Monday, February 8, 2021

2021 #VWEDU: BIZ: "Coding" can teach kids strategic and critical thinking, problem-solving, collaborative teamwork, systems thinking, and creative self expression.


"Coding" can teach kids strategic and critical thinking, 
problem-solving, collaborative teamwork, systems thinking, 
and creative self expression.  
How software production can teach a lot more than how to produce software.   
Coding is the sine qua non of success in a knowledge economy society. It has become a primordial skill in K-12 education and beyond. The pedagogical importance of coding, besides the technical part of helping students better understand the digital world surrounding them, is that it combines a host of other important skills such as strategic and critical thinking, problem-solving, collaborative team work, systems thinking, and creative self expression among many others. -- Educational websites to teach kids coding

Yes and no

  • Not the classroom model.  The production model.
  • People learn what they practice.
  • In the classroom model, the students create code to match an algorithm.
  • That is learning to code but not much more.
  • In the production model, the students are put into a team.
  • and tasked to produce software that satisfies a specific use case.
  • That task requires effective use of the skills mentioned in the title.
  • That task gives practice in the skills. 
  • Even so, it does not really teach.  
  • It simply demands that they figure it out for themselves.
  • A digital teaching assistant (DTA) can coach them in those skills
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Digital teaching assistant (DTA) support

Team support

Agile programming

Sprints in class

  • If project-based learning (PBL) is done in groups, the Agile model can apply.
  • In  PBL) the teacher is in the position of the customer.
  • Think of each stage of project execution as an Agile sprint.  
  • As described in the video above, the customer evaluates the product at the end of each sprint and gives feedback. 
  • In PBL, the project has stages, which could be treated as sprints.  
  • The teacher can evaluate each stage and advise on revisions.   
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  • Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.


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