Monday, October 20, 2014


This Halloween season, Ballet Pixelle will take its original ballet, “Immortal Waltz”, on a Halloween week tour through Second Life:

News and Notes

What is life?  Isn't it movement? A constant cycle of movement, no movement, movement... through the ages.  Dance to dance!
We see an old lady sitting in a graveyard watching herself lying in a grave.
 Suddenly, the dead lady vanishes and the living one begins moving.   Then other dead people begin to appear and move bringing themselves to life.
The people, now alive, create a strange dance party of wild and wonderful characters.  They live on through dance!  
Then, in a wistful solo, we look inside the dreams of the Lady, who is called Margaret.
After this time, each person ceases movement and disappears until we are left at the beginning with the old lady and her dead self.  The cycle is complete for this time but will continue again....
Everything is just a little out of the ordinary in this world where a waltz is immortal and eternal.
Join us for an evening of mysterious pleasure.  Discussion follows all performances.  Meet the dancers and get autographs and take photos with them.
Come early because seats fill quickly.
And we can always send a hearse for you... 
Come early because seats fill quickly.

Ballet Pixelle™ is the first performing ballet company in the virtual global community Second Life.   Says the Company's founder, Inarra Saarinen, “As artistic director of the Company since its inception, I have enormous pride in Ballet Pixelle™.  Our goal is to investigate and explore the interaction and intersection of physical and virtual dance.  We are excited to celebrate the future of dance.  We are dancing into the digital future!”

Members of Ballet Pixelle™ come together from all over the world, Japan, Europe, and North America.  Animations are created by Inarra Saarinen and put into dance phrases.  There are no artifical synchronizing devices and the dancers truly perform dancing with each other and the music.  Each performance is truly live and unique, and takes advantage of the characteristics of Second Life to extend the art of the ballet in new directions.


For More Information

For more information on Ballet Pixelle, search for the group "Ballet Pixelle" in Second Life and join the group to receive notices of all performances, auditions, newsletters, and other news and invitations.  There is also a Subscribe Service in the theatre which allows you to receive notices without joining the group.
Our web site is:
We are listed on Facebook as Ballet Pixelle.
Machinimas (videos) and information on previous ballets, information on auditions, current Company members' bios and photos, newsletters, press and reviews, etc. are available on these sites.
For Ballet Pixelle work done under the name Second Life Ballet you can search YouTube for Second Life Ballet or see the website.
Or write



Contests and dated calls/invitations/events

The Machinima 48 Hour Film Project

Weekend of 14 - 16 November 2014
Filmmakers from all over the variety of virtual worlds and games will compete to see who can make the best short film in only 48 hours. The winning film will go up against films from around the world.
Entries Close at Midnight SLT 31st October 2014. Winners will be announced in December 2014.   
UWA Art & Film Challenges 2014 with L$1.03 Mil in Prizes, early entries 
Visit the UWA Challenge Gallery  to view the submissions so far:
    Note:I am running some submitted videos in this blog, but only those posted on YouTube.  Vimeo sometimes removes videos and so ruins the post. 

    Newcomer Help in Virtual Worlds


    How to handle a Hypergrid address 

    From any Hypergrid-enabled grid, paste the address into the address bar of Firestorm and press enter. Or paste it into the world map search bar of any viewer, search, and click Teleport when the destination is found. If it doesn't work, don't give up. Try again later. Some hypergrid destinations are offline part of the day.

    Entrepreneurs call

    New Media Arts AMP report, week of Oct. 5 

    FSR project Thursday, Oct 10   
    Camera Engineer Geo Meek 
    Director Bob Shurley (Thundergas Menges in SL)  
    Executive producer and Avateer Selby Evans (Thinkerer Melville in SL) 
    Spent Thursday evening capturing voice clips for scene 3 (Communion).  We got part of Mama's speeches done. 
    Mission:  Flying Saucers Return is a proof of concept project to demonstrate and document the feasibility of a plan to produce a video series in virtual worlds.  A video series requires, and the plan includes both the writing and the video production.    If the plan proves to be feasible, FSR may result in a commercial venture (thus separating from NMA, but with some of the same people.)   #FlyingSaucersReturn


    Video-Machinima in virtual worlds

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