Stage performers!
Double-click jump is what you need.
V3.2 (Firestorm is probably similar)
The fix: You can usually teleport by double-click on any place you see, if you have the right settings.
Phoenix setting
-
If you are in a parcel that has a landing point set, you may get a message saying you can't teleport closer. Or you may TP to the landing point, then walk to the point you clicked on. Double-click TP may not give good results in such a parcel. The parcel owner can set things right, however: put the landing point in a separate parcel and set the venue teleport routing to "anywhere."
-
With these settings, you can unintentionally click somewhere and start walking . When that happens, just double-click somewhere nearby. That will cancel the previous walk order.
-
Some objects have a script that responds to a click. The double-click won't work on the surface of such objects. Simple solution: put another object over that surface. You can make it nearly transparent or give it a texture to match the surface. That will serve as your mark and surface that allows double-click jump.
V3.2 Build Button (hammer) -- Textures tab
*****
Double-click jump is what you need.
- I can't get to the stage because of the lag.
- I can't even move because of the lag
- It takes me five minutes to get to the stage because of the lag
- I overshot the stage because of the lag
- Why don't they fix this lag?
V3.2 (Firestorm is probably similar)
-
V3.2 Preferences,
Move & View window
Click image to enlarge
-The fix: You can usually teleport by double-click on any place you see, if you have the right settings.
Phoenix setting
- Edit--Preferences--Phoenix tab
- Check box: double click tp
-
If you are in a parcel that has a landing point set, you may get a message saying you can't teleport closer. Or you may TP to the landing point, then walk to the point you clicked on. Double-click TP may not give good results in such a parcel. The parcel owner can set things right, however: put the landing point in a separate parcel and set the venue teleport routing to "anywhere."
-
With these settings, you can unintentionally click somewhere and start walking . When that happens, just double-click somewhere nearby. That will cancel the previous walk order.
-
Some objects have a script that responds to a click. The double-click won't work on the surface of such objects. Simple solution: put another object over that surface. You can make it nearly transparent or give it a texture to match the surface. That will serve as your mark and surface that allows double-click jump.
V3.2 Build Button (hammer) -- Textures tab
*****
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