OpenSimulator 0.9.0.0 released
OpenSimulator
- OpenSimulator 0.9.0.0 release notes (more TBD)
- OS 0.9.x may be close to release. It won't automatically mess up your mesh
Genre-Voices of Weather Short Poetry Workshop-Tue 9/5, 7pm SLT
This week the Short Poetry Workshop presents the Genre – Voices of Weather. Arabella Nemeth is guest host for this genre where the idea is to pick a weather phenomenon and think about how you would personify it in a poem. So join us at the Short Poetry Library to learn, write and share your poems. East Cookie, Cookie (185, 121, 23)
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- (More after the break, scroll down!)
Metaverse events, current and upcoming
- Art of the Artists: Slartist@UWA Machinima Challenge (L$350,000 Prize Pool) Create a film with a work of art.
- A web page you can walk into
- Hypergrid Writer's Community
- IMA Blog
- IMA locations
- 3D web-worlds of the browser (G+ community)
- Mal Burns: Inworld Review
- Try a browser-based virtual world
- Selby's daily news collection: Virtual worlds are real
- Virtual Outworlding news collection
- Events on the Hypergrid: HYPEvents
- Entertainment on the Hypergrid
- HYPERGRID EVENTS
- Destination guide: OpenSimWorld
- Hyperica, Directory of Opensimulator hypergrid destinations
- Opensim AAM Virtual Performers
- WELCOME TO SEANCHAI LIBRARIES
- Virtual world G+ communities: Communities virtual worlds G+
- In a virtual world, your deodorant never fails.
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Release notes: Known issues of interest to users
Mesh creators can upload a mesh that will only collide with the default convex hull (physics type PRIM is not available, only NONE or CONVEX). The new physics engine ubODE will honor this option. ODE and Bullet will keep using a visual LOD with this option, so still show the PRIM type, but physics shape type may not work correctly. Please fix the meshes uploaded with this option by mistake, either by uploading again with the correct options or fixing the collisions by adding invisible prims, setting the mesh to type NONE, etc. If that is still impossible, then keep using Bullet. But note then we will also change Bullet in future.
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ubODE like the older ODE only does single side mesh collisions while Bullet, like SL, does double sided collisions in some cases. Creators doing specialized colliders for physics should take this in consideration. Since in this respect ubODE is the more restricted engine, a collider working on ubODE should also work on Bullet. This version includes some changes also to the external ode library for avatar/mesh collision, but it still displays some instabilities in same corner cases.
ubODE like the older ODE only does single side mesh collisions while Bullet, like SL, does double sided collisions in some cases. Creators doing specialized colliders for physics should take this in consideration. Since in this respect ubODE is the more restricted engine, a collider working on ubODE should also work on Bullet. This version includes some changes also to the external ode library for avatar/mesh collision, but it still displays some instabilities in same corner cases.
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ubODE supports CONVEX on normal prims and sculpts. You may have that set by mistake, and may need to fix it.
ubODE supports CONVEX on normal prims and sculpts. You may have that set by mistake, and may need to fix it.
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Using a viewer's physics upload Step2 and Step3 changes the uploaded mesh format. The mesh is simplified and split into a collection of convex parts. This can deform your shape on the viewer side. Uploading without these steps avoids these problems.
Using a viewer's physics upload Step2 and Step3 changes the uploaded mesh format. The mesh is simplified and split into a collection of convex parts. This can deform your shape on the viewer side. Uploading without these steps avoids these problems.
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The Physics engine ODE (the original one) is maintained for compatibility purposes only.
The Physics engine ODE (the original one) is maintained for compatibility purposes only.
Please avoid creating new content for it. Use it only if your region has a lot of content you can't upgrade now.
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Terrain Editing Undo is currently disabled. It requires a major revision to support large regions.
Terrain Editing Undo is currently disabled. It requires a major revision to support large regions.
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Adding or removing a large selection of users or groups on Region/Estate lists (allowed residents, banned.., Allowed groups and Estate managers) may display incorrect results. Please reopen Region/Estate, or select one at a time.
Adding or removing a large selection of users or groups on Region/Estate lists (allowed residents, banned.., Allowed groups and Estate managers) may display incorrect results. Please reopen Region/Estate, or select one at a time.
- Reprinted from:
- OpenSimulator 0.9.0.0 release notes (more TBD)
- OpenSimulator has weekly meetings to discuss parts of the project.
- Chat logs of these meetings are here: Office hours
- This meeting is scheduled for 1100 PST, 1400 EST, 1900 UTC, 2000 CET
- This meeting is scheduled for 1100 PST, 1400 EST, 1900 UTC, 2000 CET
- on Projet Secret at OSGrid (osgrid.org).
- HG address:
- hg.osgrid.org:80:Projet Secret
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License
- Original text in this blog is CC By: unless specified public domain
- Use as you please with attribution: link to the original.
- All images without attribution in this blog are CC0: public domain.
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- My web office: Cybalounge.
- Don't register -- enter as guest. If you don't see me:
- Click the pointed pushpin on the bottom line and see if I am in Selby's room
- My office times: Weekdays: 12: -12:30 Central time (US)
- Other times by appointment..
- Thinkerer Melville in Second Life, Selby Evans in Kitely
- My web office: Cybalounge.
- Don't register -- enter as guest. If you don't see me:
- Click the pointed pushpin on the bottom line and see if I am in Selby's room
- My office times: Weekdays: 12: -12:30 Central time (US)
- Other times by appointment..
- Thinkerer Melville in Second Life, Selby Evans in Kitely
News and Notes
HG links-- depending on your interests
- About education
- About art
- Dinosaur
- Sailing in virtual worlds
- About Videos
- Sights of the virtual worlds
- People of the virtual worlds
- About business
- The incomplete works of Ann Tree Prenyour
- Outworldz One-Click Hypergrid (Install your own HG)
- Binder's OSWorlds Stats and Status (past week)
- Google Calendar tutorial (Used for notices of HG events)
- Hypergrid Tour 2016-01-- 167 virtual worlds
- Events on the Hypergrid: HYPEvents
- Entertainment on the Hypergrid, a G+ community
- HYPERGRID EVENTS
- Hypergrid Destinations
- Hypergrid-related articles in this blog
- About education
- About art
- Dinosaur
- Sailing in virtual worlds
- About Videos
- Sights of the virtual worlds
- People of the virtual worlds
- About business
- The incomplete works of Ann Tree Prenyour
- Outworldz One-Click Hypergrid (Install your own HG)
- Binder's OSWorlds Stats and Status (past week)
- Google Calendar tutorial (Used for notices of HG events)
- Hypergrid Tour 2016-01-- 167 virtual worlds
- Events on the Hypergrid: HYPEvents
- Entertainment on the Hypergrid, a G+ community
- HYPERGRID EVENTS
- Hypergrid Destinations
- Hypergrid-related articles in this blog
Communities in the virtual worlds
- Arcadia Asylum All Around
- G+ community: Hypergrid Safari
- G+ community: Metaverse Tours
- Opensimworld. Destination guide for the Hypergrid
- Best metaverse communities
Radio in the virtual worlds
Metaverse beginner help
- IMA best practices
- NMA entry path
- How to Enter Kitely Virtual Worlds
- Metaverse 101 Info
+ Tutorials for getting started in Opensim
- Fr43k Paine/Dealing With Griefers
- A Dimension Beyond
- Virtual Outworlding Table of Contents. Summary
- Newcomer help in virtual worlds
- Virtual worlds are about people. Communities, communication, shared goals
- Time conversion: put time/zone into Google search to get your time
The Hypergrid WIP Show
- The Hypergrid WIP is a one hour "show & tell" of works in progress.
- Everyone is invited. Building, scripting, entertainment-- whatever you are working on.
- Selby may capture video of presentations in voice, for posting on YouTube.
- The WIP show normally meets on 2 Sundays a month at 12 pm California time.
- The show meets at the Pandora location on the second Sunday
- But will not meet in the summer.
- And at Cookie II on the fourth Sunday.
- To keep up with the WIP meetings, join the Kitely group, Work in progress.
- We can go to your place if there is time.
Next WIP meeting
- Sunday September 25, noon SLT (California) time
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- In Kitely, put Cookie II into the find bar of the world map.
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- Suspended for Summer: Pandora Location: (second Sunday of the month)
- Pandora allows presenters to run high threat OSSL functions.
- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
- Sunday September 25, noon SLT (California) time
- Cookie II location (fourth Sunday of the month)
- HG address below: paste into the World Map next to Find. Click Find, TP
- grid.kitely.com:8002:Cookie II
- In Kitely, put Cookie II into the find bar of the world map.
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- Suspended for Summer: Pandora Location: (second Sunday of the month)
- Pandora allows presenters to run high threat OSSL functions.
- world.narasnook.com:8900
- Put the line above in your World Map next to Find. Click Find. TP
- At Narasnook, use World Map to search for Pandora
Previous Articles from the WIP show
- Glimpses of Hypergrid Work-in-Progress (WIP) show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
- Glimpses of Hypergrid Work-in-Progress (WIP) show
- WIP Show: How to with NPC, Nara Malone. Storytelling of the future
- WIP on Cookie II, Kitely, 9/20 Dolls, Discos, and Discussion
- WIP August 23, A conversation about being creative
- The WIP show, 7/18/2015: Virtual mobile art by Lucy Afarensis
- WIP Show at Hobo Sandbox on Cookie II, Kitely
- WIP Show, works in progress on the Hypergrid June 3, 2015
- Hypergrid WIP meeting. The creatives of the hypergrid
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- What is "Virtual Outworlding" and how can you use it? Keywords
- I publish 5 or 6 days a week, skipping 1 or 2 days in midweek
- For more, follow Selby Evans in Google+
- What do we do in Virtual Worlds?
- Google search this blog: Search bar, upper left (in Chrome) --or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- Annotated screen shots made with Jing
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google.
- Selby Evans in Kitely, Thinkerer Melville in Second Life
- Lauren is funny
- What is "Virtual Outworlding" and how can you use it? Keywords
- I publish 5 or 6 days a week, skipping 1 or 2 days in midweek
- For more, follow Selby Evans in Google+
- What do we do in Virtual Worlds?
- Google search this blog: Search bar, upper left (in Chrome) --or:
- Put site:virtualoutworlding.blogspot.com at the end of the search terms
- Annotated screen shots made with Jing
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google.
- Selby Evans in Kitely, Thinkerer Melville in Second Life
- Lauren is funny
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