(Community Virtual Library).
CVL shares a podcast to introduce the Nonprofit Commons Board in Second Life- a collaborative network of virtual world communities.
What are the advantages of podcasts?
Consumer view
- Can be consumed while doing other things: driving, commuting, household chores.
- Can be stored and consumed offline.
- Useful way to keep up with developments of interest.
Producer view
- No stage preparation: set, costumes, makeup, etc.
- Can access a market of busy people.
How does a virtual world help?
- Mainly through contacts and location:
- Virtual worlds have many groups focussing on topics of interest.
- Here CVL is allied with another group, NonProfit Commons
- The alliance gathers many people who are available to talk about related topics.
- Furthermore, a virtual world handles the job of bringing people together.
- It is as if all these people were in the same location,
What might a regular podcast be about?
- Libraries and education in virtual worlds?
- That's a natural, but not good for promotion.
- Too narrow--most librarians and educators have no interest in virtual worlds.
- How about "Libraries and educators in the online world."
- All librarians and educators have an interest in the online world, whether they like it or not.
- And we virtual worlders know a lot about online work beyond virtual worlds.
- Some services are better suited to the flat web.
- Social interaction benefits from virtual worlds.
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Visit me on the web
- Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
- I am available for free consulting on any topic in this blog.
- Cybalounge and 3DWebWorldz (Orientation room)
- I will be in both places, so you may need to speak to get my attention.
- Web-worlds, 3D virtual worlds running in a browser. Summary
- And we can visit the Writer's Workshop on the Web
- Don't register -- enter as guest.
- Due to medical issues, I cannot promise to be there. But I will try.
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License
- Original text in this blog is CC By: unless specified public domain.
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
- Screenshots from ShareX
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- Annotated screenshots made with Techsmith Capture
- This blog is not affiliated with anything. Ads are from Google.
- Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.
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