Wednesday, February 16, 2022

2022 The metaverse for education: How to get your clients started. Teaching metaverse 101. Student-centered learning.


The metaverse for education:  
How to get your clients started.  
Teaching metaverse 101.  
Student-centered learning.
General teaching plan for preparing teachers to use metaverse technology in a class.

Teaching metaverse 101

Prerequisites

  • Growth mindset 
  • Uses a computer with standard keyboard and is familiar with it
  • Familiarity with using web pages for such things as search, placing orders, etc.

Resources 

Class organization

  •  Student-centered learning.
  • Content available in the operating manual.
  • Learners are adults, should expect to take responsibility for their own learning.
  • "Teacher" gives Initial assignment, guidance in the use of resources, answers to questions.
  • Learners are organized into teams of 4 to 6 members.
  • Team activity is to be synchronous, but online in the virtual world.
  • Team members do not have to be physically present at the meeting.
  • Teams are formed by random assignment with consideration for available times.
  • Teams can meet at any time the teacher is available.
  • Where no travel is required, the meetings can be at night.

Learning objectives and assignments

  • The learning objectives are the skills identified above.

Assignments 

  • Sources:  Inquiry-based learning     Project-based learning
  • Learning task (inquiry):  Find out how to perform and teach (the skill).
  • Team assignment:  Test the instructions by performing the skill as a group.
  • Team report:  Describe any problems or needed improvements.
  • If one of the skill sets is making a video, then:
  • Team product: Make a video of team members showing the skills as for a class.
Related
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Easy access meetings in the metaverse

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License

  • Original text in this blog is CC By: unless specified public domain.
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
  • Screenshots from ShareX
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • Annotated screenshots made with Techsmith Capture
  • This blog is not affiliated with anything.   Ads are from Google.
  • Selby Evans in Kitely and Hypergrid, Thinkerer Melville in Second Life.

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