OSCC19 DESIGN CHALLENGES
IN YOUTH-SAFE VR ENVIRONMENTS
Eileen O'Connor discusses the challenges and resources met in offering virtual world education to students in the K-12 range.
- The input form mentioned in the talk
- Mentioned: OSCC19 EUREKA WORLD AN ECOSYSTEM FOR LEARNING. School campuses in virtual worlds: teachers, students, mentors, developers.
- The Digital Teaching Assistant (DTA) for MUVES (virtual worlds): Summary
- Pre-developed VR environments for youth, in K-12 schools and in other youth-oriented organizations
- Adaptable environments to ease development while leaving flexibility.
- In OpenSim, complete regions can be saved as OAR files, sent in email, and loaded onto a different grid.
- Kitely’s Organizations (Virtual Private Grids)
- Youth-safe interface and a practical registration system
- Can you put a high school next to a porno place? Not even in a virtual world. But there are solutions
- Gathering educational support in OpenSimulator. Scenegate, RezMela™, Kitely Organizations, DTA
- MALET, Empire State College (SUNY)





