The people in your head
Be everyone you can be
Self-help--Thinkerer
Updated 5/30/2016
-
These are complaints about the people in the head. You might get the impression that these people are a problem. But that is a matter of viewpoint. Instead of complaining about these people, you could get acquainted with them. They may know something you don’t.
-
These head players really are similar across different people. They are part of how:
The Head Office, main players
-
The Hunters
*****
Be everyone you can be
Self-help--Thinkerer
Updated 5/30/2016
- “I’m not myself today.”
- “Something got into me.”
- “I was beside myself.”
- “Part of me wants to do this and part of me does not.”
- “I’ve really got conflicts over this.”
- “Sometimes I don’t like myself.”
These are complaints about the people in the head. You might get the impression that these people are a problem. But that is a matter of viewpoint. Instead of complaining about these people, you could get acquainted with them. They may know something you don’t.
-
These head players really are similar across different people. They are part of how:
- you can forecast what other people will do.
- actors call up the ability to play different roles.
- writers develop characters.
- you select the way you are going to act.
=
You will recognize them.
--------------- You've met them in other people.
- You've met them in your head.
- You've seen them in fiction.
- You've seen them in the news.
The Head Office, main players
-
The Hunters
- We focus with tunnel vision on the target, on the goal.
- We’ll work on minor targets, like winning a game.
- We’ll work on big targets, like winning at work.
- Just give us a target we can hunt and get out of the way
-
The Vulcans
The Vulcans
- We are logical.
- We choose. We take responsibility for choices.
- We consider long-term objectives.
- We forecast. We show the probable results of choices.
- We do things bass ackwards.
- We turn things downside up.
- We are the world on the other side of the mirror.
- We manage the power of no.
The Explorers
- We like to find out things.
- We ask lots of questions and collect answers.
- We ask how you know what you think you know.
- What information do you need to decide?
- What the explorers find out, we connect.
- We connect questions and answers.
- We connect problems and solutions.
- We find similarities where none has been before.
- We feel the success of others. Or their anger.
- We look for outcomes that let everybody win.
- We give other people a stake in the outcome we want.
- It makes cooperation easier.
- We make up stories and run pictures in the head.
- We show stories about how things might work out.
- We show stories about how people will feel.
- We are essential for lying. We are valuable for planning.
The Engineers
- We figure out how to do things. We start with what is here now.
- We think in terms of who is going to do what, where, and when.
- We understand things a person can touch, handle, do something with.
- We like roadmaps that go from here and now to there and then.
*****
- For more articles on these topics, circle Selby Evans in Google+
- What do we do in Virtual Worlds?
- Kitely: low cost virtual worlds
- Search on page with Google Chrome: Ctrl+f, search bar upper right
- Google search this blog, column on right
- or put site:virtualoutworlding.blogspot.com at the end of the search terms
- What is Second Life?
- Annotated screen shots made with Jing
- Creative Commons License, attribution only.
- Second Life, Linden, SLurl, and SL are trademarks of Linden Research Inc.
- This blog is not affiliated with Second Life or anything else.
- Ads are from Google
- -
- Drop by my place in Second Life
- Location Link. Click to go or drag to the viewer screen:
- http://maps.secondlife.com/secondlife/Cookie/136/100/22
- Feel free to send me an IM, notecard, or friend request.
- Thinkerer Melville/Selby Evans
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.