Learning games
in retail management, leadership and coaching
at Canadian telecom giant TELUS
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Canadian telecom giant TELUS has developed learning games in retail management, leadership and coaching, where employees "choose their own adventure," selecting responses that lead them down different paths, receiving points for choosing the best next steps in true-to-life, virtual scenarios, and comparing themselves to their peers on a leaderboard. Robin Yap (JD, PhD), Paul Bleier, and Benny Ramos will present three gamified programs: Quest, Engage and Ignite.
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Watch on YouTube
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in retail management, leadership and coaching
at Canadian telecom giant TELUS
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Canadian telecom giant TELUS has developed learning games in retail management, leadership and coaching, where employees "choose their own adventure," selecting responses that lead them down different paths, receiving points for choosing the best next steps in true-to-life, virtual scenarios, and comparing themselves to their peers on a leaderboard. Robin Yap (JD, PhD), Paul Bleier, and Benny Ramos will present three gamified programs: Quest, Engage and Ignite.
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Watch on YouTube
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Published on Dec 12, 2013
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Ignite is a leadership development program where leaders go through an 8-week experience during which they coach a Canadian speed-skating team. Each skater on the team has a personality and storyline, just like a team of employees would in side of TELUS. Over 100 unique conversations have been created for the team of 5 skaters, all of which have been mapped back to one of eleven leadership competencies that TELUS refers to as their Values Attributes.
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These exchanges between skater and coach provide insight and virtual experience for common leadership situations that TELUS has seen its leaders struggle with in the past. By allowing this practice in a safe, online environment, people can build comfort and competence in real life leadership.
Ignite is a leadership development program where leaders go through an 8-week experience during which they coach a Canadian speed-skating team. Each skater on the team has a personality and storyline, just like a team of employees would in side of TELUS. Over 100 unique conversations have been created for the team of 5 skaters, all of which have been mapped back to one of eleven leadership competencies that TELUS refers to as their Values Attributes.
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These exchanges between skater and coach provide insight and virtual experience for common leadership situations that TELUS has seen its leaders struggle with in the past. By allowing this practice in a safe, online environment, people can build comfort and competence in real life leadership.
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Video-Machinima in virtual worlds
- New Media Arts, Inc
- Videos from virtual worlds Summary
- Hobbies: Doing video/machinima in virtual worlds
- Music Videos from virtual worlds Summary
- Art videos from the virtual world
- Comedy videos from the Virtual World
- For more on topics like this, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Kitely: low cost virtual worlds.
- Search on page with Google Chrome: Ctrl+f, search bar upper right.
- To find events, scroll down to "Labels used on this Blog," click EV
- Google search this blog: Search bar, upper left--or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- All original content on this blog is Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
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- Drop by my place in Second Life
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/136/100/22
- Feel free to send me an IM, notecard, or friend request in Second LIfe or Kitely
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- Google+ page; Virtual World Video
- Lauren is funny; Avatar Repertory Theater
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