Friday, January 24, 2020

2020 #VWEDU: OSCC19 EUREKA WORLD AN ECOSYSTEM FOR LEARNING. School campuses in virtual worlds: teachers, students, mentors, developers.


OSCC19 EUREKA WORLD AN ECOSYSTEM FOR LEARNING. 
School campuses in virtual worlds: teachers, students, mentors, developers. 
Updated 1/28/2020

Eureka World’s platform is an interconnecting system in which educational resources such as teachers, students, mentors and developers are seamlessly work together. Eureka World unique platform integrates into classrooms’ ecosystem to give every person the opportunity to maximize their potential and create real lives full of satisfaction, value and happiness.

Eureka World's ecosystem

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Features

  • Not just classes.   A whole campus, a whole ecosystem.
  • Teacher training, 
  • implemented for the third consecutive year
  • a wide array of learning methodologies 
  • gamification
  • project-based and problem-solving learning
  • shared learning
  • peer evaluation
  • alternative evaluations
  • teamwork. 
  • SYSTEMS THINKING: WHAT, WHY, WHEN, WHERE, AND HOW?

Other established schools

Visit me on the web

  • Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
  • I am available for free consulting on any topic in this blog.
  • Cybalounge and 3DWebWorldz (Orientation room)
  • I will be in both places, so you may need to speak to get my attention.
  • Web-worlds, 3D virtual worlds running in a browser. Summary
  • And we can visit the Writer's Workshop on the Web
  • Don't register -- enter as guest.  
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License

  • Original text in this blog is CC By: unless specified public domain.
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • Annotated screenshots made with Jing
  • This blog is not affiliated with anything.   Ads are from Google.
  • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.

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