Monday, October 19, 2020

2020 #VWEDU: Introducing Virtually Anywhere in Second Life language-learning project. Narrative-based learning (PBL) for languages. Pionia Destiny presents.


Introducing Virtually Anywhere in Second Life 
language-learning project.  
Narrative-based learning for languages

Narrative-based (project-based) learning of a second language. Following narration concentrates attention on the language.  And a project can exercise the production of that language.   Virtual scenes related to the story can provide and environment for developing the story. 


The instruction

  • Virtually Anywhere is a trans-media experience for language learning. 
  • Students collaborate in the creation of a new fiction based on an existing series. 
  • The story line is from the audio series by Cambridge Assessment English
  • The series is about students struggling with coursework.
  • A mentor appears and takes them on travels to virtual scenes.
  • The virtual scenes fit with the narrative.  
  • The narration is entirely in the target language. 
  • The project is to write new episodes in the target language.
  • The virtual scenes provide an environment for the new episodes.  
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Related

Language learning in virtual worlds

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License

  • Original text in this blog is CC By: unless specified public domain.
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
  • Screenshots from ShareX
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • Annotated screenshots made with Techsmith Capture
  • This blog is not affiliated with anything.   Ads are from Google.
  • Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.

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