Friday, October 24, 2014

2014 EDU: OPENSIM: VIBE: Virtual Islands for Better Education: Features for educators

VIBE: Virtual Islands for Better Education: 
Features for educators 
The Virtual Islands for Better Education, VIBE, is a collaborative collection of college and K-12 educators and virtual world builders looking to leverage OpenSim for learning activities--Stephen Gasior (Stephen Xootfly in SL)
  • You can probably run your own OpenSim grid at little cost.  
  • If you work at an institution that offers computer support.
  • You don't  have to go it alone.  
  • You can work with other educators via the hypergrid.
  • You can bring in guest instructors from around the world.
  • You can import products--educational products--from other places.
  • You can make and sell educational products to other educators. 
  • You can send your students to educational places around the world.
  • You can do all this at very low cost. 
  • VIBE can help you

News and Notes

Advantages of running your own OpenSim Site

  • You can limit access to those people that you want or can allow.
  • You can be reasonably sure that your site will be running when you schedule it.
  • You can move your content to another location when you need to.
  • You can duplicate your content at little or no cost. 
  • Network speed is faster when the site is hosted locally
  • You can record and analyze whatever performance data you wish.
  • You don't have to pay an outside vendor.
  • Your content is yours.  You may (should) be able to report it as a publication.
  • You can cite it in your resume', portfolio, or job application.
  • You control backup and restore. 
  • You can offer your content for reuse or purchase.
  • You can do this without being a Geek.  
  • Because the Geeks have already been there.

Advantages of a  spedialized grid aggregator like VIBE

  • Managing your own servers has a steep learning curve.
  • Even with a computer services unit to handle the basic tech.
  • With a specialized grid aggregator like VIBE:
  • You get help from people who are doing it.  These people:
  • Know how to find content, even specialized content.
  • Know how to find good content creators.
  • Have relevant content they may be able to share.
  • Know what software works in virtual worlds.

What specialized grid aggregators can offer

  • Common entry instruction in web pages and entry points.
  • Live help at entry points
  • Shared conference areas
  • Common service areas:
  • Sandboxes
  • Libraries
  • Hypergrid cluster via hypergates in commons area.
  • Demonstration areas (free and commercial products)
  • Shared visibility and 

Grids in VIBE

Grids include biology, archaeology, public health, european union history, a massive creative commons searchable library and a kids centered grid.  There are also public sandboxes that act as a commons area.

Social media and web connections


Contests and dated calls/invitations/events

The Machinima 48 Hour Film Project

Weekend of 14 - 16 November 2014
Filmmakers from all over the variety of virtual worlds and games will compete to see who can make the best short film in only 48 hours. The winning film will go up against films from around the world.
Entries Close at Midnight SLT 31st October 2014. Winners will be announced in December 2014.   
UWA Art & Film Challenges 2014 with L$1.03 Mil in Prizes, early entries 
Visit the UWA Challenge Gallery  to view the submissions so far:
    Note:I am running some submitted videos in this blog, but only those posted on YouTube.  Vimeo sometimes removes videos and so ruins the post. 

    Newcomer Help in Virtual Worlds


    How to handle a Hypergrid address 

    From any Hypergrid-enabled grid, paste the address into the address bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again later. Some hypergrid destinations are offline part of the day. 
    If you get a address that looks like this: it may take you to the exact coordinates if you paste it into the address bar of Firestorm

    Entrepreneurs call

    New Media Arts AMP report 

    Camera Engineer Geo Meek 
    Director Bob Shurley (Thundergas Menges in SL)  
    Executive producer and Avateer Selby Evans (Thinkerer Melville in SL) 
    Spent Thursday evening capturing voice clips for scene 3 (Communion).  We got part of Mama's speeches done. 
    Mission:  Flying Saucers Return is a proof of concept project to demonstrate and document the feasibility of a plan to produce a video series in virtual worlds.  A video series requires, and the plan includes both the writing and the video production.    If the plan proves to be feasible, FSR may result in a commercial venture (thus separating from NMA, but with some of the same people.)   #FlyingSaucersReturn


    Video-Machinima in virtual worlds

    No comments:

    Post a Comment