:
If you have trouble making learning into a games, can you make games into learning?
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I don't know the full answer, but I suspect that part of the answer lies in that red text above. That is an abstract characterization, however. It doesn't tell you how to do it.
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And here is a suggestion from standard problem solving:
If you have trouble making learning into a games, can you make games into learning?
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Video-Machinima
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- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
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- What do we do in Virtual Worlds?
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