Where is everybody?
Space makes virtual worlds look empty.
Updated 11/20/2015
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That is a picture of a crowd? Actually, there are fewer that 20 people there. If they were in a virtual world, they would probably be spread over hundreds of sims. The place would look empty. Hundreds or thousands of sims make for mostly empty space.
One of the complaints I often hear about virtual worlds is that there is nobody there. Not just in Opensim. In Second Life, even back in the days when it had 70K-80K on line at a time, new people would ask me "Where is everybody?" That 80,000 is a lot of people. But spread them over 30K sims and you average fewer than 3 avatars in a sim.
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That is a population density slightly greater than the population density of Texas. But if you fly into Texas, you are not going to look around the airport and ask "Where is everybody?" Well, maybe you will at Terlingua Ranch Airport. But not at DFW. And when you get out on the road, you will be asking "Where are all those wide-open spaces?"
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You know why those wide open spaces are empty and people are crowded into cities. Because that is where the people are. People go where people are.
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Those of us who have been virtual for a long time have lots of contacts and know how to find people who share our interests.
HYPEvents, a Hypergrid event directory. For my HG BeatThis List
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Space makes virtual worlds look empty.
Updated 11/20/2015
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- Scroll down for News and Notes
- VWBPE 2015 Machinima Submissions Due February 15, 2015
- Hypergrid Academy announces its first classes
- Events on the Hypergrid. Selected Google calendars
- Ballet Pixelle (previously Second Life Ballet) in Wikipedia
- More news in my blog roll (column on the right)
One of the complaints I often hear about virtual worlds is that there is nobody there. Not just in Opensim. In Second Life, even back in the days when it had 70K-80K on line at a time, new people would ask me "Where is everybody?" That 80,000 is a lot of people. But spread them over 30K sims and you average fewer than 3 avatars in a sim.
-
That is a population density slightly greater than the population density of Texas. But if you fly into Texas, you are not going to look around the airport and ask "Where is everybody?" Well, maybe you will at Terlingua Ranch Airport. But not at DFW. And when you get out on the road, you will be asking "Where are all those wide-open spaces?"
-
You know why those wide open spaces are empty and people are crowded into cities. Because that is where the people are. People go where people are.
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Those of us who have been virtual for a long time have lots of contacts and know how to find people who share our interests.
In fact, we can and do contact our virtual world friends via several outworld social media connections as well as by connections in the virtual worlds we live in.
But newcomers arrive alone
There are lots of people in virtual worlds who would like to welcome new people. There are lots of communities that would like to show new people around. Those communities would be glad to teach new people what they need to know to participate in community activities. And we know that it is participation in communities that keeps most people in virtual worlds.How could we do it differently?
In Second Life, communities have tried to get some kind of arrangement that would bring newcomers directly into contact with communities of their choice as they arrived. In the past, there was a community gateway project that provided entry ports for new people. New people could choose those places on entering Second Life; they would arrive at a place with instructional displays and helpers who were members of the community that fitted their interests.
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If a community were marketing outworld to attract people who were interested in what that community offered in virtual worlds, it could tell them about the community portal and invite them to enter Second Life through that portal. That way the community could offer specialized onboarding, with introduction to what the community offered, instruction in any special skills needed to benefit from the community and freebies suited to the interests of that community. Linden Lab cancelled that project (under one of its previous CEO's) before it got well started. The current CEO has shown some interest in restarting the program.
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If a community were marketing outworld to attract people who were interested in what that community offered in virtual worlds, it could tell them about the community portal and invite them to enter Second Life through that portal. That way the community could offer specialized onboarding, with introduction to what the community offered, instruction in any special skills needed to benefit from the community and freebies suited to the interests of that community. Linden Lab cancelled that project (under one of its previous CEO's) before it got well started. The current CEO has shown some interest in restarting the program.
- Bringing people into virtual worlds--we are doing it backwards
- Ebbe gets it! The key to Second Life lies in its communities
But we can do it ourselves in the OpenSim community; we don't have a CEO to make decisions for us.
Get the communities into marketing and onboarding
- Communities know where is everybody.
- and more importantly, when is everybody.
- They can set up arrangements to welcome newcomers.
- If they know when newcomers will come.
- Marketing by social media communities
- Communities know why newcomers want to come to their community.
- And what they want to do first.
- And what they need to learn first.
- Communities can reach out from the virtual worlds.
- Into the world of social media.
- Communities of the virtual worlds on Google+
- Inworld Communities can have calendars.
- Calendars: Entertainment in the virtual worlds
- HYPEvents, a Hypergrid event directory. For my HG BeatThis List
Related
- Virtual world welcome points. Littlefield shows features to consider
- The virtual lands of the Opensim community, a beginner's guide
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News and Notes
Events
- HG address: grid.kitely.com:8002:Thyilea
- Web address: http://www.kitely.com/virtual-world/Roxy-Gellar/Thyilea
- Firestorm Hop: hop://osgrid.kitely.com:8002/Thyilea/59/386/24
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Virtual Learning Series Jan/Feb Classes
In Kitely, with Firestorm, use the Firestorm Hop
hop://osgrid.kitely.com:8002/Hypergrid Academy/173/129/22
hop://osgrid.kitely.com:8002/Hypergrid Academy/173/129/22
HG: Paste HG address into World map, use TP
grid.kitely.com:8002:Hypergrid Academy
February 5 1:00pm Introduction to Roleplaying
An introduction to basic roleplaying skills and character creation in virtual worlds.February 12 1:00pm Education Roundtable
A roundtable panel on education in virtual worlds. Guest panelists!Hypergrid
Lauren's Place
- Lauren's place, Tuesdays, 5 pm California time
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/124/241/22
- Watch later: Lauren's channel
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Newcomer Help in Virtual Worlds
- Firestorm Features
- Events on the Hypergrid. Selected Google calendars
- Calendars: Entertainment in the virtual worlds
- Blender Basics - Making Basic Mesh Prims
- Communities in Second Life: Community Cultural Hub
- Basic help for new arrivals in a virtual world at Georgia Gwinnett College
- http://maps.secondlife.com/secondlife/GGC%20Island/66/81/28
- How to start in a virtual world, the video: Now see it on your browser
- UWA offers free online courses to help newcomers start in virtual worlds
- Firestorm Documentation and User Guide (Wiki)
- Beginner's building on the Hypergrid. Primland, the building tutorial game
- New Citizens Inc
- Table of Contents (Virtual Outworlding)
- Multilingual help: Welcome ports and Google Translate
Education
- Take great online courses from the world's best universities
- Education in Virtual Worlds. Summary
- Top 10 Tips on How to Use Avatars in eLearning
- How the Second Life basics series can help teachers
- SLeducate: Learn and teach in Second Life
- Learning Objectives Creator
Writers
How to handle a Hypergrid address
From any Hypergrid-enabled grid, paste the address into the address bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again in couple of minutes. Sometimes the first try fails (probably times out). And try again a few hours later. Some hypergrid destinations are offline part of the day.
- The ideal Hypergrid address form--almost there in Firestorm
- If you get an address like this:
- hg.francogrid.org:80:Residence-09:/119/128/190
- paste it into the address bar of Firestorm, see if it takes you to the exact coordinates.
From any Hypergrid-enabled grid, paste the address into the address bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again in couple of minutes. Sometimes the first try fails (probably times out). And try again a few hours later. Some hypergrid destinations are offline part of the day.
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Video-Machinima in virtual worlds
- Machinima: Virtual World Filmmaking
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
*****
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Kitely: low cost virtual worlds.
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
- -
- Drop by the White Tigers in Second Life
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/
secondlife/Lawst%20Paradise/ 147/61/23
- Feel free to send me an IM, notecard, or friend request in Second Life or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
Video-Machinima in virtual worlds
- Machinima: Virtual World Filmmaking
- New Media Arts, Inc
- SUMMARY: Resources for video production in virtual worlds
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
*****
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Kitely: low cost virtual worlds.
- Opensim, Hypergrid: Summary
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
- -
- Drop by the White Tigers in Second Life
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/
secondlife/Lawst%20Paradise/ 147/61/23 - Feel free to send me an IM, notecard, or friend request in Second Life or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
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