Tuesday, September 1, 2020

2020 #VWEDU: The Virtual Peale Museum on your laptop. Disabilities are left behind when you travel on your laptop

The Virtual Peale Museum on your laptop.
Disabilities are left behind when you travel on your laptop
The opening of the Virtual Peale Museum.  A replica of the physical museum in Baltimore. Here the group looks at some of the exhibits and hears a panel discussion about the work to make the virtual museum accessible to  many with limitations in the physical world.
A crowd gathers at the entrance to the Peale
Click image to enlarge
"Celebrating our Founder’s Day! Opened in downtown Baltimore on August 15, 1814, Rembrandt Peale’s Museum and Gallery of the Fine Arts was the first purpose-built museum in the United States."

Go there

  • Paste the line below in the top bar of your viewer, press enter:
  • http://maps.secondlife.com/secondlife/The%20Peale%20Museum/128/100/22
  • Update 8/27/2020 Opensim Fest 2020 coming August 28-30

Welcome to the Peale
  • The hall was crowded 
  • This museum remains open 24/7
  • Accessible from anywhere in the world.  
  • Yesterday, Baltimore.  Today, the world.
The hall of history (of the Peale)

The Artist in his museum
  • 1822 by Charles Willson Peale (1741-1827)
  • Reproduction of the original oil on canvas, Pennsylvania Academy of Fine Arts.
  • In Charles Willson Peale’s museum were displayed portraits of famous Americans, but also natural history specimens. 
  • The Peale family collected and created elaborate dioramas to give them life and context inside the museum.
  • We also see a mastodon skeleton depicted. 
The rooms are small 
to match the physical museum
  • Tour led by David London, Chief Experience Officer, The Peale
  • The man in the top hat.
Silhouettes were an art form 
  1. A silhouette was a cheap alternative  to a portrait
A touch of natural history
Redefine/ABLE: Challenging Inaccessibility
Challenging space limitations 

This room is too large 
to fit into the museum
  • So it floats above.  
  • You go there by teleport.
  • A museum's limitations are also left behind in a virtual world.
Panel discussion about the project
The Audience



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  • Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.

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