Quests and quizzes support in 3DWebWorldz
--the three e's: exercise, engagement, evaluation
Every quest calls for learning. What is learned may be trivial--skills required to succeed in the quest. But a quest can be designed so that the skills are from instructional objectives. Then it is an instructional quest. Wondering how to use that idea? Then your quest is to answer that question.
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- Every game is a quest.
- Every quest is a game.
- People learn game skills by playing a game.
- The game skills can be educational objectives: instructional quest
- The Quest for Learning: How to Maximize Student Engagement (Strategies to Engage Students in the Classroom Using Guided Inquiry)
- Quest Design for Instructional Third-person 3D Virtual Worlds: Blending Two-different Conceptual Systems
- 3DWebWorldz offers support for designing games to fit educational objectives.
- And are available in a browser, so as available as a video on YouTube.
- The video above shows a short template to illustrate how a quest works.
- The fit to educational objectives comes from the choice of questions.
- Quests and quizzes, two major elements of instruction, are added features of 3DWebWorldz
- Web-worlds, 3D virtual worlds running in a browser. Summary
- 3DWebWorldz seeks support via Patreon



