What would I want in a MUVE
if I were using it to teach a class?
MultiUser Virtual Environments (MUVEs) are widely available now and are in use for online instruction. Here I view the use of MUVEs from the standpoint of a retired university professor.
The Empty Classroom
- I taught college and graduate level classes for 25 years.
- So I have some experience to know what an instructor needs.
Would I use a MUVE to teach a class?
- I would be concerned about how I could evaluate performance.
- Here I assume that evaluation for credit is not done in the MUVE.
- But otherwise I would be happy to use a MUVE.
- Indeed, I would see online experience as necessary student preparation now.
- Online learning includes learning how to use the internet for finding out things.
- (Instructors translate finding out things to doing research.)
- You need to learn how to find out things if you didn't learn everything in school.
- Becoming able to find out things is called learning how to learn.
- MUVE update 3/10/2019 Opensim Fest exhibits thru April 6; Time to shift away from G+
What would I ask about to evaluate a specific system?
What is the mechanism for registering and starting the students?
- If students register themselves, some will need help, some will get it wrong.
- I want batch registration: I get the data from the registrar and send it to the MUVE.
- I also want students to get to the right place.
- Batch registration should authorize them to go only to the right place(s).
How much time will students spend getting used to a MUVE?
- I want the students to put their time and attention on the course material.
- I don't want them to be distracted by the novel environment.
- The first thing of interest for many newcomers to virtual worlds is their avatars.
- They want to personalize the avatar. Natural. And one reason for school uniforms.
- I don't want to spend class time on that. I want them to pick one avatar and keep it.
- They might be allowed to put a nickname on the avatar.
- They might be allowed to upload a picture that would go on the avatar.
- But otherwise, they keep the avatar till they have the skills and time to change it.
- There might be an avatar changing room with resources for changing.
- They might have to earn access to the changing room by showing skills.
How do your teach the basic skills needed in a MUVE?
- The basic skills are:
- Log on and off
- Make and set your password.
- Move avatar locally: walk
- Interact with things: Sit, stand, activate (click or hover)
- Interact with people: Identify, find, friend
- Communicate: Typed chat, voice, Instant Message
- Find other rooms and teleport there.
- I probably expect to have video and text instructions for each skill.
- I expect the instructions to be accessed with one web link.
How can I give the students feedback on their progress?
- I expect to be able to set up quizzes and challenges that reflect the target skill.
- I need to be able to evaluate the answer: numbers, words, and phrases.
- I need to be able to choose a response based on the answer.
- I need to get records of each student's response into my database or LMS
- I can track student progress with those evaluations and give them feedback.
- Note that I distinguish evaluation for feedback from evaluation for credit.
- Kitely offers themed "grids". independent websites using Kitely tech but managed by an organization
- Education in Virtual Worlds. Summary
- Education articles in this blog
- Kitely offers themed "grids". Independent websites using Kitely tech but managed by an organization