Introducing Virtually Anywhere in Second Life
language-learning project.
Narrative-based learning for languages
Narrative-based (project-based) learning of a second language. Following narration concentrates attention on the language. And a project can exercise the production of that language. Virtual scenes related to the story can provide and environment for developing the story.
The terms
The instruction
- Virtually Anywhere is a trans-media experience for language learning.
- Students collaborate in the creation of a new fiction based on an existing series.
- The story line is from the audio series by Cambridge Assessment English.
- The series is about students struggling with coursework.
- A mentor appears and takes them on travels to virtual scenes.
- The virtual scenes fit with the narrative.
- The narration is entirely in the target language.
- The project is to write new episodes in the target language.
- The virtual scenes provide an environment for the new episodes.
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Related
- Think like a coder. Think like a planner. Think like digital teaching assistant (DTA). Computational thinking is really concrete planning.
- Narrative-based learning and the use of digital places as teacher and text With the DTA as mentor
- Narrative-based learning (Wikipedia)
- Scholarly articles for narrative-based learning
- Narrative-based learning (search)
- Language learning in virtual worlds. What the Digital Teaching Assistant could do
- Virtual worlds for learning language. Immersive learning does not have to be expensive. Summary
- Spanish Language Learning Island. Situated learning, immersive learning
- Language learning: What could a virtual (online) campus offer?
- Learning the vocabulary with AI. Two major cases. The DTA can provide an intelligent environment
- La Fiesta de los Muertos. A video made in a virtual world, with dancing skeletons. And how a DTA could use a video
- Web-world use case: Conversational spoken English! Or any other language
- Just-In-Time (JIT) learning in virtual schools, maybe with DTA coaching. Language as an example
- Putting language back into the language arts
- Escape to a New Way to Learn Spanish, invited post by James T. Abraham, Ph.D.
- EduNation: Virtual Worlds for language education
- Language learning in an immersive world. Maybe this is the way to do it.
- Language learning in the new century: Reports: a collection of efforts
- GUINEVERE - LEARN A LANGUAGE THROUGH GAMES IN VIRTUAL WORLDS
- Vocabulary learning from the beginning: Can the DTA evaluate beginner performance? How?
- English as a second Language. Virtlantis and the holodeck
- The CAMELOT-GUINEVERE project: Learning language in virtual worlds.
- English as a second Language: ESOL, EFLTreasure hunt. The game of learning!!
- Learning the vocabulary with gamification and AI. Intelligent environment for routine instruction.
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Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
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License
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- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.
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