Sunday, July 19, 2020

2020 #VWEDU: OSCC19 VIRTUAL REALITY VS VIRTUAL WORLDS SMACKDOWN! Not your father's lecture


OSCC19 
VIRTUAL REALITY VS VIRTUAL WORLDS 
SMACKDOWN!

Not your father's lecture.  A lively debate on the merits of virtual worlds and virtual reality!  Virtual reality (stereo headset) versus virtual worlds, mostly using a monocular screen to look around in a 3D world.  The difference is like the difference between a typical movie and a movie in stereo (with special glasses).


Our first presenter, Marie Vans, argues that “VR is the future, and the future is now!” Our second presenter, Bethany Winslow, cautions that “Regardless of what VR platforms are used in the future, designers of effective immersive learning with VR must know the history of virtual worlds in education as well as have some hands-on experience in using them.” The sparing partners are moderated by Dr. Valerie Hill, the director of the Community Virtual Library in Second Life, Avacon, and Kitely.

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Use patterns for headsets

A personal comment

  • I have been in 3D worlds since 2005.  
  • I spend several hours a day in 3D worlds. 
  • I do not yet have a binocular headset.  
  • I will probably get a headset when they are convenient to put on and take off.
  • If I were playing 3D games I might be content to wear the headset for the duration of the game. 
  • But I am building, scripting, interacting with people, working on my blog and attending events.
  • I often move between the 3D screen and browser or files on my computer.
  • I have several windows open and want access to any of them.
  • Obviously I use my 3D worlds in many ways that are not compatible with the full immersion of a headset. 

Related

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Visit me on the web

  • Drop by my web offices Weekdays: 12:-12:30 pm Central time (US)
  • I am available for free consulting on any topic in this blog.
  • Cybalounge and 3DWebWorldz (Orientation room)
  • I will be in both places, so you may need to speak to get my attention.
  • Web-worlds, 3D virtual worlds running in a browser. Summary
  • And we can visit the Writer's Workshop on the Web
  • Don't register -- enter as guest.  
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License

  • Original text in this blog is CC By: unless specified public domain.
  • Use as you please with attribution: link to the original.
  • All images without attribution in this blog are CC0: public domain.
  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
  • Annotated screenshots made with Jing
  • This blog is not affiliated with anything.   Ads are from Google.
  • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.


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