Problems and the seven gates to solving them.
Like a game. Coincidence? Or something else?
Like a game. Coincidence? Or something else?
The standard problem-solving routine recast in standard game format. In this form, people familiar with games may find it easier to follow.
- Games and puzzles present problems for people to solve.
- They are called games or puzzles because nothing important rides on the solution.
- Any objective we cannot immediately reach may be called a problem.
- In customary language, that calls for problem-solving.
- I prefer to call it solution-finding, to point to what we really need to do.
- The Deer-in-the-Headlight Model for Problem-Solving
- What makes problems hard is that something important rides on the solution.
- Your brain is more creative when it is not busy with threatsou
- Can you treat that problem like a game?
- Would solving problems fit into Challenge-based education?
- Learn by challenge in virtual worlds: Games, projects, Maker Model
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More after the break
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Metaverse events, recent and upcoming
- IMA Social Web and Virtual World Events, Music, and Meeting Calendar
- HYPERGRID EVENTS
- Events on the Hypergrid: HYPEvents
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- Entertainment on the Hypergrid
- Opensim AAM Virtual Performers
- Promotion for virtual worlds and everything in 'em
- -
- OSCC 2017 Presentations
- Mal Burns: Inworld Review
- Hypergrid Writer's Community
- Metaverse Jobs; Job Listings
- IMA projects
- 3D web-worlds of the browser (G+ community)
- Selby's daily news collection: Virtual worlds are real
- Virtual Outworlding news collection
- Destination guide: OpenSimWorld
- Hyperica, Directory of Opensimulator hypergrid destinations
- WELCOME TO SEANCHAI LIBRARIES
- Hypergrid Destinations
- Hypergrid-related articles in this blog
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