Tuesday, February 10, 2015

2015 OPEMSIM: Bulletsim: Simulated KEVA builds collapsing in slow motion

Simulated KEVA builds collapsing in slow motion   
Keva Planks collapse.  How does the physics look to you?

  • In virtual worlds, you can make a copy before you crash them
  • Build once, destroy many times.
  • Try many ways to destroy.  
  • Entrepreneurs alert:  
  • Could you make a marketable package out of this?
  • Copy perms, of course.  
  • Bigger Bowling: knock down all the buildings with 3 balls
  • Maybe insert some other events besides collapse
  • (See Rube Goldberg)
  • The pool hall from Hell

Previous articles related to BulletSim

OpenSimulator is shifting to the BulletSim physics engine.  There is disagreement as to whether BulletSim is now ready for general use or not.  The latest version of OpenSimulator makes BulletSim the default physics engine, but allows optional use of ODE, the physics engine previously used in OpenSimulator.  
Kitely continues to use BulletSim as the default, but allows BulletSim as an option.  New Media Arts, the group I work with is using BulletSim.  We made that choice initially because BulletSim is the future and ODE is the past.  We have since noted that it resolved some previous problems.
I believe the preferred physics engine will depend on the particular things it has to do.  Since I don't know enough to have an opinion, I am posting video examples of BulletSim supporting movement that may challenge its capabilities.    


News and Notes




7th Anniversary of the Short Poetry Workshop, Tue 2/10, 7pm SLT 

Happy Anniversary to the Short Poetry Workshop! It’s been 7 years since we held the first workshop. We’re celebrating by doing the Pleiades poetry form which is a 7-line poem. Each line of the poem starts with the same first letter of the title word, and there’s no rhyme or syllable counting.


Virtual Learning Series Jan/Feb Classes

In Kitely, with Firestorm, use the Firestorm Hop
hop://osgrid.kitely.com:8002/Hypergrid Academy/173/129/22
HG: Paste HG address into World map, use TP
grid.kitely.com:8002:Hypergrid Academy 

February 12 1:00pm  Education Roundtable

A roundtable panel on education in virtual worlds. Guest panelists!


Lauren's Place


Newcomer Help in Virtual Worlds



How to handle a Hypergrid address 

From any Hypergrid-enabled grid, paste the address into the address bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again in couple of minutes.  Sometimes the first try fails (probably times out).  And try again a few hours later. Some hypergrid destinations are offline part of the day. 


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